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Version 2.0 Update Announcement (July 2)

[p]Dear Metas,[/p][p]Once Human Version 2.0: Dreamveil is coming! To ensure the best experience, please download the new version from your platform of choice.[/p][p]The server maintenance and update is planned for July 2 at 4:00 PM (PT) and is expected to last about 2 hours (actual time may differ). Please plan your game time accordingly for the best experience.[/p][p]The update size is 10.65G on PC, 3.66G on Android, 4.49G on iOS. We recommend downloading the update over Wi-Fi.[/p][p]This update includes: the official launch of the Endless Dream PvE scenario, the public test for the class system, the new Dreamland Fantasia event, Carnival Subsidy, Lightforge Loot Crate: Abyssal Finale, the Reward Covenant gift pack, and various optimizations and bug fixes.[/p][p]After the maintenance, we will issue the following Version 2.0 exclusive rewards: Retro Hooded Leather Jacket, Avatar: One Year Old, Starchrom ×2,500, Mitsuko's Mark ×100, and Starwish Token ×300! Additionally, take part in the Dreamland Fantasia event to obtain Lightforge Ingot ×11, exclusive fashions, top-grade Morphed Deviations, and more![/p][p][/p][p]Below are the details of this update:[/p][p][/p][h2]Content/Feature Updates[/h2][h3]New PvE Scenario: Endless Dream[/h3][p]If the apocalypse descends in a dream, would you be prepared to face it?[/p][p]In an ever-shifting dreamscape, you must hunt down the Original Entity behind the nightmares and awaken the world from its terrible slumber.[/p][p][/p][p]1. Gameplay Features[/p][p]a) Full Map Access: All existing regions are accessible in Phase I. Explore Nalcott in its entirety—from the southern Broken Delta to Ember Strand in the north—right from the get-go.[/p][p]b) Dream Zones: Layers of nested Dream Zones encroach upon the wilderness, each featuring unique environmental traits and combat effects. As you venture deeper into the nightmares, their effects stack and multiply. As a Meta-Human, your mission is to purify these layered zones to reshape the environment and its rules. Construction is possible inside Dream Zones even without a Territory Terminal, allowing you to unleash your creativity and overcome the nightmare by any means possible.[/p][p]c) Player-Driven Progress and Multiple Endings: Dream Zones and Deviants will evolve as the scenario progresses, presenting ever-changing challenges. As Meta-Humans eliminate Eternal Dreamers, they will reduce the durations of Phases I to V, intensifying the scenario's pace and difficulty. Your collective efforts to purge the Eternal Dreamers will also decide the world's fate. Will the world be saved, or will you witness its ultimate destruction? The outcome rests entirely in your hands.[/p][p][/p][p]2. Scenario Progression[/p][p]a) Phase I: Aberrated Ascension[/p][p]Duration: 3 days[/p][p]Minimum: 2 days[/p][p]A silent nightmare stirs, feeding on the faint glow of battered electronics and starting to corrupt this land![/p][p]i. All of Nalcott's eastern region and the northern Snowy Realm region are unlocked.[/p][p]ii. Nightmare Tubes, including Eternal Dreamers, Deep Dreamers, and Light Dreamers, will appear and create Dream Zones.[/p][p]iii. Special resources can be obtained in Dream Zones.[/p][p]iv. Eliminate Eternal Dreamer ×3 to skip ahead to the next phase (up to 1 day early).[/p][p]v. Personal Stage Tasks (rewards claimable after Lv. 10): Each time you clear a Dream Zone, you gain purification contribution and unlock personal rewards. Higher-level Dream Zones contribute more purification progress when cleared.[/p][p]b) Phase II: Strange Dream[/p][p]Duration: 5 days[/p][p]Minimum: 3 days[/p][p]Shattered realities glow faintly under the Nightmare's influence, blurring the line between dream and reality.[/p][p]i. Dungeons (Hard) become available.[/p][p]ii. Eliminate Eternal Dreamer ×7 to skip ahead to the next phase (up to 2 days early).[/p][p]iii. Scenario Challenge chapter unlocked: Entering the Realm.[/p][p]iv. Personal Stage Tasks (rewards claimable after Lv. 15): Each time you clear a Dream Zone, you gain purification contribution and unlock personal rewards. Higher-level Dream Zones contribute more purification progress when cleared.[/p][p]c) Phase III: Ominous Corrosion[/p][p]Duration: 7 days[/p][p]Minimum: 5 days[/p][p]Nightmares fester deep within. They whisper softly, weaving fear and despair, devouring what once was peaceful, and spreading beyond control.[/p][p]i. Dungeons (Pro and Nightmare) and High-Risk Public Crisis Events become available.[/p][p]ii. Eliminate Eternal Dreamer ×13 to skip ahead to the next phase (up to 2 days early).[/p][p]iii. Scenario Challenge chapter unlocked: Into the Wild.[/p][p]iv. Personal Stage Tasks (rewards claimable after Lv. 15): Each time you clear a Dream Zone, you gain purification contribution and unlock personal rewards. Higher-level Dream Zones contribute more purification progress when cleared.[/p][p]d) Phase IV: Elusive Reality[/p][p]Duration: 8 days[/p][p]Minimum: 6 days[/p][p]The Dream Zones spreads like ink, consuming reality. Each breath leads deeper into its grasp, every step into darker shadows.[/p][p]i. Eliminate Eternal Dreamer ×20 to skip ahead to the next phase (up to 2 days early).[/p][p]ii. Higher multiplier obtaining essential materials.[/p][p]iii. Scenario Challenge chapter unlocked: Perilous Path.[/p][p]iv. Personal Stage Tasks (rewards claimable after Lv. 15): Each time you clear a Dream Zone, you gain purification contribution and unlock personal rewards. Higher-level Dream Zones contribute more purification progress when cleared.