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Lightforge Loot Crate: Dusk Echo

Availability: June 5 - July 3
Loot Crate Item Drop Rates:
1.Lightforge Gem: 7.00%
2.Legendary Lightforge Collection Items: 0.32%
Including Quantum Echo Set, Dusk Herald, and Quantum Fission - HAMR.
3.Epic Lightforge Collection Items: 0.68%
Including Torrent Bastion.
4.Other Epic Rewards: 57%
Including Rustlake Serpent Makeup Pack, Rainy Fist Gloves, Wave Chaser Shorts, Weapon Charm: Cake, Cradle Charm: Phantom Mist Disc, Sticker: Pounding Heart, and Sticker: Heat Treatment.
5. Other Rare Rewards: 35%
Including Violet Swamp Headwear, Weapon Charm: Sun, and Cradle Charm: Time Name Tag.

WHAT ARE PERMANENT SCENARIO SERVERS?

Dear Metas,
Many new Meta-Humans have joined us since Once Human's mobile launch, and some of you may be unsure about how non-shutdown servers (permanent scenario servers) work. Therefore, we've put together a comprehensive guide to help you better understand this feature and plan your journey!

1.What are Permanent Scenario Servers?
In Once Human, servers whose scenarios have reached the settlement phase are automatically converted into non-shutdown servers, also known as permanent scenario servers. Unlike regular scenarios, permanent scenario servers only have one phase—the settlement phase—which does not end. Permanent scenario servers stay open indefinitely.

2. Why Introduce Permanent Scenario Servers?
Recently, some players have suggested that servers should remain open without a data reset, allowing them to keep playing indefinitely. Hence, we decided to introduce non-shutdown servers.
If you wish to continue to explore a scenario or experience the game at your own pace, you can opt to stay on the permanent scenario server instead of switching to a new scenario.

3.Permanent Scenario Server Rules
1)Permanent scenario server creation rules
a) After the settlement phase (about 3–4 weeks) in Manibus, Evolution's Call, Prismverse's Clash, and The Way of Winter servers, player character data—including level, scenario resources, cosmetics, and achievements—will be automatically merged into the corresponding permanent scenario server. This will take approximately 2 hours, during which players cannot log in.
b) Once the conversion is complete, players can continue playing and exploring the same scenario on the permanent scenario server.
c) Support for permanent scenario servers will be added to more scenarios in the future.

2)World Merger Rules
a) Permanent scenario servers will gradually merge Worlds based on the number of active players in each one.
b) These mergers help to maintain a healthy player population in each World, ensuring a better experience on permanent scenario servers.
c) You can switch Worlds to visit players in different Worlds.
d) After Worlds are merged, your territory may be recalled to prevent location conflicts.
We are continuously optimizing the frequency of World mergers and improving the building placement experience. Thank you for your understanding and support.

4. Server Content Update Rules
1)New content not tied to the opening of new servers will be applied to non-shutdown servers (permanent scenario servers), including:
a) Construction optimizations, including new building materials and components.
b) Changes, optimizations, and additions to the ranching and farming systems.
c) Weapon balance adjustments.
d) New cosmetics and events.
e) Bug fixes and optimizations.
Servers with the Visional Wheel tag will also receive Visional Wheel gameplay updates, so players can keep up with the latest content.

2)Updates and changes that can only be applied to new servers will not affect non-shutdown servers (permanent scenario servers). These changes include:
a) Major scenario changes, such as new regions, modifications to existing regions, or the addition/removal of Public Crisis Events.
b) New Memetics and changes to Memetic Specializations.
c) Changes to season goals, seasonal challenges.
d) Map changes.
e) New game modes based on seasonal phases.
Players wishing to experience such content must sign up for new scenario servers.
In future updates, we will specifically indicate whether or not new content will be applied to non-shutdown servers (permanent scenario servers). Please refer to the update notes for more details.

5. Developer Notes
To meet player demand for fresh content and non-repetitive gameplay, we will introduce new scenarios, enhance scenario playability, optimize resource drops, and refine the Visional Wheel system.

