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Once Human News

Version 2.1.2 Bug Fixes (September 7)

[h2]Dear Metas,[/h2][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]We've been gathering community feedback and actively addressing your concerns.[/p][h3]The following bug fixes for Once Human and Once Human: RaidZone have been applied:[/h3][p]Once Human[/p][p]1. Fixed an issue where the Prime Hunter coating unlock task could not be completed and settled.[/p][p]2. When both the Rush Hour mod and armor crafted from Lunar Wool were equipped simultaneously, remaining HP would be calculated incorrectly, leading to incorrect attribute bonuses. This issue was fixed on September 6 (PT). We apologize for any inconvenience caused![/p][p]3. Fixed an issue where the daily limit for obtaining Gravity Singularity sometimes failed to apply.[/p][p]4. Fixed an issue where Deviations did not respawn in the wilderness in some scenarios.[/p][p]5. Fixed an issue causing abnormal conflicts when filtering by suffix while using the memory replacement function.[/p][p]RaidZone[/p][p]Fixed an issue where the server list was not displayed after signing up for a server and returning to the sign-up interface.[/p][p][/p][p]Once Human Development Team[/p][p]
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Bug Fix for Raining Cash

[p]Dear Metas,[/p][p][/p][p]We've identified an issue where Abyss Glance's and Snowsprite's Ice Crystals gained an extra damage bonus if they exploded while the player was wielding Raining Cash. This is due to a delay in the calculation of the Ice Crystals' damage, causing it to use the player character's status when the Ice Crystals exploded.[/p][p]Unless otherwise stated, weapon passive effects should only apply to the player character. Therefore, we are adjusting Raining Cash's damage bonus so that it only applies to damage dealt by Raining Cash. This fix will not affect the damage values of Raining Cash or other weapons.[/p][p]In future updates, we will further review other damage effects to ensure that damage is always calculated correctly. Thank you for your feedback![/p][p][/p][p]Once Human Development Team[/p]

Version 2.1.2 Bug Fixes (September 3)

[h2]Dear Metas,[/h2][p][/p][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]Since the official release of Once Human version 2.1.2, we've been gathering community feedback and actively addressing your concerns.[/p][h3]Here are the current details of the changes we've made:[/h3][p]1. Fixed an issue where new characters could not complete the "Craft Assault Rifle" task during the tutorial under certain conditions.[/p][p]2. Fixed abnormal button positioning for some players after updating.[/p][p]3. Based on player feedback for the Endless Dream scenario servers, access restrictions have been removed for servers X0114–X0117. Players who successfully signed up but couldn't enter due to capacity limits can now join, and a limited number of players may enter using invitation codes.[/p][p]4. Fixed occasional display errors and unresponsiveness with Thermal Towers.[/p][p]5. Fixed an issue where some players were unable to join a RaidZone server after signing up on the scenario selection screen.[/p][p]6. Fixed an issue where the Battle Stats screen on PC required scrolling to display stats.[/p][p]7. Fixed an issue on mobile where editing one custom layout would incorrectly reset another layout in the same mode.[/p][p]8. Fixed an issue where Abyss Glance could occasionally trigger Frost Vortex with an abnormally reduced cooldown.[/p][p]9. Fixed an issue where custom server hosts couldn't send weapon accessories.[/p][p]10. Fixed an issue where forcibly recalling summoned animals after finishing Public Crisis Events in the wilderness would cause abnormal drops in Tameness.[/p][p]11. Fixed abnormal spawning of Dream Zone Trace Boxes in Eternal Dreamer areas under specific conditions.[/p][p]
[/p][p]Once Human Development Team[/p][p]
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Optimizations to Permanent Server World Merges and Scenario Sign-up Cooldown

[p]Dear Metas,[/p][p]We're thrilled to see so many of you choosing to play on permanent servers. We've been closely monitoring your feedback, systematically investigating and addressing the issues you've raised. Frequently reported problems, such as new players being unable to obtain class fragments and the Scenario Challenge feature being absent, have been fixed in a recent update. In the September 11 update, we'll address the issues with World merges on permanent servers, as well as make optimizations to the sign-up rules.[/p][p]I. Final World merge on September 10, no World merges for permanent servers from September 11[/p][p]World merges for permanent servers were intended to maintain a stable server ecosystem. Since then, we've implemented multiple server optimizations and introduced voluntary migration to permanent servers, so World merges are no longer required to stabilize servers. Feedback has also shown that players on permanent servers tend to prefer long-term stability and a relatively consistent gameplay experience, goals which are undermined by World merges. Thus, after careful consideration, we've decided to implement the following changes:[/p][p]1. To maintain the performance of existing permanent servers and prevent critical issues, we will conduct one final World merge for servers with a high number of Worlds on September 10, followed by performance optimizations. We sincerely apologize for any inconvenience this may cause.[/p][p]2. After the September 11 update, Worlds in permanent servers will no longer be merged. Instead, you can voluntarily migrate to your preferred World.[/p][p]II. Added sign-up cooldowns for permanent servers and servers in their settlement phase[/p][p]Previously, to ensure the freedom to explore various scenarios, we did not impose restrictions on signing up for permanent servers or servers in their settlement phase. However, this has not brought any meaningful benefits. Instead, it has made the system harder to understand and hindered the formation and stability of social ecosystems on permanent servers. Therefore, in the September 11 update, we plan to adjust the sign-up cooldown rules for permanent servers and servers in their settlement phase as follows:[/p][p]1. If a character signs up for and joins a permanent server or a server in its settlement phase, that character cannot join another permanent server or server in its settlement phase for 12 hours. This cooldown period will be increased incrementally each time the character signs up for and joins a permanent server or server in its settlement phase within a natural month.[/p][p]2. To ensure a smooth experience, the sign-up cooldown period will be reset every 1st day of the month.[/p][p]We will continue to update and optimize permanent servers in the future. If you have any suggestions or feedback, please share them with us through the Co-Dev Feedback Platform, in-game customer support, or on our social channels.[/p][p]Once Human Development Team[/p][p]
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Explanation of the "Stellar Resonance Gravity Singularity Reward Pickup Limit"

[h2]Dear Metas,[/h2][p]
[/p][p]To prevent unfair experiences caused by malicious farming through improper means, we have implemented a daily pickup limit of 50 times per account for rewards dropped in the Gravity Singularity gameplay in Stellar Resonance.[/p][p]
[/p][p]We value the feedback from every Meta and aim to provide a fair and enjoyable experience for everyone. Please feel free to share your suggestions and issues with us through the official co-dev feedback platform, community, or in-game customer service. We will do our best to address the problems we collect. Thank you very much for your supervision and support![/p][p]
[/p][p]Once Human Development Team[/p]