[/p][p]e) Phase V: Endless Shadows[/p][p]Duration: 8 days[/p][p]Minimum: 5 days[/p][p]The nightmare returned, fear reached its peak, and tentacles ripped through the sky, turning the dream into an inescapable cage.[/p][p]i. Eliminate Eternal Dreamer ×28 to skip ahead to the next phase (up to 3 days early).[/p][p]ii. Higher multiplier obtaining essential materials.[/p][p]iii. The final ending is determined by the number of Eternal Dreamers eliminated.[/p][p]iv. Scenario Challenge chapter unlocked: Darkest Hour.[/p][p]v. Personal Stage Tasks (rewards claimable after Lv. 20): Each time you clear a Dream Zone, you gain purification contribution and unlock personal rewards. Higher-level Dream Zones contribute more purification progress when cleared.[/p][p]vi. Reach the scenario's ending.[/p][p]f) Phase VI: Endless Dream[/p][p]In the endless night, nightmarish whispers linger. A faint will ignites, burning quietly in the dream's abyss.[/p][p][/p][p]3. Scenario Features[/p][p]a) Dream Zones[/p][p]Eternal Nightmare Tubes will continuously generate Deep Dreamers, and Deep Dreamers will continuously generate Light Dreamers. All three types of Nightmare Tubes will transform their surroundings into Dream Zones.[/p][p]When you are in a Dream Zone:[/p][p]i. You accumulate Strayness over time. When you reach the limit, you will descend into the nightmare and black out. You can craft Reality Resetols to reset your current Strayness. Deviants known as Nightmares roam the Dream Zones. If you meet their gaze, your Strayness accumulation will speed up.[/p][p]ii. You can build freely. However, you cannot place a Territory Terminal inside a Dream Zone.[/p][p]iii. You may encounter Dream Zone events. Complete them to receive rewards from the Dream Zone.[/p][p]Clear the Dream Zones and restore Nalcott to its former glory![/p][p]b) Dreamfused Items[/p][p]Dream Zones are home to three unique gathering materials: Dreamweaver Trees, Dreamweaver Fruit, and Wakeful Clocks. You can also obtain special drops known as Reality Fragments.[/p][p]i. Dreamweaver Tree: A tree with leaves of red crystal. Fell it to acquire Stardust Source.[/p][p]ii. Dreamweaver Fruit: A floating fruit. You'll need to build structures to gather them and acquire various crystals.[/p][p]iii. Wakeful Clock: A scattered clock. Use tools to gather them and acquire Wakeful Sand.[/p][p]iv. Reality Fragment: Defeat Deep Dreamers or Light Dreamers to acquire Reality Fragments.[/p][p]c) Nightmare Tubes[/p][p]Nightmare Tubes are sinister reliquaries housing twisted dream creatures. When a courageous person uses Wakeful Sand to awaken a Nightmare Tube from its dream, a "minor" disturbance will spill into the real world. Nightmare Tubes will summon different Nightmarelings when awakened, in order of descending power: Eternal Dreamers, Deep Dreamers, and Light Dreamers. You must expend Reality Fragments to obtain the full rewards for defeating an Eternal Dreamer.[/p][p]i. Eternal Dreamers: Dream sovereigns that have breached the Dream Zone to manifest in reality. Brutal, chaotic, and wielding unfathomable power, they wreak disaster across the continent. They are both unstoppable titans and the ruthless enforcers of the nightmare world. While present, they will absorb the Nightmare Specs and Nightmare States of all nearby Deep Dreamers.[/p][p]ii. Deep Dreamers: Nightmare wraiths born from gigantic Nightmare Tubes, they are the source of this calamity and creators of despair. While present, they will provide nearby Light Dreamers with Nightmare Specs, and nearby Eternal Dreamers with their Nightmare Specs and Nightmare States.[/p][p]iii. Light Dreamers: Sinister entities born from smaller Nightmare Tubes, they surge forth and leave misfortune and calamities in their wake. While present, they provide nearby Deep Dreamers with their Nightmare States.[/p][p]Nightmare States come in attribute and mechanic types. Attribute-type Nightmare States apply to all enemies in the area, while mechanic-type Nightmare States apply only to specific targets (such as Eternal Dreamers).[/p][p]Mechanic-type Nightmare States: Bubbly Constitution and Bubbly Energy.[/p][p]Attribute-type Nightmare States: Strength Parasite and Symbiosis.[/p][p]d) Nightmare Specs[/p][p]Deep Dreamers provide three types of Nightmare Specs: Explosive, Lightning, and Evernight.[/p][p]i. Explosive Specs: Causes random, large-area explosions that destroy trees and ores. Deviants explode upon death. If killed by a Weakspot hit, they drop an Unstable Energy orb that can be directed before detonating shortly after. Deviants also gain a shield that provides high DMG Reduction (especially Sorrows!) and can only be broken by Unstable Energy orbs.[/p][p]ii. Lightning Specs: Lightning will strike periodically. During the inactive phase, lightning strikes are slow and come with a warning. During the active phase, lightning strikes fast with almost no warning! If lightning strikes ore, metal ingots are produced—a rare gift from nature! Rosetta has invented the Lightning Rod to counter these lightning strikes effectively.[/p][p]iii. Evernight Specs: Meta-Humans in this zone suffer from Dark Corrosion, which quickly builds up Strayness and reduces visibility. If left unchecked, vision worsens and HP steadily drops. Nightmare Light Sources spawn here. Staying close to them helps resist Dark Corrosion and improves visibility. They can also be gathered and used to craft Lumen and Nightmare Lanterns.[/p][p]e) Specs Entities[/p][p]Different Nightmare Specs result in different entities.[/p][p]i. Dream Zone Entities[/p][p]Nightmareling: An entity that appears in all Dream Zones. Staring at it leads to rapid Strayness accumulation. It will physically pursue Meta-Humans who have almost gone astray in the nightmare. If you have less than 10 minutes of activity left in the Dream Zone, it will teleport to hunt you.