We will continue improving the permanent scenario server system to give players a more stable, flexible, and enjoyable world to explore!

Once Human Development Team

WHAT IS ETERNALAND?

Dear Metas,
Many new Meta-Humans have joined us since Once Human's mobile launch, and some of you may be unsure about how Eternaland works. Therefore, we've put together a comprehensive guide on Eternaland to help you better understand this feature and plan your journey!

1.Eternaland
1)Eternaland is a private domain belonging just to you. You can enter Eternaland at any time to modify and build within it, and it also serves as a temporary hub when switching between scenarios.
2)When you enter Eternaland for the first time, you should follow the guidance and complete the designated tasks to unlock all Eternaland features.
3)You can also sign up for your next scenario from Eternaland, making it the ideal place to prepare for your next adventure.

2.Switching Scenarios: Easy Item Transfers
1)All gear, rare collectibles, and territory buildings you accumulate during scenarios are stored permanently on Eternaland.
2)During a scenario's Settlement Phase, you can manually transfer items from your Scenario Backpack and territory storage to your Spacetime Backpack in Eternaland.
3)When the scenario ends, all remaining items will be transferred automatically to your Spacetime Backpack. (NOTE: Energy Links will be converted automatically into Astral Sand during this process.)
4)When you enter a new scenario, you can spend Supply Points to transfer items from your Spacetime Backpack to your new Scenario Backpack to give yourself a head start.

3.Astral Sand: Exclusive Eternaland Currency
1)On Eternaland, crafting from formulas costs Astral Sand instead of materials.
2)You can obtain Astral Sand by completing Eternaland orders or selling items from your Spacetime Backpack to the Eternaland Shop.

4.Eternaland Construction: Unlimited Freedom to Create
1)On Eternaland, On Eternaland, you can build anywhere you want. Give free rein to your imagination and create the island of your dreams!
2)Build a home, showcase your collectibles, ranch animals, cultivate plants, or customize the rules to create a unique playground. You can even invite friends to build with you!

In coming updates, we will continue to improve Eternaland to provide a world of adventure with more freedom and stability!

