Simulacre Drop - All the cards!
Welcome Psycogs to this article revealing the cards for our next drop, coming on September 4!
In addition to presenting all the cards in the Extreme Simulacre Drop, you'll be treated to a few comments from Docjackhal, our Game Director.
As a reminder, these cards are only available in Boss Simulacre Capsules and cannot be crafted.
[h3]COMMON:[/h3]

Electric Fist Draw - Whenever this mutant is equipped with an Orb, inflicts Stasis 2 on the opposing mutant with the most HP.

High Voltage - When inflicting damage, inflicts Stasis 2.
[h3]RARES:[/h3]

Scarab Charge Active: Target an enemy mutant with Guardian. Scarabot gains [1Atk] and [+1Armor] and Piercing until end of turn then attack.

Sparks - When this building comes into play and at the start of your turn, inflicts Stasis 1 on a random opposing mutant.

[h3]ULTRAS:[/h3]

Electroresistance Passive- Stasis immune
Lightning Bolt Adaptation: Whenever one of your mutants or an opposing mutant suffers Stasis, Buranka gains [1]EVO

[h3]HEROICS:[/h3]

Breaker Missile Active - Discard a Tech or Necro Mutant: Inflicts 2 damage to the targeted entity. If the target has Guardian, inflicts an additional 4 damage. If this skill destroys the target, this Mutant can use it again.
In addition to presenting all the cards in the Extreme Simulacre Drop, you'll be treated to a few comments from Docjackhal, our Game Director.
As a reminder, these cards are only available in Boss Simulacre Capsules and cannot be crafted.
[h3]COMMON:[/h3]

Electric Fist Draw - Whenever this mutant is equipped with an Orb, inflicts Stasis 2 on the opposing mutant with the most HP.
Originally posted by DocjackhalA veritable stasis-dispensing machine for your Orb decks

High Voltage - When inflicting damage, inflicts Stasis 2.
Originally posted by DocjackhalIn its almost identical version to that used by the Simulacrum, the Cabloid will be a formidable source of stasis for your team
[h3]RARES:[/h3]

Scarab Charge Active: Target an enemy mutant with Guardian. Scarabot gains [1Atk] and [+1Armor] and Piercing until end of turn then attack.
Originally posted by DocjackhalAble to target Guardian mutants from a distance, this basic little mutant will find its place in both PvE and PvP decks

Sparks - When this building comes into play and at the start of your turn, inflicts Stasis 1 on a random opposing mutant.
Originally posted by DocjackhalAn uninterrupted source of stasis that will shower mutant opponents with sparks.

Originally posted by DocjackhalEnough to make pretty holes in defensive barriers. Why not on the necro-goliath summoned on your ally's board, too?
[h3]ULTRAS:[/h3]

Electroresistance Passive- Stasis immune
Lightning Bolt Adaptation: Whenever one of your mutants or an opposing mutant suffers Stasis, Buranka gains [1]EVO
Originally posted by DocjackhalWhether you're playing with or against opponents using Stasis, Buranka will be formidable and evolve very quickly.

Originally posted by DocjackhalA small "Bomb" in the metagame that will topple any situations. Watchout for your own units!
[h3]HEROICS:[/h3]

Breaker Missile Active - Discard a Tech or Necro Mutant: Inflicts 2 damage to the targeted entity. If the target has Guardian, inflicts an additional 4 damage. If this skill destroys the target, this Mutant can use it again.