Dev Blog丨New Combat Weapons, Armor, Sets, and Mods Coming Soon
[p]Dear Metas,[/p][p]As the Visional Wheel turns, a new crisis looms. After the January 21(PT) update, we'll introduce brand-new combat weapons, gear, and mods. We hope every Meta in Once Human will find both challenge and simple, straightforward joy.[/p][p]The following updates will go live on all scenario servers except RaidZones. Weapon and gear updates for RaidZones will be detailed in a separate announcement later.[/p][p]I. New Weapons[/p][p]
[/p][p](1) New Weapon: EBR-14 - Octopus! Grilled Rings![/p][p]▪ Chance to trigger Burn on hit.[/p][p]▪ At max Burn stacks, creates a fire ring dealing AoE DMG.[/p][p]▪ Blaze DMG Boost[/p][p]▪ Reduced Burn stacks, increased Crit Rate.[/p][p]
[/p][p][/p][p](2) New Weapon: TEC9 - Additional Rules[/p][p]▪ Guaranteed Fortress Warfare trigger on hit (cooldown applies).[/p][p]▪ Reloading on empty restores some Deviant Power.[/p][p]▪ After using Deviations, bullets deal Elemental DMG (type depends on Deviations).[/p][p]▪ In Fortress Warfare status, Crit Rate increases.[/p][p]
[/p][p]
[/p][p][/p][p]II. New Gear[/p][p](1) New Armor: Gilded Gauntlets[/p][p]
[/p][p]Key Effect: Enables Burn to deal Crit DMG .[/p][p](2) New Armor: Pivot-Step Boots[/p][p]
[/p][p]Key Effect: Resets Battle Skill cooldown after using Deviation Ultimate.[/p][p][/p][p]III. New Sets[/p][p]Dark Resonance Set:[/p][p]
[/p][p]1-Piece: Grants a Shield when using Ultimate[/p][p]2-Piece: Player DMG Boost when Deviant Power is not full[/p][p]3-Piece: The more Deviant Power consumed, the higher the Player DMG Boost[/p][p]4-Piece: Using Deviant Battle Skill consumes a portion of Deviant Power to reduce cooldown time[/p][p]IV. New Suffix Attributes[/p][p]After this update, the new mod system will be launched, along with the following new mod suffix attributes. Metas can customize their builds based on different situations.[/p][p] Suffix[/p][p]Increases Weapon DMG; further increases Weapon DMG when attacking from behind[/p][p]Increases Crit DMG; further increases Crit DMG when attacking from behind[/p][p]Reduces non-player DMG taken from the front[/p][p][/p][p] Suffix[/p][p]Increases Status DMG; further increases Status DMG when attacking from behind[/p][p]Increases Elemental DMG; further increases Elemental DMG when attacking from behind[/p][p]Reduces non-player DMG taken from the front[/p][p][/p][p] Suffix[/p][p]Increases Weapon DMG; the closer you are to enemies, the higher the boost[/p][p]Increases Crit DMG; the closer you are to enemies, the higher the boost[/p][p]Reduces non-player DMG taken from ranged attacks[/p][p][/p][p] Suffix[/p][p]Increases Status DMG; the closer you are to the enemy,the higher the boost[/p][p]Increases Elemental DMG;the closer you are to the enemy, the higher the boost[/p][p]Reduces non-player DMG taken from ranged attacks[/p][p][/p][p] Suffix[/p][p]Increases Weapon DMG for a duration after switching weapons[/p][p]Increases Crit DMG for a duration after switching weapons[/p][p]Reduces non-player DMG taken when HP falls below a certain threshold[/p][p][/p][p] Suffix[/p][p]Increases Status DMG for a duration after switching weapons[/p][p]Increases Elemental DMG for a duration after switching weapons[/p][p]Reduces non-player DMG taken when HP falls below a certain threshold[/p][p][/p][p]Once Human Development Team[/p]