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Dev Blog | Mirrored Component and Control Optimizations

[p]Dear Metas,[/p][p]In a post-apocalyptic world full of danger, everyone needs a safe territory of their own. Based on Metas’ feedback, we'll be optimizing Construction mode in the September 24(PT) update to address issues such as a cluttered interface and difficulty selecting the right components. The changes are as follows:[/p][p]1. Mirrored building components will no longer be listed as separate items. After the update, they will appear as a single option in the Build menu, with a corner mark to indicate they have a mirrored version.[/p][p]2. After selecting a component with the corner mark, you can press H to switch between its mirrored versions.[/p][p]NOTE: Don't worry, skins will not be affected by these changes.[/p][p]The detailed changes are as follows:[/p]
[p]Structure Type[/p]
[p]Displayed Name[/p]
[p]Mirrored Name[/p]
[p]No. of Skins[/p]
[p]Walls[/p]
[p]Wood Wall 03[/p]
[p]Wood Wall 04[/p]
[p]Unchanged[/p]
[p]Wood Wall 05[/p]
[p]Wood Wall 06[/p]
[p]Unchanged[/p]
[p]Wood Wall 10[/p]
[p]Wood Wall 11[/p]
[p]Unchanged[/p]
[p]Wood Wall 12[/p]
[p]Wood Wall 13[/p]
[p]Unchanged[/p]
[p]1/4 Wood Wall 03[/p]
[p]1/4 Wood Wall 04[/p]
[p]Unchanged[/p]
[p]1/4 Wood Wall 05[/p]
[p]1/4 Wood Wall 06[/p]
[p]Unchanged[/p]
[p]1/2 Wood Wall 04[/p]
[p]1/2 Wood Wall 05[/p]
[p]Unchanged[/p]
[p]1/2 Wood Wall 06[/p]
[p]1/2 Wood Wall 07[/p]
[p]Unchanged[/p]
[p]Stone Wall 03[/p]
[p]Stone Wall 04[/p]
[p]Unchanged[/p]
[p]Stone Wall 05[/p]
[p]Stone Wall 06[/p]
[p]Unchanged[/p]
[p]Stone Wall 10[/p]
[p]Stone Wall 11[/p]
[p]Unchanged[/p]
[p]Stone Wall 12[/p]
[p]Stone Wall 13[/p]
[p]Unchanged[/p]
[p]1/4 Stone Wall 03[/p]
[p]1/4 Stone Wall 04[/p]
[p]Unchanged[/p]
[p]1/4 Stone Wall 05[/p]
[p]1/4 Stone Wall 06[/p]
[p]Unchanged[/p]
[p]1/2 Stone Wall 04[/p]
[p]1/2 Stone Wall 05[/p]
[p]Unchanged[/p]
[p]1/2 Stone Wall 06[/p]
[p]1/2 Stone Wall 07[/p]
[p]Unchanged[/p]
[p]Concrete Wall 03[/p]
[p]Concrete Wall 04[/p]
[p]Unchanged[/p]
[p]Concrete Wall 05[/p]
[p]Concrete Wall 06[/p]
[p]Unchanged[/p]
[p]Concrete Wall 10[/p]
[p]Concrete Wall 11[/p]
[p]Unchanged[/p]
[p]Concrete Wall 12[/p]
[p]Concrete Wall 13[/p]
[p]Unchanged[/p]
[p]1/4 Concrete Wall 03[/p]
[p]1/4 Concrete Wall 04[/p]
[p]Unchanged[/p]
[p]1/4 Concrete Wall 05[/p]
[p]1/4 Concrete Wall 06[/p]
[p]Unchanged[/p]
[p]1/2 Concrete Wall 04[/p]
[p]1/2 Concrete Wall 05[/p]
[p]Unchanged[/p]
[p]1/2 Concrete Wall 06[/p]
[p]1/2 Concrete Wall 07[/p]
[p]Unchanged[/p]
[p]Alloy Wall 03[/p]
[p]Alloy Wall 04[/p]
[p]Unchanged[/p]
[p]Alloy Wall 05[/p]
[p]Alloy Wall 06[/p]
[p]Unchanged[/p]
[p]Alloy Wall 10[/p]
[p]Alloy Wall 11[/p]
[p]Unchanged[/p]
[p]Alloy Wall 12[/p]
[p]Alloy Wall 13[/p]
[p]Unchanged[/p]
[p]1/4 Alloy Wall 03[/p]
[p]1/4 Alloy Wall 04[/p]
[p]Unchanged[/p]
[p]1/4 Alloy Wall 05[/p]
[p]1/4 Alloy Wall 06[/p]
[p]Unchanged[/p]
[p]1/2 Alloy Wall 04[/p]
[p]1/2 Alloy Wall 05[/p]
[p]Unchanged[/p]
[p]1/2 Alloy Wall 06[/p]
[p]1/2 Alloy Wall 07[/p]
[p]Unchanged[/p]
[p]Stairs[/p]
[p]Left-Side Wood Stairs 03[/p]
[p]Right-Side Wood Stairs 03[/p]
[p]Unchanged[/p]
[p]Left-Side Wood Stairs 04[/p]
[p]Right-Side Wood Stairs 04[/p]
[p]Unchanged[/p]
[p]Left-Side Wood Stairs 05[/p]
[p]Right-Side Wood Stairs 05[/p]
[p]Unchanged[/p]
[p]Left-Side Wood Stairs 09[/p]
[p]Right-Side Wood Stairs 09[/p]
[p]Unchanged[/p]
[p]Left-Side Wood Stairs 10[/p]
[p]Right-Side Wood Stairs 10[/p]
[p]Unchanged[/p]
[p]Left-Side Wood Stairs 11[/p]
[p]Right-Side Wood Stairs 11[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 03[/p]
[p]Right-Side Reinforced Stairs 03[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 04[/p]
[p]Right-Side Reinforced Stairs 04[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 05[/p]
[p]Right-Side Reinforced Stairs 05[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 09[/p]
[p]Right-Side Reinforced Stairs 09[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 10[/p]
[p]Right-Side Reinforced Stairs 10[/p]
[p]Unchanged[/p]
[p]Left-Side Reinforced Stairs 11[/p]
[p]Right-Side Reinforced Stairs 11[/p]
[p]Unchanged[/p]
[p]Steel & Wood Stairs 03[/p]
[p]Right-Side Steel & Wood Stairs 03[/p]
[p]Unchanged[/p]
[p]Left-Side Steel & Wood Stairs 04[/p]