[/p][p]Countermeasures: Construct buildings in the Dream Zone to block Nightmarelings, avoid staring at them, or use Dreamruptive ammo to defeat them.[/p][p]ii. Explosive Entities[/p][p]Sorrow: Its unique physiology renders it immune to all damage except explosions. Once it locks onto a target, it will relentlessly pursue them and self-destruct in close proximity, causing nearby units to rapidly lose body temperature.[/p][p]Countermeasures: Use explosion damage or Unstable Energy orbs to defeat Sorrows.[/p][p]Innocence: A huge teddy bear born from the dreams of children who adore plush toys and TV shows. Despite appearances, its large fists aren't soft at all, and will burst open when the bear is defeated, unleashing smaller bears from within. And when these smaller bears are defeated, they will unleash even smaller bears.[/p][p]Countermeasures: Prioritize your targets to keep the enemy count under control.[/p][p]iii. Lightning Entities[/p][p]Pain: A unique Deviant that spawns in Nightmare Specs: Lightning zones. Lighting strikes more frequently around Pains and charges them, making them more powerful. However, lightning may also cause them to overload.[/p][p]Countermeasures: Use lightning orbs to reduce their charge.[/p][p]iv. Evernight Entities[/p][p]Spawns Dread and Shade Deviants.[/p][p]Dread: Only spawns in Nightmare Specs: Evernight zones. Dreads are completely invisible beyond a certain distance. If you get closer, you can see their outline, but they remain protected by Shades and cannot be damaged.[/p][p]Countermeasures: Nightmare Light Sources can temporarily dispel a Dread's Shade status. You can also use Lumen to remove their Shade protection.[/p][p][/p][h3]Class System Public Test[/h3][p]To enrich your experience and help you thrive on Nalcott, we are introducing a class system, currently in public testing. Rediscover the world and unleash new possibilities with your chosen class![/p][p]* During the public test, you can try the class system without limitations. We will refine the class system based on your feedback. Please submit your suggestions on social media or the Co-Dev Feedback Platform![/p][p][/p][p]The following classes will be available: Chef, Gardener, and Beastmaster.[/p][p]Each class has a core ability and three unique talents. The core ability fundamentally alters the gameplay rules, while the talents synergize with it to sharpen each class's distinct identity and role.[/p][p]1. The Chef freely chooses ingredients to craft unique dishes without being restricted by recipes. During creative cooking, there's a chance for a Success that grants the dish enhanced effects with longer durations.[/p][p][/p][p][/p][p]2. The Gardener specializes in crops and biomechanics. Can graft crops with other crops or biomechanical parts to yield dual-stat crops or special biomechanical crops. Biomechanical parts are sometimes dropped by Biomechanical Deviants in the wilderness.[/p][p][/p][p]3. The Beastmaster uses a Beast Whistle to summon and command a Beast Partner to fight, gather, or mine. The Beast Partner can be changed in the territory.[/p][p][/p][p][/p][p][/p][p]Notes[/p][p]1. Availability: The class system will be available in all non-novice scenarios, excluding Once Human: RaidZone.[/p][p]2. You can choose your class in the wilderness after creating a new character on a server and completing the tutorial tasks.[/p][p]For existing characters who are at least Lv. 2 before the maintenance, we will issue a unique item that allows you to change your class immediately.[/p][p]3. If you cannot decide on a class or prefer not to use the class system, you can choose the Freelancer class. The Freelancer class has no unique abilities, but will be given a class-change item.[/p][p]4. We will regularly refine and balance the class system based on your feedback, as well as add more classes. When that happens, we will issue class-change items to allow you to reselect your class.[/p][p][/p][h2]New Events[/h2][p][/p][h3]Dreamland Fantasia Event[/h3][p]Period: July 2 – July 30 (PT)[/p][p]Mr. Wish's Dreamland Wonder is now open. Mayfly from another world, let go of your wariness and stress, and join this beautiful dream![/p][p]To make it easier to navigate between various events and game modes, we've prepared a dedicated Guide page. Select your favorite activity and start playing now![/p][p][/p][p][/p][h3]Dreamland Wonder[/h3][p]The theme park is open daily from 11:00 AM to 1:00 AM the next day! A side notification will pop up when the event starts. Just click it to join instantly![/p][p]Dreamland Wonder is a pure dream realm created by Mr. Wish. Take part in the various theme park activities to win rewards. Dreamland Wonder Coins can be exchanged for gifts at the Dream Merchant, including lots of limited-time goodies![/p][p]NOTE: There is a limit to the number of Dreamland Wonder Coins you can earn from the theme park each week. After reaching this limit, you cannot earn Dreamland Wonder Coins from theme park minigames.[/p][p][/p][p]1. Zephyr Riot[/p][p]Join thrilling four-player races in exclusive vehicles equipped with limited-edition engines! Choose your vehicle type and apply your favorite skins to dominate the track in style![/p][p]Each race lasts for 10 minutes. Place 1st, 2nd, or 3rd to win a corresponding amount of Dreamland Wonder Coins. When the first player crosses the finish line, the countdown for match settlement begins. If you run out of time without completing the race, you will only receive basic rewards.