Once Human Development Team

Version 1.6.2 Update Announcement On June 4th

Dear Metas,
We have scheduled the Version 1.6.2 server maintenance and update for June 4 at 4:00 PM(PT). The maintenance is expected to last about 2 hours, but the actual duration may differ. Please plan your game time accordingly for the best experience.
This update brings Early Access for custom servers, testing for an enhanced version of The Way of Winter, the Visional Wheel S1 limited-time event Stargate Rush, a new item recovery feature, and several optimizations and bug fixes.
Below are the details of this update:
Content/Feature Updates
Custom Servers - Early Access
Early Access for custom servers in Once Human has arrived! Custom servers are player-managed rental servers. Players can rent a server and customize its gameplay settings to create unique experiences. After the host opens the server, other players can join. This model is widely used in popular games and offers greater autonomy and variety to our players.
* During Early Access, cosmetic items purchased from the Shop cannot be shared with custom servers. When custom servers officially launch on June 18 (PT), paid cosmetics will be shared across both official and custom servers.
Early Access Period: June 4 – June 17(PT) (Official launch scheduled for after the update on June 19)
This early access trial will adopt a limited sale + invitation-only model:
1.Each region will have a limited number of available server rentals. The details will be shown on the rental page.
2.Outstanding community members and players who previously participated in custom server tests will be invited to participate in this Early Access for free.
3.Players who make purchases during the event will receive equivalent Crystgin rebates.
In most games, players must rent and configure custom servers on their own, which can be complicated. To simplify this process and mitigate risks associated with third-party hosting—such as security vulnerabilities, unstable performance, lack of maintenance, and cumbersome configuration—we provide official server rentals and offer reliable support at every step.
Renting a server for personal use is often more expensive than using official servers. This is because Once Human an online game that requires servers to handle complex processing tasks, open-world simulation, and data storage. However, personal servers typically host fewer players, resulting in higher costs on average. After internal discussions, we've decided to offer custom server rentals at cost price with no markup, ensuring players can access professional-grade service at a reasonable cost.
* The in-game access point for renting a custom server may vary depending on the game version or platform partner.
For more information, see https://store.steampowered.com/news/app/2139460/view/545610646775924366
The Way of Winter - Update Test
We're launching The Way of Winter scenario servers with the Update Testing tag, featuring an enhanced version of The Way of Winter with deeper survival mechanics and improved strategic depth. Details on the update are below.
* The Way of Winter scenario with the Update Testing tag is not a new scenario, but an upgraded version of the existing The Way of Winter. During the initial testing period, both versions of The Way of Winter will co-exist. However, all subsequent The Way of Winter servers will exclusively feature the Update Testing tag.
1. Updated Thermal Tower Mechanics: Thermal Towers are now large structures that can be built within your territory. You can share their effects with other players via their permission settings. They no longer take up large amounts of space in the wilderness.
2. Updated Extreme Weather Mechanics: Extreme weather will now spread gradually across the wilderness as the scenario progresses. In each phase, new extreme weather effects will appear—not just temperature changes, but special regional effects that bring different survival challenges. If players don't deal with the extreme weather in time, the temperature impact will spread to nearby areas.
3. New Public Structure - Chaosium Hubs: You can use a special item called the Chaosium Heart at Chaosium Hubs to reduce the level of extreme weather in an area. You can also summon the Chaosweaver and defeat it to dispel the temperature effects. Doing so will completely remove the extreme weather for that phase. Also, you can spend Raw Chaosium at Chaosium Hubs to gain special regional buffs to help you survive harsh environments.
4. Updated Scenario Endings: The scenario ending is now tied to the number of times players clear the extreme weather. Work together to overcome the harsh conditions and secure a brighter future for the snowy realm!
5. Other Optimizations: Improved the temperature-related prompts and transitions between regions, making it easier for players to understand and respond to temperature changes.
NOTE: This update test for The Way of Winter does not include expanded PvE content. All tasks, dungeons, Public Crisis Events, and other gameplay elements are also unchanged. Only the survival mechanics and strategic depth have been optimized. Please try the updated scenario and let us know your thoughts via social media or the Co-Dev Feedback Platform!
For more information, see https://store.steampowered.com/news/app/2139460/view/545610646775924370
New Item Loss Prevention and Recovery Features
1. Many players have reported losing items during scenario transitions. We've found that this is primarily due to the Spacetime Backpack becoming full during scenario settlement, causing excess items to be lost. To address this issue, we are optimizing the scenario settlement process so that items will no longer be sent to your Spacetime Backpack or Temporary Backpack upon leaving a scenario. Instead, they will stored in the Transit Storage, which has ample capacity to hold all your items from the scenario. You can then manually transfer items to your Spacetime Backpack as needed.
* If you lost items before this fix, please contact the in-game Customer Support. Due to the high volume of data, be sure to include detailed information about the lost items to help our team locate and restore them.
2. We've also introduced a new item recovery feature, allowing you to retrieve personal items (such as collectibles) left in other players' territories. This feature is only available in PvE scenarios.
For more information, see https://store.steampowered.com/news/app/2139460/view/545610646775926291
New Events
Visional Wheel S1 Limited-Time Event: Stargate Rush
As the Vision descends, Stargate Rush begins!
Period: June 5 – June 19 (server time)
The inverted star unleashes its gravity tides, lifting racetracks of passion and glory into the sky!
Team up with the one and only V and soar freely through the air at extreme speeds, carving your dazzling legacy into Nalcott's skies!
Collect reward rings during the event to unlock an awesome new V skin, the Zero Gravity namecard theme, and many more rewards!
New Limited-Time Wish Machine Prize Pools
After the update on June 4 (PT), the following new Wish Machine prize pools will be available for 3 weeks.
Doom Hunter: Includes the Legendary weapon blueprint: Doombringer.
Outer Power Surge: Includes the Legendary weapon blueprint: Outer Space.
Striding Hunter: Includes the Legendary gear blueprints: Tactical Combat Shoes, Gravity Tide Bottom, Gravity Tide Mask, and Gravity Tide Shoes.
New Shop Arrivals
1. Lightforge Loot Crate: Dusk Echo (available after the June 4 update, PT)
"Is it an echo of quantum entanglement, or the herald of eternal dusk?"
New Void Wings cosmetics are here! The herald from beyond the skies brings the blessings of dusk. Lightforge Loot Crate: Dusk Echo includes the Quantum Echo fashion set (Legendary), Dusk Herald Void Wings skin (Legendary), Quantum Fission - HAMR weapon skin (Legendary), and Torrent Bastion territory collectible (Epic Hype). Spirits reunite in nirvana, existing eternally in a quantum state...