[p]Right-Side Steel & Wood Stairs 04[/p]
[p]Unchanged[/p]
[p]Steel & Wood Stairs 05[/p]
[p]Right-Side Steel & Wood Stairs 05[/p]
[p]Unchanged[/p]
[p]Left-Side Steel & Wood Stairs 09[/p]
[p]Right-Side Steel & Wood Stairs 09[/p]
[p]Unchanged[/p]
[p]Left-Side Steel & Wood Stairs 10[/p]
[p]Right-Side Steel & Wood Stairs 10[/p]
[p]Unchanged[/p]
[p]Left-Side Steel & Wood Stairs 11[/p]
[p]Right-Side Steel & Wood Stairs 11[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 03[/p]
[p]Right-Side Alloy Stairs 03[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 04[/p]
[p]Right-Side Alloy Stairs 04[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 05[/p]
[p]Right-Side Alloy Stairs 05[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 09[/p]
[p]Right-Side Alloy Stairs 09[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 10[/p]
[p]Right-Side Alloy Stairs 10[/p]
[p]Unchanged[/p]
[p]Left-Side Alloy Stairs 11[/p]
[p]Right-Side Alloy Stairs 11[/p]
[p]Unchanged[/p]
[p]We hope these changes will make construction a smoother and more intuitive process, and look forward to your incredible creations! We'll keep working on improvements to Construction mode, so please don't hesitate to send us feedback via the Co-Dev Feedback Platform, customer support, or our social channels.[/p][p][/p][p]Once Human Development Team[/p][p]
[/p]

Once Human September 25 Update: Server Launch Schedule

[p]Dear Metas,[/p][p]After the update on September 24, 2025 (PT), the Deviation: Survive, Capture, Preserve scenario will be available in Early Access, and the Visional Wheel will rotate once more, changing to Lunar Revelry. To help you prepare, here is the server launch schedule.[/p][p]Post-Update Server Opening Schedule[/p]
  • [p]After the maintenance, we'll open servers that you can join immediately. Refer to the server opening times and initial server counts listed below.[/p]
  • [p]As the Deviation: Survive, Capture, Preserve scenario is still in Early Access, permanent servers and Visional Wheel will not be available for it.[/p]
  • [p]Open servers with the Visional Wheel tag will automatically change from Starfall Inversion to Lunar Revelry. If you're already in a server with the Visional Wheel tag, you'll be able to play Lunar Revelry right after the September 24 (PT) update.[/p]
  • [p]We'll also open more servers as necessary based on demand.[/p]
[p]North America, Europe:[/p]
[p]Script[/p]
[p]Opening Time[/p]
[p]Initial Server Count[/p]
[p]Future Pre-registration Schedule (local time)[/p]
[p]Deviated Secure[/p]
[p]Europe: September 24, 2025, 12:00 AM (UTC)[/p][p]North America: September 24, 2025, 5:00 PM (PT)[/p]
[p]4 days[/p]
[p]Opens at 8:00 AM on Mondays and Saturdays[/p]
[p]Endless Dream (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Manibus (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]The Way of Winter (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st and 15th day of each month[/p]
[p]Prismverse's Clash (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Evolution's Call (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st of each month[/p]
[p]Southeast Asia:[/p]
[p]Script[/p]
[p]Opening Time[/p]
[p]Initial Server Count[/p]
[p]Future Pre-registration Schedule (local time)[/p]
[p]Deviated Secure[/p]
[p]Southeast Asia: September 25, 2025, 8:00 AM (UTC+8)[/p]
[p]4 days[/p]
[p]Opens at 8:00 AM on Mondays and Saturdays[/p]
[p]Endless Dream (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Manibus (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]The Way of Winter (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st and 15th day of each month[/p]
[p]Prismverse's Clash (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Evolution's Call (Visional)[/p]
[p]1[/p]
[p]N/A[/p]
[p]Japan, Republic of Korea, Latin America, HK & MO & TW:[/p]
[p]Script[/p]
[p]Opening Time[/p]
[p]Initial Server Count[/p]
[p]Future Pre-registration Schedule (local time)[/p]
[p]Deviated Secure[/p]
[p]Japan and Republic of Korea: September 25, 2025, 9:00 AM (UTC+9)[/p][p]Latin America: September 24, 2025, 9:00 PM (UTC-3)[/p][p]HK & MO & TW: September 25, 2025, 8:00 AM (UTC+8)[/p]