[/p][p][/p][p]2. Dreamy Ascent[/p][p]A four-player race featuring four phases, each with a checkpoint. Clear the checkpoints to earn Dreamland Wonder Coins![/p][p]If you fall off the track, you'll be teleported back to the last checkpoint. The first player to reach a checkpoint opens a boost portal at the previous checkpoint to help others catch up.[/p][p]Each race lasts for 10 minutes. Place 1st, 2nd, or 3rd to win a corresponding amount of Dreamland Wonder Coins. If you run out of time without completing the race, you will only receive the checkpoint rewards.[/p][p]3. Dreamland Battle[/p][p]Join solo or with friends![/p][p]Team up to face 15 rounds of Deviant attacks, with a boss battle every 5 rounds. The difficulty increases with each round, so be prepared! Before certain rounds, you can choose a Deviation companion to assist you through the dungeon. Choosing the same Deviation repeatedly will increase its size and stats.[/p][p]Complete the 5th, 10th, and 15th rounds to earn Dreamland Wonder Coins! Dreamland Battle awaits you![/p][p]4. Dreamland Starwish Fireworks[/p][p]This event opens every Friday, Saturday, and Sunday at 8:00 PM, 9:00 PM, and 10:00 PM, with each round lasting 10 minutes.[/p][p]After arriving at the venue, players will be periodically illuminated by Starwish Fireworks. The effect can be shared among participants. As the number of affected players increases and reaches certain thresholds, loot crates will spawn, containing Lightforge Ingots, Lightforge Relics, and Starchrom![/p][p]Loot crates are divided into Gold and Silver types, with Gold loot crates offering better rewards. Tiers with higher player count requirements have a higher proportion of Gold loot crates with better rewards.[/p][p]NOTE: Each account can open up to 15 loot crates per week.[/p][p]5. Dream Pop[/p][p]Use tickets to enter the extraordinary Dream Pop activity![/p][p]This minigame is open all day to individual participants.[/p][p]Each game lasts for 2 minutes. In this mode, your weapon will be replaced with an event-exclusive weapon with unlimited ammo. Hit a Deviation Orb with your weapon to obtain a Deviation, with a chance of getting Morphed Deviations! Some rare Deviations, marked in bright red, require two hits to pop.[/p][p]After the minigame ends, Deviations obtained will be stored in a Temporary Securement Facility with a capacity of 400. Once full, you can manage excess Deviations through batch deletion and other means. During the event, you can select up to 10 Deviations to keep.[/p][p]Dreamland Parade[/p][p]Check in daily to embark on a wondrous journey. Every stop you make on the Dreamland Parade will grant you amazing rewards, including Starchrom, Lightforge Ingots, and the limited-edition Chrysalis fashion set (Epic)![/p][p][/p][p]Dragonmaker Operation[/p][p]Complete weekly activity tasks to earn cultivation progress. When your cultivation is full, you'll obtain the limited-edition Deviation: Azure Melody. Mobile players can also activate and use the Version 2.0 limited-edition icon![/p][p]Invite and team up with friends—especially new or returning players—to complete the tasks more quickly![/p][p]* You can complete the securement tasks without teaming up. Play how you like![/p][p]More Azure Melodies are available from external events![/p][h3]Infinite Dreamland[/h3][p]Experience all the exciting new content in Version 2.0 to acquire Wish Stones, a limited-edition Cradle Charm, and more![/p][h3]Cross-Platform Check-In[/h3][p]Log in on multiple platforms to win rewards, including Mitsuko's Marks, Butterfly Dye, Lightforge Ingots, Starchrom, and Butterfly’s Emissary Crates! Come try it now![/p][h3]Scenario Migration Guide - Surprise Event[/h3][p]The Scenario Migration Guide event will start when your scenario server enters its settlement phase after your first server migration (per account). Learn more about scenarios, Visional Wheel, permanent servers, Eternaland, and more![/p][p]1. Complete your first scenario migration and reach the wilderness to receive a gift from Mr. Wish, containing Starchrom ×1,000 and Butterfly's Emissary Crate II ×2![/p][p]2. Complete the Scenario Migration Quiz across four chapters to earn Starchrom ×600 and Butterfly’s Emissary Crate II ×1.[/p][h3]New Limited-Time Wish Machine Prize Pools[/h3][p]After the update on July 2 (PT), the following new Time Limit Wish Machine prize pools will be available for 3 weeks:[/p][p]Depth Charge: Includes the Legendary weapon blueprint: Jaws.[/p][p]Searing Burn: Includes the Legendary weapon blueprint: Pyroclasm Starter.[/p][p]Vulture Pyromaniac: Includes the Legendary gear blueprints: Shaman Vulture Top, Stormweaver Helmet, Stormweaver Pants, and Stormweaver Shoes.[/p][h3]More Off-Game Events[/h3][p]We received a large number of creative submissions from Meta-Humans during the photography contest. The selected entries have now been added to the game's loading screens. Thank you for your support. Stay tuned for the next contest—your work might be featured in the game too.[/p][p][/p][h2]New Items in Shop[/h2][h3]Shopping Subsidies Now Available[/h3][p]Availability: Starts after the July 2 (PT) update and ends on July 28 at 6:00 server time.[/p][p]"Exclusive festival shopping subsidies are here. Don't miss out!"[/p][p]Check out your exclusive shop subsidy pool:[/p][p]• Enjoy a 30% base subsidy on every Crystgin purchase, with total savings of up to 16,000 Crystgin![/p][p]• Join the shopping spree. Shop, Loot Crates, and Meta's Bounty are all included![/p][p]27.5% chance to trigger an extra subsidy! Lucky players across the server may even get their order for free.[/p][p]• After placing an order, you might receive an extra subsidy or a free order![/p][p]• 12% chance for a small discount, 9% chance for a large discount, and 6.5% chance for a free order.