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Mutants: Genesis News

Balance Patch - V 0.6.14

Hello everyone and welcome to a new balance patch!

[h2]Objectives[/h2]

This patch, which takes place several months after the previous one, has enabled us to study the evolution of the meta over a longer period, in order to allow it a longer phase of self-regulation. As a result, we were able to see a high degree of stability in the Blades Orbs archetype at the top, with a few minor excesses on the Zoo side. We also saw a slump in the Space and Mystics decks.

[h3]Balancing down (Nerfs)[/h3] 📉
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Forged Orb

  • The addition of Forged Orbs in previous drops allowed one Orbs archetype to work very, if not too effectively, particularly play for a One-Turn Kill. However, this was not the intended purpose of these orbs. So we decided to limit their power by removing their ATK bonus.


Before: The equipped mutant has +1 ATK and +1 HP.

After: The equipped mutant has +1 HP.


El Gringo

  • This pistolero is far too fast in both his attacks and his growth, allowing him to fire one shot after another and take very large quantities of EVO without risk. We've therefore decided to limit his growth rate and adjust his stats accordingly.


Evolve curve: 1/2/3/4 → 2/3/4/5

EVO: 1/2/3/4/6 → 1/3/4/6/9

ATK: 2/3/4/5/7 → 2/4/5/6/8

PV: 2/3/4/5/7 → 2/4/5/6/8


Skirmish Tower

  • The Orb Support Building has become too powerful with the emergence of Forged Orbs, as large numbers of them can be played via card effects. We're therefore adjusting the power of the Building to take account of this greater influx of Orbs.


First Strike Capacity:

Before: Passive - When you equip an Orb on a mutant, the Equipped mutant gets +2 ATK this turn.

After: Passive - When you equip an Orb on a Mutant, the Equipped Mutant gets +1 ATK this turn.


Mecharachnidian

  • The heroic spider is at it again. We've analysed how the card is used, and we've decided to limit its direct impact a little by reducing its base stats slightly to make it more vulnerable and less dangerous.


ATQ: 6 → 5

HP: 6 → 5

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[h3]Upward Balancing (Buffs)[/h3] 📈

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Behemoth

  • The gigantic alien had a power with an alternating progression between an increase in attack bonus and HP bonus, making some of its ranks more effective defensively and others offensively.


Heavy Security Ability:

Before: Architecture - For each Building on your field, this mutant has +1/1/2/2/3 ATQ and +0/1/1/2/3 HP.

After: Architecture - For each Building on your field, this mutant has +1/1/2/2/3 ATQ and +1/1/2/2/3 VP.


Gargantua

  • This member of the trio formed with Tengu and Thor was less powerful than his fellows, being more specialised against buildings. As its damage potential is too limited, we're increasing the overall damage of its ability.


Meteor Smash ability:

Damage: 1/2/3/4/5 → 2/3/4/5/7


Lichlock

  • This mutant's drawing power was slightly underestimated, given that the mutant takes time to incubate. We are therefore increasing its draw ability at all ranks.


Forbidden Knowledge ability:

Before: Testament - When this mutant is destroyed, draw 1/2/3/4/5 cards.

After: Testament - When this mutant is destroyed, draw 2/3/4/5/6 cards.

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[h3]Functional modifications (Reworks)[/h3] 📊

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Reforge Keyword

Both Power Orb and Health Orb cards feature the Reforge mechanic, which allowed the player to draw a card when the equipped mutant was destroyed. However, this mechanic allowed you to cycle through your deck far too quickly in combination with the other cards dedicated to supporting Orbs. We've therefore decided to bring forward a change to the Reforge ability on these two cards, which will allow them to produce a Forged Orb instead of drawing.

This will ensure a degree of stability in the way the cards linked to Orbs work, by ensuring that the card obtained when the Reforge ability is triggered is necessarily an Orb, without giving these orbs an overpowered advantage over the others.

Reforge

Before: When the mutant to which this orb is equipped is destroyed, draw 1 card.

After: When the mutant to which this orb is equipped is destroyed, add a Forged Orb to your hand.