[p]2[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Endless Dream (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st and 15th day of each month[/p]
[p]Manibus (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st and 15th day of each month[/p]
[p]The Way of Winter (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on the 1st and 15th day of each month[/p]
[p]Prismverse's Clash (Visional)[/p]
[p]1[/p]
[p]Opens at 8:00 AM on Saturdays[/p]
[p]Evolution's Call (Visional)[/p]
[p]1[/p]
[p]N/A[/p]
[p]Note:[/p][p]1. Non-Visional servers for the Manibus, Endless Dream, and The Way of Winter scenarios will open every 1st of the month at 8:00 AM (local time).[/p][p]2. The above server opening times are all in local time.[/p][p]3. The actual number of servers may differ. Refer to the game for the latest count.[/p][p][/p][p]Once Human Development Team[/p]

Deviation: Survive, Capture, Preserve - Early Access Preview

[p]Dear Metas:[/p][p]The world is changing, and stranger things are creeping close... Welcome to our new scenario—Deviation: Survive, Capture, Preserve! In this world, Deviations will break free from their restraints, allowing you to encounter them in a more natural and lively state! Early Access for Deviation: Survive, Capture, Preserve will launch on September 24(PT). We invite you to be the first to experience this new world, in which you'll explore and fight alongside your Deviation companions. This Early Access will feature massive gameplay changes. We can't wait to explore this unknown and challenging world with you![/p][p][/p][p]* Early Access Details: Due to significant gameplay differences between scenarios, we've decided to preview new scenarios in Early Access before their official launch to ensure the best quality. Our aim during Early Access is to gather as much feedback as possible to make the game more fun and engaging. Therefore, we hope you'll share your thoughts and suggestions through the Feedback Platform. We'll check your feedback regularly and use it to optimize the scenario. Thank you for helping us to improve Once Human! (Feedback Platform: https://www.oncehuman.game/grfkpt/)[/p][p] [/p][p][/p][h3]I. Core Gameplay Changes[/h3][p]Delve into a Deviation ecosystem[/p][p]Deviations can be found in every corner of this world. It's clear that they're the ones in charge! Some Deviations may even hide their tracks following special rules. You must craft unique capturing items and learn each Deviation's habits to secure them all![/p][p][/p][p]Awaken Deviation abilities[/p][p]Having broken free from the Cradle, Deviations will now join you as lively companions! Whether in exploration, combat, or territory work, each Deviation has unique abilities that you must unleash to their full potential![/p][p]Customize your Deviation team[/p][p]Strategy is everything! You can form a team of up to three Deviations. Mix and match their unique traits to create battle squads for various situations.[/p][p]Engage in Deviation battles[/p][p]Challenge the NPC-run arenas, or go head-to-head with other Metas in thrilling real-time matches! The key to victory isn't strength, but your bond with your Deviations![/p][p][/p][p]Secure the Chaos Deviations[/p][p]Hidden across the world are powerful Chaos Deviations with strange forms and terrifying power. They are the source of this world's troubles! Your task is to uncover their mysteries and secure them for good![/p][p]Deviation Fusion[/p][p]The highly anticipated Deviation fusion system will debut in all scenarios after the September 24(PT) update! You can fuse Deviations with each other, or even with animals and furniture, to create unique entities with interesting and amusing traits.[/p][p]You can fuse two Deviations. The resulting Deviation will randomly inherit its type and trait from the source Deviations. The source Deviations are not consumed during fusion, but each source Deviation can only be fused once. During fusion, you can also add extra fusion materials (e.g., Deviations, furniture) that will affect the result probabilities or even add new traits! Come and unleash your creativity![/p][p]* Fusion materials are consumed during fusion. Please proceed with caution.[/p][p][/p][h3]II. Gameplay Details[/h3][p]Early Access content[/p][p]Only select Deviations will be available during Early Access. More Deviations will be added in the final release.[/p][p][/p][p]Changes to the cross-scenario inheritance rules[/p][p]Deviation: Survive, Capture, Preserve has unique Deviation battle rules that are different from other scenarios. When you bring Deviations into this scenario, their skills and stats will be adapted to the scenario's rules. Some Deviations are not yet available in this scenario and cannot be brought in. Thank you for your understanding and support.[/p][p][/p][h3]III. Deviations Available During Early Access[/h3]