* Lightforge Loot Crate: Choose 1 of 3 will be removed from sale after the maintenance.
2. Future Shop Arrivals (available from June 12, 6:00 AM server time)
"A box full of fluffy surprises!"
A new blind box is here! Which adorable plush companion will be yours?
1)Blind Box: Plush Tales costs only 40 Crystgin each! Each one contains a random plush toy furniture item, with a chance to get a hidden variant!
2)Finished plush toys from the Plush Tales series can be gifted to friends. Bring a little fluffiness into their territories and hearts!
3)You can dismantle excess finished plush toys from the Plush Tales series into corresponding Blind Box Coupons and fuse them into Blind Boxes.
4)Test your fate and luck! All kinds of fluffy surprises are waiting to be taken home!

"The stadium's rhythm follows this ace strike!"
The Ace Strike Theme Pack (Epic) and Tradewind Ace Set (Epic) will also be available. This is youth! This is victory!

"Step into an eco-aesthetic research center woven from natural greens and futuristic whites."
The Cloudrest Grelen furniture pack (Epic) is coming! A post-apocalyptic lifestyle with the fusion of plants and technology!

Optimizations
Once Human: RaidZone - Early Access Optimizations
1. Moved Wish Stones from the Consumables tab to the Special tab in the Backpack.
2. Improved the storage of completed buildings. You can now deposit buildings constructed during a match into built Storage Crates.
NOTE: You cannot store buildings in scenarios other than Once Human: RaidZone.
3. Optimized the lockdown method for restricted areas.
4. Added skin support for the Rustic Crossbow. To maintain balance, the ADS zoom ratio has been standardized for all crossbows equipped with the Iron Sight weapon accessory, ensuring consistent magnification whether or not a skin is applied.
5. Reduced bullet spread by 10% for all weapons. Reduced horizontal recoil by 20% for all weapons. Reduced vertical recoil by 10% for pistols, rifles, and light machine guns. Reduced vertical recoil by 20% for SMGs. Reduced visual recoil for fully automatic weapons.
6. Reduced horizontal gliding speed by 15%. Reduced sprint stamina cost by 50%. Increased movement speed when downed by 100%.
7. Adjusted the bullet-loading and ready-to-fire timings when reloading to better match the character's reload animation.
Endless Dream - Early Access Optimizations
1.The highest-level Light Dreamers now only drop Pro-rarity mod selection crates.
2. Optimized the lightning strike environmental effect. After lightning destroys certain ores, it will directly produce the corresponding metal ingots.
Monetization Experience Optimizations
Optimized the displayed sorting on the Weapon Sticker and Weapon Charm interfaces.
Visional Wheel
Gliding now interrupts continuous fire, ADS, and OTS inputs. You must press the respective button again to reactivate these actions.
Wilderness
Improved the camera while performing low-gravity jumps, making it easier to observe from the air.
Construction
1. Changed the PC shortcut for water and electricity management to the J key to prevent accidental disconnections during batch collection.
2. Interacting with a production facility now opens the output selection list by default.
3. Added an option to establish a territory after entering Construction mode in the wilderness. Available in Once Human: RaidZone and scenarios where players can have multiple territories.
4. The Disassembly Bench's quick select feature now remembers the last selection.
5. Optimized the issue of frequent jittering when snapping structures during placement preview.
Combat Optimizations
1. Improved the auto-fire settings in the mobile version. Due to player feedback regarding confusion over multiple toggles, the auto-fire toggle has been removed from the Settings. Now, the Auto-Fire button in the combat HUD serves as the master toggle. The button's visibility can be adjusted in the custom layout settings. We've also added separate auto-fire and delay settings for the Standard, OTS, and ADS views. All auto-fire settings will be reset after this update, so remember to reconfigure them.
2. Reduced the animation amplitude and camera shake frequency for all weapons when idle in first-person view.