[/p][p]• The extra subsidy will not reduce your base subsidy pool. The refunded Crystgin will be credited directly to your account.[/p][p]This is a real, game-wide benefit! For more details, please refer to the in-game instructions.[/p][p]*For Meta-Humans who made abnormal purchases of half-price Lightforge Ingots on May 21 (PT), the corresponding amount will be deducted from the 16,000 Crystgin base subsidy pool. If you have questions, please check your account details through customer support.[/p][p][/p][p][/p][h3]Lightforge Loot Crate: Abyssal Finale Now Available for a Limited Time[/h3][p]Availability: July 2 – August 13 (PT)[/p][p]"Destruction and consumption, the lasting mark of creation."[/p][p]The Abyssal Finale-themed Lightforge Loot Crate includes the Legendary Material Skin Pack: Luminous Realm, the Legendary Character Set: Ruined Lumina, the Legendary Facility Skin: Small Garage - Mirage, the Legendary Group Action: City-Wide Groove, Frostshard - Sword, and the Heavy Weapon Skin: Mystic Skull. When all the stars have turned to ashes, we rebuild the mirrored light of the next beginning.[/p][p]• The Legendary Material Skin Pack has arrived. In the quiet lands touched by the last light, live within a palace of frost-tinted crystal and show your unique brilliance![/p][p]• New multiplayer actions are available for the first time! Invite fellow Meta-Humans to join in and celebrate the festival with a shared dance![/p][p]• During the event, purchases of Lightforge Ingots using Crystgin are also eligible for shopping subsidies. Don’t miss out![/p][p][/p][p]Special deals on Lightforge Canvas upgrade packs! These packs are available at the Redemption Shop after obtaining the Ruined Lumina set from the Lightforge Loot Crate.[/p][p]• The Ruined Lumina-themed Lightforge Canvas includes Ruined Lumina: Planet Canvas and Ruined Lumina: Corona Canvas. A combo pack will also be available at a discounted price![/p][p]• The Ruined Lumina-themed Lightforge Canvas packs launch alongside Lightforge Loot Crate: Abyssal Finale and will be on sale for the same duration. More information can be found in the game.[/p][p]* Lightforge Loot Crate: Phaze Blitz will be removed from sale after the version update.[/p][p][/p][h3]Lightforge Canvas Sets Now Support Sharing[/h3][p]Update Time: After the version update on July 2 (PT)[/p][p]New exclusive cosmetic sharing feature is now available for team play![/p][p]Share your Lightforge Canvas sets with your teammates. Once the set is accepted through a face-to-face share, your teammate can wear the full set for the entire team session.[/p][p]• Both sets from the Abyssal Finale Lightforge Canvas upgrade pack, Ruined Lumina: Planet Canvas and Ruined Lumina: Corona Canvas, include this sharing feature.[/p][p]• The Phaze Blitz Lightforge Canvas upgrade pack also includes this feature for both of its sets: Hyper Blitz: Spark Art and Hyper Blitz: Ghost Art.[/p][p]Please note that players using a shared set only have usage rights. They cannot remove or equip individual parts separately. The full set must be worn as-is, though it can be paired with other fashion items in available slots.[/p][p][/p][h3]Reward Covenant Gift Pack Arrives[/h3][p]Availability: Starts after the July 2 (PT) update and ends on July 28 at 6:00 server time.[/p][p]"Join the celebration day and night!"[/p][p]Luxurious rewards worth up to 314%! Purchase the Reward Covenant Gift Pack to claim 1,280 Crystgin on the first day. Keep logging in each day to receive 10 Lightforge Ingots and an exclusive avatar and avatar frame. After eight days, you will also receive the Epic Void Wings skin: Frost Plume.[/p][p]• Your login days will accumulate throughout the event period, whether or not you have purchased the Reward Covenant. Once purchased, you can claim the rewards based on your total login days.[/p][p]• If you purchase the Reward Covenant, you will have at least 21 days to continue logging in and collecting all rewards. After the event ends, any unlocked but unclaimed rewards will be sent to you via mail.[/p][p]More details can be found in the game.[/p][p][/p][h3]New Items in Shop[/h3][p]Availability: After the update on July 2 (PT)[/p][p]"The celebration is in full swing!"[/p][p]The Epic vehicle paint Rainbow Dessert is coming soon with a limited-time 20% discount for two weeks! As sweet as our shared smiles.[/p][p]The Rare character set Love Struck Peach will soon be available. Just as fiery as our passion.[/p][p]Epic facility skins are also arriving. Give your vending machine, planter box, and smelter a crystal-tech upgrade, and let your Meta-Human's home shine![/p][p][/p][h3]New Furniture Dye Colors Added[/h3][p]Availability: After the update on July 2 (PT)[/p][p]"Your territory is one of a kind!"[/p][p]New dye options are now available at the Designer's Workstation:[/p][p]• Advanced Dyes now include Matte Silver, Matte Gold, and Orange Fine-Grained Leather. Matte Silver, like Gilded Marble, can be unlocked for free![/p][p]• New dynamic paint effects have been added, including Deep Galaxy and Prismatic Laser, giving your furniture a dazzling, dreamlike glow![/p][p]Choose from luxurious dark gold, high-end leather orange, a galaxy of stars, or sunlight-reflecting laser patterns. Customize and upgrade your premium furniture today![/p][p][/p][p]Meta's Bounty Update[/p][p]Availability: After the update on July 2 (PT)[/p][p]"Climb toward glory beneath the dawn!"[/p][p]New trophies have been added to Meta's Bounty. Go to Shop → Meta's Bounty to check out and unlock them.[/p][p]• Under the Exploration category, two new bounties have been added to the third page: Fight On and Low-Altitude Flight.