[p]Deviation[/p]
[p]Basic role[/p]
[p]Damage type[/p]
[p]Introduction[/p]
[p]Butterfly's Emissary[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Multi-hit damage to a single target[/p]
[p]Polar Jelly[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]Causes enemies to lose their targets[/p]
[p]Frog the Leaper[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Knocks enemies airborne[/p]
[p]Electric Eel[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]AoE DMG and charging[/p]
[p]Pup Buddy[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Inflicts AoE floating control effect, self-destructs[/p]
[p]Festering Gel[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Grants shield and healing boost to multiple allies[/p]
[p]Dreamcatcher[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Inflicts AoE sleep and DMG vulnerability[/p]
[p]Lonewolf's Whisper[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Gigantification, chance of knockback[/p]
[p]Space Turner[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Controls enemies and changes their positions[/p]
[p]Fetch-A-Lot Bunny[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Taunts enemies and counterattacks, DMG reduction[/p]
[p]Ice Pot[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Summons obstacles and controls enemies[/p]
[p]Dr. Teddy[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]AoE healing, self-heals when healing others[/p]
[p]Buzzy Bee[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Steals energy and distributes it to allies[/p]
[p]Chefosaurus Rex[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Inflicts AoE Burn, eats enemies[/p]
[p]H37[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Provides shield, increases allies' DEF[/p]
[p]Gingerbread House[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Random buffs, summons a taunting trap[/p]
[p]Atomic Lighter[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Self-destructs and grants buffs upon death[/p]
[p]Enchanting Void[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Transforms into a Black Panther with unique skills[/p]
[p]Invincible Sun[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Deals AoE DMG that increases with lower HP[/p]
[p]Nutcracker[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Ranged combos, random effects[/p]
[p]Logging Beaver[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Multi-hit cyclones, AoE counterattacks[/p]
[p]The Digby Boy[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Knockback combos, DEF increases when low on HP[/p]
[p]Pyro Dino[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Wields a cannon that deals AoE explosions and Burn[/p]
[p]Rebecca[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Healing support, AoE invincibility, damage sharing[/p]
[p]By-the-Wind[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Neutralizes ranged bullets, chance to knock airborne[/p]
[p]Masonic Pyramid[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]Enchantment knockback, solo stealth[/p]
[p]Mr. Wish[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Ranged luck bonus, doesn't differentiate friend from foe[/p]
[p]Grumpy Bulb[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]AoE chaos, random bombs[/p]
[p]Snow Globe[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]AoE freeze, snowy weather buff[/p]
[p]Giant Mushroom[/p]
[p]Tank[/p]
[p]P.ATK[/p]
[p]Knocks enemies airborne, gains physical resist in clear weather, gains status resist in rainy weather[/p]
[p]Zeno-Purifier[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Invincible dash, stacking crit[/p]
