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  3. Version 2.1.4 Bug Fixes (October 8)

Version 2.1.4 Bug Fixes (October 8)

[h2]Dear Metas,[/h2][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]We've been gathering community feedback and actively addressing your concerns.[/p][h3]Here are the implemented or upcoming bug fixes for Once Human and Once Human: RaidZone:[/h3][p]1. Fixed an occasional issue where buildings flickered when viewed from a distance.[/p][p]2. Fixed an occasional issue where the Cradle skin Abyssal Mirror failed to display Deviations in the open world.[/p][p]3. Fixed a rare issue where the Jiangnan Sandalwood Facility Pack could cause incorrect movement behavior in some animals.[/p][p]4. Fixed an occasional issue where players could get stuck near the Disassembly Bench: Black Hole and Smelting Furnace: Crystal Lattice.[/p][p]5. Fixed an issue where the Golden Accord did not automatically unlock after purchase for some players.[/p][p]6. Fixed an issue where certain finished furniture pieces in the Sunlit Hearth Furniture Pack could not be linked.[/p][p]7. Fixed an occasional issue where territories did not display on some devices.[/p][p]8. Fixed an issue on PC where water or power lines could not be connected when using a controller in certain cases.[/p][p]9. Fixed an issue where Beastmaster companions could not deal damage to monsters appearing during the Lunar Revelry event.[/p][p]
[/p][p]Once Human (non-RaidZone)[/p][p]1. Due to texture loss issues on certain devices, to ensure stable performance, we have temporarily removed texture effects for characters affected by Lunarspawn. A permanent fix is in progress and updates will be shared via announcements. Once resolved, these effects will be re-enabled and missing-skin issues will no longer occur. Thank you for your understanding.[/p][p]2. Fixed an issue in Deviation: Survive, Capture, Preserve where torches and crossbows could not be crafted correctly in the camp.[/p][p]3. Fixed a rare crash issue when using weapons with the Bounce keyword.[/p][p]4. Added an Early Access tag to Deviation: Survive, Capture, Preserve servers in the server list.[/p][p]5. Fixed an issue in Deviation: Survive, Capture, Preserve where players could occasionally obtain equipment that could not be equipped.[/p][p]6. Fixed an issue in Deviation: Survive, Capture, Preserve where wild Deviations had an excessively long detection range.[/p][p]7. Fixed an issue in Deviation: Survive, Capture, Preserve where the Electric Eel's ultimate skill dealt abnormal damage.[/p][p]8. Fixed an issue in Deviation: Survive, Capture, Preserve where the DE.50 could be obtained through abnormal means.[/p][p]9. Fixed an issue in Deviation: Survive, Capture, Preserve where victory medals dropped abnormally after defeating the arena leader.[/p][p]10. Increased the durability of gear obtained in Deviation: Survive, Capture, Preserve.[/p][p]11. To improve the player experience in Deviation: Survive, Capture, Preserve, the Dreamcatcher will now join battles passively instead of automatically engaging.[/p][p]12. In Deviation: Survive, Capture, Preserve, the Weaver item's effect in the Gym did not match the intended experience. To maintain gameplay balance, Weaver now only applies a slowdown effect to Deviations and no longer causes Entangled.[/p][p][/p][p]Once Human Development Team[/p][p]
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