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That's all for this patch, and don't forget it'll be available on Wednesday, March 13th!

Enjoy the game,

Team Genesis

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Patchnote - V 0.6.13

Patchnote - V 0.6.13

💎 LOGIN REWARDS
  • It is now possible to click on the "Claim" button in the dashboard to claim your daily reward.


  • 🎴 CARDS
  • At Silver and Gold ranks, Draco Mage was not casting its “Draconic Lightning“ effect.
  • The shadows of certain mutants were incorrectly configured; these have now been corrected.


🏗️DECKBUILDING
  • Improved the effect when selecting the deck icon.


📖 CAMPAIGN
  • The dialogue in cinematic 3 was played after the cinematic, not before.
  • In some cases, it was still possible to get stuck with a training deck.
  • Certain dialogues are now defined as indispensable, as they provide information useful for understanding the game, and will no longer be skippable.


🖹 TEXTS
  • English will now be the default language if the user's language is not one of the five available (English, French, Italian, German and Spanish).


🎮 USER EXPERIENCE
  • Implementation of a universal account system, which will enable log-in on all versions of the game, including mobile.
  • Another round of improvements to various interfaces, including the friends list, avatar selection, home page, campaign, temporal rifts, game board and options.
  • In some cases, the rewards window could display twice.


📱 MOBILE
  • Still more various optimizations in preparation for launch, with an overall improvement in performance and support for the various resolutions and notch of mobile devices.


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Update - V 0.6.12

Update - V 0.6.12

💎RÉCOMPENSES À LA CONNEXION
  • Désormais, tous les nouveaux joueurs se voient offrir des récompenses à la connexion pendant sept jours.
  • Une carte héroïque exclusive, Frappe Orbitale, est offerte au bout de ces 7 premiers jours de connexion !
  • Ces récompenses sont rétroactives pour les anciens comptes, alors n'attendez pas pour vous connecter et réclamer vos récompenses exclusives.
  • De plus, tous les mois, des récompenses quotidiennes sont désormais données à la connexion pendant 24 jours, avec une récompense fixe pour les plus assidus jusqu'à la fin du mois. Vous pouvez également récupérer vos récompenses en jeu dès maintenant.


🎮 EXPÉRIENCE UTILISATEUR
  • Amélioration de nombreuses interfaces pour qu'elles s'adaptent mieux à toutes les résolutions. Notamment les écrans Mission, Capsule, Pass Génétique, Deckbuilding, Avatar, et Options.
  • Dans certains cas, il était possible de se retrouver bloqué avec un deck d'entraînement.
  • Lors d'une déconnexion durant les premiers niveaux, la progression pouvait être perdue.

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Update - V 0.6.11

Update - V 0.6.11

🎴 CARDS
  • The effect of Beetle Bot's ability was not displayed correctly for allied players.
  • In some cases, a card could lose its visual or become white.


🏗️ DECKBUILDING
  • Modifications to the deck image selection system, to make it usable in the future mobile version.


🎮 USER EXPERIENCE
  • It was difficult to navigate the Genetic Pass interface once you had passed the level you were at.
  • It is now possible to skip a cinematic, as well as an entire campaign dialogue.
  • Further optimizations have been made to the game's client and server, to improve performance on all platforms.
  • Some visuals should be less pixelated, notably in a mutant's detailed information and the store.


🖹 TEXTS
  • Various translation errors corrected.
  • Language switching was not always performed correctly when selecting from the French options menu.


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Update - V 0.6.10

Update - V 0.6.10

🎴 CARDS
  • The effects of the IEM Bomb were always triggering on the battlefield to the left, and not on the correct terrain.
  • The visual effect of the Accelerator Cannon has been corrected.
  • The Analysis Tower would draw two cards when a Standard Incubator was destroyed with an incubating mutant inside. From now on, only one card will be drawn when an opponent's building is destroyed, as intended.


🎮 USER EXPERIENCE
  • Numerous optimizations have been made to various interfaces, particularly in terms of textures and general operation. This should greatly improve the game's performance.
  • In the options menu, a popup now asks for confirmation before disconnecting from the game.