[p]ZapCam[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Locks on and takes photos at range, delay skill[/p]
[p]Strange Door[/p]
[p]Tank[/p]
[p]SP.ATK[/p]
[p]Deals more DMG when hit, ranged counterattack[/p]
[p]Atomic Snail[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]AoE charging, enhances Speed Up skills[/p]
[p]Gazocchio[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]AoE DMG, multi-cast[/p]
[p]Hydronaut Fish[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Attacks in random directions, stacking Power Surge[/p]
[p]Party Monkey[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]Resets allies' cooldowns[/p]
[p]Voodoo Doll[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Prevents healing, converts healing to DMG[/p]
[p]Flame Essence[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Breaks armor with Burn, increases DMG received[/p]
[p]Shattered Maiden[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]Petrifies the target, gains Super Armor[/p]
[p]Mini Wonder[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]AoE pull effect, protective Gravity Orb[/p]
[p]Extradimensional Cat[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]AoE dispel, AoE buff[/p]
[p]Orb Lightning[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]AoE DMG, delay skill[/p]
[p]Mini Feaster[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Summons tentacles, enhances summons[/p]
[p]Paper Figure[/p]
[p]Support[/p]
[p]SP.ATK[/p]
[p]AoE Super Armor, AoE dispel[/p]
[p]Lethal Rabbit[/p]
[p]Damage output[/p]
[p]P.ATK[/p]
[p]Single-target blast, silences target[/p]
[p]Snowsprite[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]AoE knockdown, stacks DMG on hit[/p]
[p]Disco Ball[/p]
[p]Support[/p]
[p]P.ATK[/p]
[p]AoE death prevention, Healing Link[/p]
[p]Rain Man[/p]
[p]Damage output[/p]
[p]SP.ATK[/p]
[p]Single-target blast, HP bonus[/p]
[p]That's all for this Dev Blog. Feel free to send us any questions or suggestions via our Co-Dev Feedback Platform or community channels.[/p][p][/p][p]Once Human Development Team[/p][p]
[/p]

Version 2.1.3 Bug Fixes (September 16)

[h2]Dear Metas,[/h2][p]If you encounter any issues while playing, please contact us using the following methods:[/p][p]PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue.[/p][p]Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support → Then choose Bug Report to submit your feedback.[/p][p][/p][p]If you're offline, you can also report issues via our official email: [email protected]. We'll investigate as soon as we receive your message.[/p][p][/p][p]We've been gathering community feedback and actively addressing your concerns.[/p][h3]The following bug fixes for Once Human and Once Human: RaidZone have been applied:[/h3][p]Once Human[/p][p]1. Fixed an issue where, after switching Worlds, buildings from the original World would remain visible, overlap, or cause other visual issues.[/p][p]2. Fixed an issue where verification for relocating a territory or placing a House Blueprint sometimes took too long.[/p][p]3. Fixed an issue where animals other than Buffalo had a chance of having the Frostfall Meat trait.[/p][p]4. Fixed an issue where changing the Visional phase on custom servers led to Visional Wheel problems.[/p][p]5. Fixed an issue where, after conversion to a permanent server, incorrect territory distance calculations led to overlaps.[/p][p]6. Fixed an issue where some Memetic Specialization effects did not apply when crafting Creative Cooking recipes in bulk.[/p][p]7. Fixed an issue where the Beastmaster's animal was not correctly recalled upon entering a vehicle.[/p][p]8. Fixed an issue where, after a permanent server closed and Worlds were merged, some servers would still display a merger countdown timer.[/p][p]9. Fixed an issue where some facilities would fail to initialize.[/p][p]RaidZone[/p][p]We've detected an issue where the game may crash when you black out. As a temporary measure, we've disabled the monochrome effect on the blackout screen and the outline effect on enemies. These effects will be restored once the bug is fixed.[/p][p][/p][p]Once Human Development Team[/p][p]
[/p]

The Blood Moon returns! Visional Wheel S2: Lunar Revelry coming soon!