[/p][p]• Under the Commemoration category, a new bounty, Strange Whispers, has been added. Participate in the Infinite Dreamland event to receive it for free.[/p][p]7. Future Shop Arrivals (available from July 10, 6:00 AM server time)[/p][p]"Time lingers on the branches of flowers, shimmering as they sway."[/p][p]The Epic Territory Furniture Pack, Fantasia Grove, is coming soon. Let us meet in a courtyard full of flowers and leave all worries behind.[/p][p]"Just another win for the phantom thief in this game of cat and mouse."[/p][p]The Epic character set Crescent Phantom, the Epic facility skin Fashion Mannequin - Light Strip, and the Epic Collection-grade theme pack Phantom Thief will all be released together. The elusive phantom thief arrives by moonlight!![/p][p]"Pixel Fire Dragon...? Let's melt our enemies!"[/p][p]The Epic weapon skins Blazing Emberlight - KVD, Blazing Emberlight - MPS7, and Blazing Emberlight - HAMR, along with their bundle, will be available soon. Let the flames fly![/p][p]More Epic individual character parts and makeup presets will also arrive in the shop. Stay tuned![/p][p]*After July 9 (PT), the price of cosmetic expansion packs on all platforms will return to their original pricing![/p][p]The Ascend Daily Expansion Pack and Double Agent Expansion Pack will return to original pricing after the Summer Sale ends. Meta-Humans, remember to check the time and grab them while the discount lasts![/p][p][/p][h2]Optimizations[/h2][p][/p][h3]Endless Dream Optimizations[/h3][p]1. Optimized skill-related lag and visual performance issues during the Eternal Dreamer boss fight.[/p][p]2. Adjusted the HP of Deviants in dungeons to align with Manibus and The Way of Winter, ensuring a consistent experience across scenarios.[/p][p]3. Updated the mechanics of the Nightmare enemy. It's now invulnerable by default and must be defeated using Phantasmal AP Ammo.[/p][p]4. Adjusted the consumption rate of Nightmare Light Source when using the Nightmare Lantern. It now consumes one unit every 20s instead of 5 per minute.[/p][p]5. Improved the visual effects of resource drops when ore is struck by lightning.[/p][p]6. Extended the warning duration for lightning strikes during inactive periods.[/p][p]7. Improved the item description for Lightning Orb.[/p][p]8. Increased the area of the Dream Zone during Deep Dreamer battles.[/p][p]9. Removed teleportation restrictions within the Dream Zone.[/p][p]10. The following items can now be freely traded:[/p][p]Items: Nightmare Lantern, Nightmare Light Source, Reality Resetol, Lumen, Lightning Orb, Lightning 18, Lightning 24[/p][p]Fur/Hide: Dream Zone Deer Hide, Dream Zone Wolf Skin, Dream Zone Rabbit Fur, Dream Zone Wool, Dream Zone Cowhide.[/p][p]Deviations: Dream Zone - H37, Dream Zone - Wish Box.[/p][p]11. Adjusted the difficulty of certain tasks and added new ones to replace those that were too difficult.[/p][p]12. Improved the available placement range for stalls in the Trade Zone.[/p][p]13. Enhanced the visual effects of Dark Corrosion.[/p][p]14. Increased the amount of resources obtained from trees and ores destroyed by explosions in Nightmare Specs explosive zones.[/p][p]15. Changed the keybinding to open Dream Zone details from holding the Alt key to holding the plus key.[/p][p][/p][h3]Once Human: RaidZone - Early Access Optimizations[/h3][p]1. Added a new Tactical Facilities tab under the Defense section in Facilities.[/p][p]2. Renamed Gun Port Wall 01 to Shelter Gun Port and moved it under the Tactical Facilities tab.[/p][p]3. New facilities:[/p][p]1) Ladder: Can be attached to walls for vertical climbing.[/p][p]2) Shutter Door: Can be attached to foundations or walls; Opens vertically and allows four-wheeled vehicles to pass through.[/p][p]3) Iron Mesh Wall: Attaches like a wall. Useful for reconnaissance and allows shooting through the mesh.[/p][p]4) Iron Mesh Floor: Attaches like a ceiling. Useful for reconnaissance and allows shooting through the mesh.[/p][p]4. Meta-Humans can now directly build barricades and fence-type facilities in the wilderness. Completed structures of these types can also be placed from the Hotbar while in the wilderness.[/p][p]5. Due to the arrival of Manibus, the disassembly function in Meta-Human territories has been affected by Realm instability. Disassembly Benches built within the territory can now only dismantle materials of Green rarity or lower, finished structures of Green rarity or lower, and some Green-quality gear. Disassembly Benches in the wilderness will be renamed Advanced Disassembly Bench. These can dismantle items of all rarities and operate at twice the efficiency of indoor benches![/p][p]6. Changed mineral respawn logic from fixed locations to random spawns.[/p][p]7. Scattered Storage Crates along roads now have a chance to drop low-level Basic Realm Crate Access Cards. Deviants may also drop them.[/p][p]8. Adjusted drop rates for Electric Chainsaws and Electric Drills to better reflect their rarity.[/p][p]9. You can now occasionally find soda in abandoned cars and roadside Storage Crates, helping reduce thirst during exploration.[/p][p]10. Optimized the item icon for Memory Chips.[/p][p]11. Mining Platforms and Logging Platforms can now be repaired.[/p][p]12. Optimized repair costs for weapons and gear. Weapon repairs no longer consume the weapon body.[/p][p]13. Enhanced the visual effects of Realm Crates for better visibility.[/p][p]14. Optimized the overall loot drop experience from crates inside strongholds, making it smoother.[/p][p]15. Opening a Deviation Loot Crate no longer triggers a pop-up message that blocks your view.[/p][p]16. Significantly reduced the weight of Memory Chip, allowing Meta-Humans to carry more of them at once.