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Psycog 101 : Orbs

Hello Psycogs and welcome in this first class of Psycog 101!

We have a very special guest: Victor, who'll be doing his best to help us out in this discovery.

Originally posted by Victor
"What's up kids? We are going to talk about Orbs. Those small pieces of technology have everything to boost your Mutants in various ways."


Orbs are not restricted to Blade decks and can be integrated in every decks! We'll be going to back on this at the end of the article :)

Let's start with a basic: Power Orb



This Orb will give +1 ATK to the equipped Mutant. Simple and efficient but where it really shines is its ability to let you draw once the equipped Mutant is destroyed.

Originally posted by Victor
"Yep! We call this sort of ability: Cycling. It applies to cards that allow you to draw another card. Technicaly, we then don't loose any ressource or advantage, but this concept is a bit harder and explaining it makes me hungry."


In the same caategory of Cycling cards, we can find Health Orbl.



Originally posted by Victor
"This one really helps Mutants to stay on the board, especially useful against my Zoos. Oh and it makes you draw as well."


Those two orbs can be very powerful and versatile tools that can fit in any deck. So don't hesitate to open up the Deck Builder and play with it!

It then exist another serie of Orbs that are more niche but allow to answer needs that your Deck does not fill usually or to even strengthen your existing synergies.

Originally posted by Victor
"And that's what is the most important! Synergies! If you take a crocodile, a bull and an eagle, you have water, earth and air coverage! Well it's the same with Mutants! Kinda."




Fury Orb is a very powerful weapon, but it will damage you Mutants when equipped. The idea is to place it on cards wit ha lot of HP like: Sir Puggington, Lichlock or Urgan.



Invasion Orb is an Orb that works with a strategy where you let your opponent play buildings or punish it.

Originally posted by Victor
"It can also serve to gain a lot of HP and ATK on a weak Mutant to make very favorable trades!"


Trading is the fact to sacrifice a Mutant against another Mutant. Because of the EVO mechanic, you need the opposing Mutant to earn you more than it costs you.



Vampiric Orb is a very useful tool that allow Mutants, especially Advanced ones, to stay on the board longer. It mainly makes trades harder for your opponents.



Drill Orb adds the Piercing effect in addition to the ATK bonus.

Originally posted by Victor
"It's very practical if in your matches you face a lot of Mutants with Armor!"




Speaking of Armor, Defensive Orb adds to your Mutant just that! Great to use on low HP Mutants.



It is part of the same category of Orbs as Bulwark Orb that adds HP but mainly Guardian in order to make a very strong front line.



Repairing Orb adds Auto-repair, allowing your Mutant to heal each turn.

Originally posted by Victor
"There is great synergies to use with that! Every effects that trigger when a Mutant is healed will work with this Orb!"




Finally, it's very important to present Blazing Orb that just as Repairing Orb works very well in addition to effects that trigger when a Mutant is Burned.

Originally posted by Victor
"We are also forgetting a little something, Orbs are great but there is also cards working with them!"


There is obviously Mutants that works very well when you play Orbs on them and you'll mainly find them in Blade Decks.

Regarding cards that have a very good synergy with Orbs, we can name: Spoils of War and Remelt Steel that will allow you to draw Orbs from the discard or your deck.

As you can see, Orbs occupy various supporting roles and shouldn't be underestimated even outside of Blade Decks.

Originally posted by Victor
"Especially those that cycle! As we often say: the more we draw the more we have cards!"


Ahem... Yeah, it is right. And drawing is important.

We hope this first article will have been useful to you and here is a little Deck List that uses Orbs without being a Blade Deck:

SPACE LORD
-
B03-M013
-
CORE-PC005
-
3/B02-M015
3/B03-M024
3/CORE-S024
2/B03-M021
3/CORE-M033
2/B03-M013
2/B04-B002
2/CORE-S022
3/B03-B001
2/B02-S012
2/CORE-S023
2/CORE-S018
3/CORE-S008
3/CORE-S014
2/CORE-S019
3/CORE-S015


Have a great day!