[p]Dear Metas,[/p][p]As Starfall Inversion nears its end, the Visional Wheel turns once more. A crimson moon will rise again, bringing its strange and dangerous power to Nalcott! Metas, are you ready?[/p][p]Here are the details for the new Visional Wheel:[/p][p]Visional Wheel: Lunar Revelry[/p][p]A crimson moon rises, enshrouding all realms in its light. A doom forever yet to come will descend once again. The Blood Moon will manipulate Nalcott for its amusement, provoking conflict among humans with tempting treasures. Only by defeating its avatar, the Lord of Moonlight, will you earn the ultimate reward.[/p][p][/p][p]Duration:[/p][p]Starts after the September 24(PT) update[/p][p]Ending time TBC[/p][p]Affected scenarios:[/p][p]Manibus (excluding novice), Evolution's Call, Prismverse's Clash, The Way of Winter, Endless Dream[/p][p][/p]
Upgraded Blood Moon Gameplay
[p][/p][h2]Survival Environment[/h2][p]Every day from 7:00 PM to 7:00 AM (30 minutes in real time, double that of S0: Lunar Oracle), as day turns to night, the Blood Moon will rise over Nalcott. During this time, Deviants will grow stronger, and Metas will be infected with Lunacy, diminishing their Sanity.[/p][p][/p][h2]Lord of Moonlight[/h2][p]The Lord of Moonlight is the avatar of the Blood Moon itself. Its appearance is ever-changing, and it is far more powerful than the Lunarspawn upon whom it bestows life and madness. It has descended upon Nalcott to instigate conflict for its own pleasure and entertainment.[/p][p][/p][p]Rules:[/p][p]·       During a Blood Moon, you will be subject to the moon's gaze. When the gaze's intensity reaches a certain level, the Lord of Moonlight will take on your appearance and summon Lunarspawn to protect itself.[/p][p]·       On the verge of death, the Lord of Moonlight will use an Adrenaline Shot and summon clones to assist it in battle.[/p][p]·       In some cases, the Lord of Moonlight may even transform into a powerful Morphed Lord of Moonlight, which yields even better rewards when defeated.[/p][p]·       When the Lord of Moonlight defeats a Meta, it will level up and grow stronger, while also taking  Metas’ Lunar Whispers. The Meta who defeats the Lord of Moonlight will acquire all the Lunar Whispers it has accumulated.[/p][p]·       In Endless Dream, the Lord of Moonlight is unaffected by Dream Zones, keeping its difficulty in line with other scenarios.[/p][p][/p][h2]Omen of Affliction Event[/h2][p]To pass the Blood Moon's trial, you must unite and work together to defeat the Lord of Moonlight and seize its treasure. Metas are organized into sectors to assist one another. Tonight, under the moon, let the show begin![/p][p][/p][p]*This image is a preview; the final effect is subject to the in-game display.[/p][p][/p][p]Rules:[/p][p]·       The Blood Moon will divide Nalcott into sectors. Metas in each sector must band together to defeat the Lord of Moonlight. If you defeat the Lord of Moonlight within the event period, you will gain Lunar Essence, which you can submit to earn an equal number of sector points.[/p][p]·       To encourage participation and challenge their teamwork, there will be seven rounds of 1v1 trial matches between sectors. When submitting Lunar Essence, you can vote for a Lunar Omen to inflict the opposing sector. This will affect the abilities of their Lord of Moonlight. There are six Lunar Omens in total. The more Lunar Essence your sector submits, the stronger the omen's effects. The three Lunar Omens with the most votes will take effect in the opposing sector, creating different levels of difficulty.[/p][p]·       Each round of matches lasts one week. The sector that earns the most sector points during this time will earn 1 victory point. Unite to resist the Blood Moon and receive the ultimate glory![/p][p]* As the Lord of Moonlight is a formidable opponent, sectors will be divided by time zone (region) to make it easier for you to challenge it together. You can check your sector on the event screen.