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Balance Patch Season 4

Hello Psycogs!

Here's the balancing patch that will be released on Wednesday, November 22. Here are a few words from the Dev team to help you find out more, as well as the list of Buffs and Nerfs.

Let's get started!


[h2]Objectives[/h2]

In this patch, we've chosen to rebalance certain archetypes that had a few too many options for inflicting an OTK (One-Turn Kill, a combination of cards and actions to reduce the opponent's Psycore HP to 0 in a single turn) on the opponent and preparing for the release of new cards. In particular, the archetypes linked to Summoning had options that were a little too effective for the difficulty of setting them up.

[h3]Balancing down (Nerfs)[/h3] 📉

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Mephisto
  • The demonic mutant has too much defensive capacity, as he uses summons to get better stats and his Evasion ability. We've decided to make it targetable again in standard situations.
Evasion keyword: Removed

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Battle Plan
  • The support card for Mutants with Tactics has a power cap that is a little too high given that it has no cost. Rather than adding a cost to this card, we prefer to limit its excesses by adding a limit to the number of cards drawn.
Draw effect: Limited to 3 cards.

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Mass Cannon Like the previous card, the Mass Cannon has too high a power cap, given that the card is mainly used as a tool to end a game. We are therefore limiting its power to a maximum of 6 damage.

Damage inflicted by its effect: Limited to 6 damage.

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Bio Recycling
  • The Bio Recycling card is a little too easy to use by sacrificing summons, so we've decided to limit its use to non-summoned mutants.


Before: Destroy one of your mutants: Draw 2 cards.

After: Destroy one of your non-summoned mutants: Draw 2 cards.
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Pandavinci
  • The little painter panda proved to be a little too powerful in his defensive capacities in pvp. We have therefore decided to add a negative counterpart to his summoning.


EVO given by Shinigami : 0 → 1

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Sun-Duke
  • Mutant Squad Commander Heroic was a little too effective on his own compared to his incubation time. We're therefore reducing the bonus he gets depending on the other mutants with Squad in the field.


Fleet Commander ability:

Before: This mutant has +2 ATK and +2 HP for each mutant with Squad on your field.