The Mutants Genesis Team

Update 0.5.1 Patch Notes

[h3]Dear Psycogs,

Our June 22 maintenance is now over! Thank you all for your patience. Here's today's patchnote:[/h3]

🄊 Ranked fights
- It is now possible to see your opponents' rank during ranked fights.
- Improved UI regarding screen resolutions.

šŸƒ Cards
- ROB-H4N Sentinel: Bug fix regarding an error that triggered its effect at abnormal times.
- World Tree card changes: 5HP > 4HP
- Savage Strike: Changes regarding its effect.
"Discard a card: Target Zoo Mutant you control deals its ATK as damage to a random opposing entity."
becomes
> "Discard a card: Target Zoo Mutant you control deals its ATK as damage to a random opposing mutant."

- Natural Selection: Changes regarding its effect.
"Discard a Zoo Mutant. Randomly distribute 4 EVO among mutants you control."
becomes
> "Discard a Zoo Mutant. Gives 2 EVO to 2 of your mutants.

šŸ’™ Friends list
- New status "In Game" for people in matches and online.

šŸ› Various Bugs
- Visual bug fix regarding red effects with end turn rope that persisted between turns.
- Bug fix regarding some effects that persisted even when voided.
- Bug fix regarding an error showing when you were friend with a deleted account.
- Bug fix that prevented a deck from being deleted after an improtation error.


See you soon in the arena,

The Mutants: Genesis team

Update patchnote 0.5.0 : ranked season 1 has started!

[h3]Dear Psycogs,

The wait is finally over: enjoy the first ranked season of Mutants: Genesis, and climb the ladder to the highest rank.[/h3]



This new update contains:

šŸ—¼ Ranked Tower
The Ranked Tower is now open! Climb the ranks and become champion of the Season 1!
A new exclusive battle arenas is now available.

šŸ“” Missions
Bug fix that prevented some missions to be reloaded.

šŸ’Ž Cosmetic Screen
The avatar choice screen has been reworked. You can access it by clicking on your portrait in the main menu.
You can now choose a frame as a cosmetic element. (The first frames are unlocked after the end of Season 1).

🄊 Campaign
Victor, Boris and Zula have changed their decklist to be more balanced towards new players.

āœ… Subscriptions
Bug fix that prevented the reward pop-up of competitors and gladiators to show at their first connection (Credits were properly given).

šŸƒ Cards
Translation: The Ankorail (Murg'houl) card is now also called Murg'houl in French.

Don't forget that the game needs to be updated on Steam before launching the ranked season! āš ļø Join us on Discord to chat with players and share your tips.

See you soon in the arena,

The Mutants: Genesis Team

Ranked Season 1 : How to start

Hello Psycogs!

Today we'll be going through5 easy to build and craft decks together. Enough to be ready to climb the Xtrem Mutants League Tower without any problem!

Those decks are answering different criterias:

  • Easy to play
  • Easy to craft
  • Fun to play


You'll be shown a deck of each gene, it's code to import in game as well as a short presentation of how it should be played, ideal starting hands or cards to add to upgrade it.



If you want to learn more, please visit TayTwo's Youtube Channel, one of our Ambassadors who actively participated - with GuardYann- in the creation of those decks.

You want to actively participate in the life of the community?Join us on Discord!

Without further ado, here are the decks:

[h3]ZOO[/h3]

Cost: 1740 mutagenes
Style: Aggro

Code:
WOLF AMONG US
-
CORE-ST004
-
CORE-PC004
-
2/B03-M015
2/CORE-M012
3/B02-M004
3/CORE-M011
3/B02-S009
3/CORE-S020
3/CORE-S023
3/CORE-S006
3/B04-B002
2/CORE-S015
3/B03-B005
3/CORE-S018
2/CORE-S024
3/CORE-B009
2/B03-M021

Deck Principle:

This Zoo Deck is an aggro deck. Its objective is to destroy the opponent's Psycore as fast as possible usually through the use of agressive Basic mutants. This deck's pillar is Beast, very efficient thanks to its ability. You'll also find other Mutants like Cernunnos or Deadnosaur to add additionnal strength and hitting power as well as ability to manage the board ; you can also play Genshiryoku and its ability to finish the opponent's Psycore. Support and Building cards are also revolving around this strategy: Darwinism and Natural Selection are here to fast evolve your Beast and inflict damages like Missile Turret. Old Printer is used to invoke more Beasts.