[/p][p]17. New craftable Weapons:[/p][p]1) R500[/p][p]This Common revolver uses small-caliber ammunition. It fires slower than the DE.50, but delivers higher base damage and Weakspot DMG, along with better Accuracy and Stability. It will fully replace the DE.50. You can unlock its formula and blueprint through Memetics.[/p][p]Weapon Stats:[/p][p]l  Attack: 33[/p][p]l  Fire Rate (RPM): 180[/p][p]l  Magazine Capacity: 8[/p][p]l  Weakspot DMG Multiplier: 75%[/p][p]2) R500 - Medium Caliber[/p][p]This Rare revolver uses medium-caliber ammunition. It hits hard, kicks harder, and fires slowly. Bullet speed matches that of rifles. You can install muzzle and sight attachments. Unlock it in Memetics below the S870 to also unlock the crafting formula for medium-caliber crude rounds.[/p][p]Weapon Stats:[/p][p]l  ATK: 50[/p][p]l  Fire Rate (RPM): 140[/p][p]l  Magazine Capacity: 6[/p][p]l  Weakspot DMG Multiplier: 80%[/p][p]18. Removed Craftable Weapon: DE.50[/p][p]The DE.50 no longer appears in Memetics, crafting, or exploration loot. We'll bring it back in a future update after adjusting its role and performance.[/p][p]19. New finished weapons available only through exploration:[/p][p]1) Compound Bow[/p][p]This Epic bow uses arrows and comes with a high-magnification scope. It reloads faster and shoots faster than the Rustic Crossbow and Recurve Bow. You can't unlock its crafting formula through Memetics, and must find the complete weapon during exploration.[/p][p]Weapon Stats:[/p][p]l  Attack: 55[/p][p]l  Fire Rate (RPM): 150[/p][p]l  Magazine Capacity: 1[/p][p]l  Weakspot DMG Multiplier: 65%[/p][p]2) DE.50 – Jaws[/p][p][/p][p]This Epic variant of the DE.50 uses small-caliber ammunition. Its Fire Rate falls between the R500 and G17. It offers higher range, more damage, and better suppressive power. You can equip muzzle, optics, tactical gear, and magazine mods. You can't unlock its crafting formula through Memetics, and must find the complete weapon during exploration.[/p][p]Weapon Stats:[/p][p]l  Attack: 38[/p][p]l  Fire Rate (RPM): 220[/p][p]l  Magazine Capacity: 9[/p][p]l  Weakspot DMG Multiplier: 75%[/p][p]20. Adjustments to Crude Ammo Unlocks in Memetics:[/p][p]We removed the unlock nodes for Crude Ammo from the Crafting Memetics. Crude Ammo is now unlocked alongside its corresponding weapon:[/p][p]l  Small-caliber Crude Ammo unlocks with the R500[/p][p]l  Shotgun Crude Ammo unlocks with the shotgun[/p][p]l  Medium-caliber Crude Ammo unlocks with R500 - Medium Caliber[/p][p]l  Sniper Rifle Crude Ammo unlocks with SN700.[/p][p]21. Weapon balance adjustments:[/p][p]i. Shotgun[/p][p]a) DBSG[/p][p]Single pellet DMG: 10 → 13[/p][p]b) S870[/p][p]Single pellet DMG: 10 → 13[/p][p]c) DB12 - Backfire[/p][p]Single pellet DMG: 10 → 15[/p][p]d) ACS12 - Corrosion[/p][p]Single pellet DMG: 10 → 13[/p][p]ii. Crossbow[/p][p]a) Rustic Crossbow[/p][p]Weakspot DMG Multiplier: 50% → 40%[/p][p]b) Recurve Bow[/p][p]Attack: 60 → 50[/p][p]Full Draw Time: 1s → 1.2s[/p][p]iii. Other weapons[/p][p]a) G17[/p][p]Attack: 17 → 18[/p][p]b) G17 - Shattered[/p][p]Attack: 18 → 19[/p][p]c) SOCR[/p][p]Attack: 16 → 18[/p][p]d) KVD - Boom! Boom![/p][p]Attack: 16 → 18[/p][p]e) M416 - Silent Anabasis[/p][p]Attack: 15 → 16[/p][p]f) HAMR - Brahminy[/p][p]Attack: 60 → 66[/p][p]g) RPG7 Rocket Launcher[/p][p]Attack: 180 → 315[/p][p]22. Deviation Acquisition Adjustments[/p][p]a) New Deviation: Voodoo Doll[/p][p][/p][p]Battle Skill: Activate Blood Frenzy to instantly convert 45% of current HP into a temporary shield worth double that amount. While active, hitting targets with a weapon restores HP. Lasts 15s.[/p][p][/p][p]Ultimate: Unleash Voodoo Doll, dealing DMG to enemy units within a 20-meter range while restoring HP to you and itself.[/p][p][/p][p]b) New Deviation: Shattered Maiden.[/p][p][/p][p]Battle Skill: Summon the Shattered Maiden. As she advances, she will attack detected enemy units and reduce their Movement Speed.[/p][p][/p][p]Ultimate: You wear the Shattered Maiden's gloves, interrupting and petrifying all enemy units facing you.[/p][p]c) Removed Deviations[/p][p]You can no longer acquire Butterfly's Emissary or Mr. Wish. If you've already acquired them, you can still use them.[/p][p]23. Deviation Balance Adjustments[/p][p]a) Polar Jelly[/p][p]Ultimate: Enemy units inside the mist's range will also take damage.[/p][p]b) Festering Gel[/p][p]Battle Skill: Changed the Force buff from permanent to temporary. It will now expire when its duration ends. Reduced the Force buff from 60 points to 50 points.[/p][p]Ultimate: Reduced the HP recovery speed from 6 HP to 5 HP per second.[/p][p]c) Invincible Sun[/p][p]Ultimate: Reduced the direct damage from 50 to 40. Reduced the ground flames' duration from 13s to 10s.[/p][p]d) Pyro Dino[/p][p]Battle Skill: Reduced the ground flames' duration from 13s to 10s.[/p][p]Ultimate: Reduced Pyro Dino's summon duration from 30s to 25s. Reduced Pyro Dino's direct damage from 40 to 35. Reduced the ground flames' duration from 13s to 10s.[/p][p]e) ZapCam[/p][p]Battle Skill: Reduced the duration of the see-through effect on enemy units from 10s to 6s.[/p][p]Ultimate: Reduced the duration from 30s to 25s. Reduced the duration of the see-through effect on enemy units from 10s to 6s.[/p][p][/p][h3]The Way of Winter Update Test Optimizations[/h3][p]Reduced the Chaosweaver's shield value and increased the cooldown of its summoning ability.[/p][p][/p][h3]Art and Visual Optimizations[/h3][p]1. Optimized character visual effects.[/p][p]2. Optimized certain animations for female characters.[/p][p][/p][p]3. Optimized the lighting effects in the wilderness.[/p][p][/p][p]4. Optimized the lighting effects in dungeon scenes.