[/p][p][/p][h2]Lunatic Medley Event[/h2][p]Collect Lunar Whispers to unlock awesome rewards, including new weapon skins, and collectibles. Lunar Whispers can be obtained through combat, stronghold exploration, and gathering during a Blood Moon.[/p][p]You can also use Lunar Whispers to redeem rewards from past Visional Wheels at the Shop.[/p][h2][/h2][p]*This image is a preview; the final effect is subject to the in-game display.[/p][p][/p][h2]Combat Updates[/h2][p]Lunar Revelry will also introduce new weapons and mod suffixes, as well as some Cradle adjustments.[/p][h3]New Weapons[/h3][p][/p][p]- SKS - Pathfinder: Chance to trigger Frost Vortex on hit. Chance to generate Deviant Particles on hit. When charged, fires an ice spike.[/p][h2][/h2][p]- P90 - Holographic Resonance: Chance to trigger The Bull's Eye on hit. Deals AoE DMG after a certain number of hits.[/p][h2][/h2][h3]Mods[/h3][p]1. Added the Lunar Revelry exclusive mod suffix: Crescent.[/p][p]Applicable mods: Gloves and Helmet[/p][p]2. Adjusted the effects of the Rejuvenating and Against All Odds mods.[/p][p]Cradle: Some Cradle effects will be adjusted to fit the new Visional Wheel season.[/p][p]Detailed information on these combat updates and adjustments will come in a future Dev Blog.[/p][p]Lunar mods from S0: Lunar Oracle will also make their return. Together with Crescent mods, they'll be included in a mod selection crate for you to choose.[/p][p][/p][h2]Oracle Crate[/h2][p]Participate in Blood Moon game modes to acquire special items, recipes, formulas, Lunar and Crescent mod selection crates, Lunar animals, and Morphed Deviations.[/p][p]NOTE:[/p][p]Explore strongholds and defeat Lunarspawn to open Oracle Crates, which may contain these returning Blood Moon Morphed Deviations: Lonewolf's Whisper, Festering Gel, Snowsprite, By-the-Wind, Zeno-Purifier, and Pyro Dino.[/p][p]Take part in the Lord of Moonlight game mode to open Oracle Crates, which may contain three new Blood Moon Deviations: Electric Eel, Atomic Snail, and ZapCam.[/p][h2][/h2][p][/p]
Rules Carried Over from S0 Blood Moon
[h2]Basic Blood Moon Rules[/h2][p]Lunacy[/p][p]·       Lunacy causes you to steadily lose Sanity, down to a minimum of 20%, when outside your territory. Defeat enemies to recover your Sanity.[/p][p]·       During a Blood Moon, you can earn Lunar Whispers by defeating enemies and participating in various game modes. When you have Lunacy, the lower your HP, the more Lunar Whispers you will obtain. Lunar Whispers are time-limited and expire after 24 hours.[/p][p]·       If you black out, you will recover from Lunacy and lose a certain quantity of Lunar Whispers.[/p][p]·       When infected with Lunacy, you can see hidden Oracle Crates in settlements and more deviated plants in the wilderness. However, gathering resources in the wilderness may trigger Deviant attacks.[/p][p]Wilderness Changes[/p][p]·       Deviants in the wilderness will go berserk, growing more aggressive and dealing increased damage. Unique Blood Moon enemies will also appear in settlements to hunt Metas.[/p][p]·       Hidden Oracle Crates will appear in settlements, requiring a certain number of Lunar Whispers to open.[/p][p][/p][h2]Returning Survival Items[/h2][p]Survival items from Lunar Oracle will make their return, including Lunacy Stimulant, Lunacy Suppressant, and the Unusual Braised Meat and Roulette Dumplings recipes.[/p][p][/p]
Schedule for Other Scenarios
[p]1. After this update, servers with the Visional Wheel tag will automatically change to Lunar Revelry.[/p][p]2. All Starfall Inversion phenomena will stop completely, and special items will no longer drop.[/p][p]3. Starfall Inversion is unavailable for new scenarios in early access.[/p][p]Thanks for your support! If you have any suggestions or feedback on the above content, feel free to share them with us through the Co-Dev Feedback Platform or our community channels.[/p][p][/p][p]Once Human Development Team[/p]