Ideal starting hand: Cernunnos, Missile Turret x2, Old Printer or Bank, Darwinism or Explosion, and any Advanced Mutant.

Possible deck upgrades: Data Bank -> World-Tree Old Printer -> Laser Printer Foul Play -> Into the Void



[h3]NECRO[/h3]


Cost: 1600 mutagenes
Style:Aggro

Deck Code:
SEE YOU IN HELL
-
CORE-ST002
-
CORE-PC002
-
3/CORE-M005
2/B02-M008
3/CORE-M027
3/CORE-S007
3/CORE-S018
2/B02-M018
3/CORE-M026
3/CORE-B002
3/B04-B002
2/CORE-B009
3/CORE-S023
3/CORE-S015
2/CORE-S014
2/CORE-S024
1/CORE-S022
2/B03-S003

Deck Principle:

This is another Aggro deck based on the ability Last Will. Your main card will be the building Soul Pit that'll trigger each time Last Will is activated. Your starter is very uself to handle the opponent's board and apply constant pressure. Your advanced mutants are here to bolster your line with high statistcs and threaten your opponent into dealing with them. Humongous is here to deal additionnal damage to the Psycore. Building side we'll find the Missile Turret again for its agressivity and Bio Recycling to trigger Last Will effects and draw.

Ideal starting hand: Humongous, Missile Turret x2 ou Soul Pit x2, Data Bank, Explosion, and another Advanced Mutant

Possible Upgrade Data Bank -> Wolrd-Tree
-1 Power Orb et +1 Bio Recycling Foul Play -> Into the Void



[h3]SPACE[/h3]

Cost: 1800 mutagenes
Style: Aggro - Midrange

Deck code:
IMPERIAL GUARD
-
CORE-ST011
-
CORE-PC011
-
3/CORE-M013
3/CORE-S020
3/B04-S005
3/CORE-M022
3/B03-M008
3/CORE-M029
3/B02-B003
3/CORE-B009
1/CORE-S022
1/CORE-M033
3/CORE-S008
3/CORE-S023
3/CORE-S018
3/B02-S006
2/CORE-S024

Deck Principle:

This deck is what we call Mid-Range, the idea is to master the middle of the game by developping your board while dealing with your opponent's, allowing you to keep momentum for the end game. The deck relies on the Squad ability. It's very important to always maintain at least 2 mutants on the board and stack has many effects as possible. Your basics such as Captain Patriot will be very important as well as Advanced Mutants like Andromeda or Selendis. Buildings like Command Center or Military Training will allow you to keep control. Be careful to not waste ressources and cards, timing is very important.

Ideal Starting Hand Selendis or Andromeda x2, Star Trooper or Captain Patriot, Command Center x2, Data Bank

Possible Upgrade: Data Bank -> World-Tree Basic Trooper -> SGT. Pandamonium Puppetron -> Sun-Duke Foul Play -> Into the Void



[h3]TECH[/h3]

Cost: 1600 mutagenes
Style: Midrange

Deck Code:
VERSION UPGRADE
-
CORE-ST001
-
CORE-PC001
-
3/B02-M006
3/B03-M028
3/B02-M017
3/CORE-M019
3/B02-M014
2/B02-M020
3/CORE-B009
3/B04-B002
2/CORE-S014
3/CORE-S023
3/CORE-S004
3/CORE-S018
3/CORE-S022
3/CORE-S015

Deck Principle:

Another Mid-Range deck and an especially flexible one. It focuses on Mutants that benefits from Darwinism. Cyber-Croc or Monocerus allow for powerful evolving abilities thanks to Rush. As for Advanced Mutants, S-K-Venger or Planet Cleaner will quickly get powerful. You can have either an agressive or patient playstyle thanks to the control earned from all the Parts. Dezinger can also be boosted thanks to the Orbs allowing to deal with over agressive opponents.

