Version 2.1.5 Bug Fixes (October 19)
[p]Dear Metas,[/p][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]We've been gathering community feedback and actively addressing your concerns.[/p][p][/p][h3]Here are the implemented or upcoming bug fixes for Once Human and Once Human: RaidZone:[/h3][p]1. Fixed an issue where switching weapons could occasionally trigger the incorrect "No Other Weapon Equipped" prompt.[/p][p]2. Fixed collision detection errors for 1/2 Foundations, 1/4 Foundations, Fences, and Gates.[/p][p]3. Fixed an issue where invitation codes could not be entered on the custom server invitation input screen.[/p][p]4. Fixed the incorrect limit for personalized badge displays. The current cap is now set to 70 badges to ensure a smooth display experience. Further optimizations are planned. Thank you for your continued support.[/p][p]5. Fixed an issue where players could not use "Claim All" in securement units under certain conditions.[/p][p]6. Fixed a rare issue where interaction options would not disappear after using certain facilities.[/p][p]7. Fixed a potential issue where cross-server teams could incorrectly enter dungeons in custom servers.[/p][p]8. Fixed a rare issue where existing characters may not display properly in custom servers.[/p][p]9. Fixed an occasional issue with gathering in the wilderness.[/p][p][/p][h3]Once Human (non-RaidZone)[/h3][p]1. Fixed an issue in Lunar Revelry visional servers where players could not glide or swim after completing the Lord of Moonlight transformation trial.[/p][p]2. Fixed missing Mystical Crates in PvE scenarios such as Fiskur Harbor and Avalanche Monolith strongholds.[/p][p]3. Fixed an issue preventing multiplayer teams from entering the boss stage in Securement Silos (Nightmare) - ALPHA.[/p][p][/p][p][/p][p]Once Human Development Team[/p][p]
[/p]
[/p]