[/p][p][/p][h3]Monetization Experience Optimizations[/h3][p]A new furniture item, the Fashion Mannequin, is now available. Meta-Humans can purchase its blueprint from Weber at Deadsville. Go to Build Menu → Facilities → Function to build it. You can place outfits you already own onto the mannequin and display them in your territory.[/p][p][/p][p][/p][h3]Construction[/h3][p]1. Optimized alignment accuracy when placing complete house blueprints in your territory.[/p][p]You can now snap house blueprints to the grid during placement.[/p][p]If a structure appears in red, it means part of it overlaps or intersects. For example, a foundation set too low may cause wall parts to clip into nearby sections. Try adjusting height or rotation and placing again.[/p][p]Irregular or complex-shaped structures may not align properly with the grid. We recommend saving each standalone structure as a separate blueprint.[/p][p][/p][p]2. Optimized the interface to accidental full-resource conversions in the Transit Storage.[/p][p]3. Added structure upgrade and downgrade options using the G key in Construction Mode. After entering this mode, you can quickly upgrade or downgrade targeted panels. A confirmation prompt will appear before downgrading to avoid mistakes.[/p][p]4. Added territory construction permission settings in the Territory Terminal.[/p][h3]Vehicles[/h3][p]Optimized the steering responsiveness and drift stability of coupes and off-roaders at high speeds.[/p][h3]Tasks[/h3][p]1. Added vehicle drift and airtime-related tasks to Manibus, The Way of Winter, Evolution’s Call, and Endless Dream.[/p][p]2. Added a feature allowing veteran accounts to skip the tutorial when creating new characters.[/p][h3]Camera Mode Optimizations[/h3][p]Added grid guides and aspect ratio options to Camera Mode. Improved overall shooting experience, with support for action pausing and speed adjustment.[/p][h3]Social Feature Optimized[/h3][p]1. Streamlined the Whisper creation process. You no longer need to enter a title or tags. For high-quality Whispers, the system will automatically generate them using AI.[/p][p]2. You can now comment on and reply to Whispers. Support the ones you like with warm messages. If you don't want others to comment or reply, go to Settings → Game Settings → Gameplay → Whispers (scroll to the bottom) to adjust who can interact with your messages.[/p][p]3. The Discover tab on the Whispers interface now includes Trending and Nearby sections for easier access to popular messages.[/p][p]4. In the My tab, you can now view all your likes, saves, comments, views, and messages you've posted.[/p][p]5. The Notifications tab has been updated. You'll now get alerts when your Whispers receive likes, comments, or saves. To turn off notifications, go to Settings → Game Settings → Gameplay → Whispers (scroll to the bottom). We'll also regularly review Whisper content and reward high-quality contributors. Whether it's guides, tips, or personal sharing, all are welcome. Keep an eye out for upcoming community events![/p][h3]Eternaland[/h3][p]1. Added character coordinate display to the Eternaland map.[/p][p]2. Streamlined the Eternaland tutorial task flow.[/p][p]3. Added new Eternaland Journeys.[/p][p]4. Added quick-display for personal island Namecards.[/p][p]5. Added a new island bookmarking feature. Meta-Humans can now save their favorite islands on the Island Namecard and fast-travel to them via Island Roaming.[/p][p]6. Island Namecards now support copying island codes. You can also tap a message author's avatar to view their character profile, and receive alerts when new messages are posted.[/p][h3]Mobile-Specific Optimizations[/h3][p]1. Optimized the camera composition when aiming over the shoulder.[/p][p]2. Optimized character movement controls.[/p][h3]Other[/h3][p]1. Increased the stack limit for Asterism Crates from 100 to 1,000.[/p][p]2. Combat notifications now appear in the System tab (bottom-left of the chat window) when you knock down or defeat hostile Meta-Humans, or when they do the same to you.[/p][p][/p][h2]Bug Fixes[/h2][h3]Once Human: RaidZone - Early Access[/h3][p]1. Fixed the issue where the construction cost of certain half-structures was significantly higher than that of full structures.[/p][p]2. Fixed abnormal construction costs for portals.[/p][h3]Shop[/h3][p]1. We've found an issue where defeating Super Anomalies wouldn't complete certain challenges. These tasks have now been removed from Meta's Bounty[/p][p]2. Fixed an issue where Eternaland orders weren't granting Battle Pass Exp.[/p][p]3. Fixed an issue where the recommended Eternaland Exp sources in the Battle Pass were displaying incorrectly.[/p][p]4. Fixed an issue where some weapon skin effects didn't display correctly on mobile devices.[/p][h3]Events[/h3][p]Fixed an issue where iOS users couldn't claim desktop widget event rewards.[/p][h3]Build[/h3][p]1. Fixed an issue where floating panels couldn't be wallpapered.[/p][p]2. Fixed an issue where wall or ceiling textures would jitter when rotated and the mouse was slightly moved.[/p][h3]Trade[/h3][p]Optimized render distance for some buildings in the Trade Zone and fixed disappearing visuals.[/p][h3]Dungeons[/h3][p]1. Fixed rare cases where Meta-Humans would fall through the ground while teleporting in dungeons.[/p][p]2. Fixed occasional disappearance of the boundary oil film in The Prime War.[/p][p]3. Fixed an issue where Sennacherib could take Elemental DMG in Securement Silos - EX1.[/p][h3]Eternaland[/h3][p]1. Fixed incorrect coordinates for certain tasks on the Eternaland map.[/p][p]2. Fixed an issue where The Prime War Battle Passes in Eternaland would permanently take up backpack space without any way to discard them. These passes can now be sold in Eternaland.[/p][p][/p][p]Once Human Development Team[/p]