Ideal Starting Hand
  • Against Aggro: Dezinger, Monocerus, Power or Vital Orb, Explosion, Darwinism, and another Advanced Mutant
  • Against Control: Planet Cleaner, Darwinism, Data Bank, Missile Turret x2. and another Advanced Mutant


Possible Deck Upgrade: Data Bank -> World-Tree Explosion -> Into the Void



[h3]MYSTIC[/h3]

Cost: 1660 mutagenes
Style: Control

Deck Code:
CONTROL NO JUTSU
-
CORE-ST012
-
CORE-PC012
-
3/CORE-M018
3/B03-M033
3/CORE-M032
3/CORE-M030
3/B03-M027
3/CORE-B007
2/CORE-B003
3/CORE-B009
3/B03-B006
3/CORE-S009
3/CORE-S023
3/CORE-S018
2/CORE-S024
1/CORE-S022
2/CORE-S015

Deck Principle:

Finally a Control Deck! Control Decks are aimed towards "Late Game", meaning they will shine at the end of games by exhausting opponent's ressources. You'll be able to use your Mutants' actions to impact those of your opponent without risking yours. Darkfire Tower allows you to capitalise on your deck's speciality by inflicting perforing damages. Firestorm and Horus are here to burn opponent's mutants. Divastator will handle buildings and your buildings like Magnetic Field and Terror Tower will protect your Psycore.

Ideal Starting Hand Horus or Divastator, Firestorm, Darkfire Tower X2, Terror Tower, Darwinism or Explosion.

Possible Deck Upgrade: Data Bank -> World-Tree Foul Play -> Into the Void Explosion -> Incinerate!



[h3]BLADES[/h3]

Cost: 2060 mutagenes
Style: Combo

Deck Code:
IT'S BALLING
-
CORE-ST009
-
CORE-PC009
-
3/CORE-M008
3/B02-M014
3/B02-M011
3/CORE-B009
3/CORE-S005
3/CORE-S015
3/CORE-S014
2/CORE-S011
2/CORE-S012
2/CORE-S024
1/CORE-S022
3/CORE-S018
3/CORE-S023
3/B02-M008
1/B02-S008
2/CORE-S021

Deck Principle:

The Blade deck here is based on combos and Orbs. It's more expensive than others we have presented but can be deadly. El Gringo and Dandy Oscar will allow you to use Orbs at the best of their ability and to get them back. Dezinger will be your nanite boosted Robot, or rather Orb boosted, to become a one-bot army, Vampiric Orb is especially powerful on it. Master Shinzo can become very powerful as an Advanced Mutant if you equip him quickly. The simple combo Jubilant Crowd and El Gringo can allow you to draw a lot of cards. Spartac can also be added to the deck as you should start with it by completing the Blade level in the campaign.

Ideal Starting Hand:
  • Against Aggro: Dezinger, El Gringo, Vampiric Orb, Jubilant Crowd and 2 other Orbs.
  • Against Control:Master Shinzo x2, Dandy Oscar, Data Bank and 2 Orbs like Vital or Power to redraw.


Possible Deck Upgrade: Data Bank -> World-Tree Foul Play -> Into the Void


Here you go for the 5 decks! Come and discuss it on our Discord Server!

Be brave for your first ranked games and good luck Psycogs!

Mutants: Genesis Team

Ranked Season 1: Everything you need to know

[h3]Dear Psycogs,

The wait is over: season 1 of the ranked on Mutants: Genesis arrives this week. Let us give you final instructions before climbing the ladder. [/h3]

[h2]Duration : June 15 11:00 AM - August 01 00:00 PM CEST[/h2]

During the season, you'll climb the ladder of the ranked tower to reach the top for rewards. Once the season opens, you can access it via the Arena menu.



[h3]Screen layout[/h3]

On this screen you will find:

  • Season's title
  • Its duration
  • History of the last 10 matches
  • Information pop up
  • Ranking section
  • Previous champions
  • Expected rewards
  • Levels tower
  • "PLAY" button


[h3]You'll compete in a brand new arena:[/h3]



[h3]Progress[/h3]

Throughout the season, you'll progress through different ranks. Each rank (below Master) has 4 Divisions.

All players start at Bronze IV.

You can then progress through Bronze III, then Bronze II, then Bronze I until you reach Silver Division IV, and so on. By winning matches and completing PHs, you move up in division and rank. It's not possible to drop down to the next division, nor to drop down in rank.



Honor Points (HP)

Master and Champion ranks

Once you've reached the Master rank, you've made it to the top (congratulations!). The ranking system then switches. You no longer earn a PH, but you'll see your rank among all the other Masters.

Your rank then places you among the various Master divisions, namely :

  1. Master (Rank 51 et +)
  2. Master 50 (Rank 50 a 11)
  3. Master 10 (Rank 10 a 4)
  4. Champion 3 (rank 3)
  5. Champion 2 (rank 2)
  6. Champion 1 (rank 1)


[h3]Rewards[/h3]

At the end of each season, when you next log in, you'll receive rewards equivalent to your current rank (division doesn't count).

Note: A player must have played at least one ranked game during the season to be eligible for rewards.

Champion 1 = Booster x10 +3 Ultra Capsules, 1c1 Frame, Season Champion and Seasonal Skin
Champion 2 = Booster x10 +2 Ultra Capsules, 1c1 Frame, Season Champion and Seasonal Skin
Champion 3 = Booster x10 +1 Ultra Capsule, 1c1 Frame, Season Champion and Seasonal Skin
Master 10-4 = Booster x10 +1 Ultra Capsule, 1c1 Frame, Season Master and Seasonal Skin
Master 11-50 = Booster x10 +1 Ultra, 1c1 Frame, Season Master and Seasonal Skin
Master = Booster x10, 1c1 Frame, Season Master and Seasonal Skin
Ultra = Booster x10, 1c1 Frame, Season Ultra and Seasonal Skin
Platinum = Booster x7, 1c1 Frame, Season Platinum and Seasonal Skin
Gold = Booster x5, 1c1 Frame and Season Gold
Silver = Booster x3, 1c1 Frame and Season Silver
Bronze = Booster x2, 1c1 Frame and Season Bronze

The maximum rank reached gives access to the associated frame for a limited time throughout the following season.



Seasonal PvP reward frames

[h3]Season change[/h3]

At the end of each season, the current season ends and a new one begins.

Rewards are automatically distributed to players, who will receive them via the reward popup the next time they log in (or when they return to the main screen).
At the start of each season, you will be assigned a new rank, depending on your rank in the previous season.

Previous season rank / New season rank :



Previous season rank

New season rank



Bronze IV

Bronze IV



Bronze III

Bronze IV



Bronze II

Bronze IV



Bronze I

Bronze III



Silver IV

Bronze III



Silver III

Bronze III



Silver II

Bronze II



Silver I

Bronze I



Gold IV

Silver IV



Gold III

Silver IV



Gold II

Silver III



Gold I

Silver II



Platinum IV

Silver I



Platinum III

Gold IV



Platinum II

Gold IV



Platinum I

Gold III



Ultra IV

Gold III



Ultra III

Gold II



Ultra II

Gold II



Ultra I

Gold I



Master

Gold I



Well, Psycogs, you're all set to deep dive in the very first ranked season of Mutants : Genesis! Don't hesitate to share this article with other players, and let us know your impressions of this new mode by joining our Discord server.

See you soon in the arena,

The Mutants team: Genesis