3. Reduced the camera shake frequency for all weapons when idle in OTS view.
4. Added destructible vehicle windows. Glass components on vehicles can now be shattered in PvP combat and repaired at a Garage or with Electric Drills.
Dungeons
Fixed an issue where damage blocked by Stardust Barriers was not counted toward scoring during The Prime War in the Manibus scenario.
Tasks
Adjusted the main story task for crafting Reality Resetol to make its process more logical.
Trade
Vending Machines can now remember and autofill the last listed information for each item.
Social
Optimized the team matching and recruitment features, and added a dedicated Recruitment channel and panel. All recruitment information (including teams and Hives) will be consolidated in the Recruitment channel. The Recruitment panel can be accessed from the Recruitment channel.
Other
1. Optimized the reward claim status prompts on the Scenario Challenge interface.
2. The Scenario Challenge interface now remembers your last accessed category tab.
3. Upgraded the rarity of Mitsuko's Marks to Epic.
Bug Fixes
Once Human: RaidZone - Early Access
Fixed an issue where finished structures such as Mining Platforms, Logging Platforms, Irrigation Facilities, and Grow Lights could not be built or disassembled at the Disassembly Bench. However, this issue may still affect items obtained before the update. In this case, please discard the affected items.
Endless Dream - Early Access
1. Fixed an issue where the Eternal Dreamer - Siren's radars sometimes spawned too close to its main body.
2. Fixed an issue where the eyeballs summoned by the Eternal Dreamer - Arachsiam did not match the main body's level.
Shop
1. Fixed an issue where the player character's original body shape was not be accurately restored after returning to normal weight. After the update, you will need to save your character customization setup again. As compensation, all players will receive a Chrysalis Token via in-game mail.
2. Fixed an issue that affected the girth of character ankles.
Wilderness
Fixed an issue where stealth-related bonuses from certain animal hides did not take effect as expected.
Territory Construction
1. Fixed an issue where the Storage Crate screen did not immediately update after sorting items in the mobile version.
2. Fixed an issue where some items could not be deposited through Merge Items.
3. Fixed an issue where some House Blueprint materials could not be replaced through the Material Replacement feature.
4. Fixed an issue where the Corrosion status of other players' territories was displayed incorrectly.
Trade
Fixed an issue where Vending Machine transaction logs sometimes did not display.
Dungeons
1. Fixed an issue where players were teleported to the wrong location in Securement Silo - EX1 in the mobile version.
2. Fixed an issue where no prompt was displayed when a Public Crisis Event in another World was blocked by a Dream Zone.
Combat
1. Fixed an issue where health bars sometimes did not display correctly.
2. Fixed an issue that occurred when switching from a tactical item to a melee weapon in the mobile version.
Other
1. Fixed an issue where the game would crash in specific locations.
2. Fixed an issue where the UI touch zones could become misaligned on devices with unusual resolutions, such as the Huawei Mate 70.

Once Human Development Team

JUNE UPDATE PREVIEW: CROSS-SEASON SETTLEMENT OPTIMIZATIONS AND ITEM RECOVERY FEA

Dear Metas,
We take Meta-Humans' feedback regarding item loss during cross-season settlement very seriously. Our technical team immediately launched an investigation and confirmed that the issue occurs when accumulated seasonal items exceed the backpack capacity, causing some items to fail to carry over into the new season. To address this and improve your experience, we will introduce the following updates on June 5, including a private item recovery feature to prevent similar issues in the future. Details below:
1.Cross-Season Settlement Process Optimizations
1)All settlement items will go to the Transit Storage
After the update, all items involved in season-end settlement will be sent directly to the Transit Storage instead of the Spacetime Backpack or Temporary Backpack. This change prevents item loss caused by insufficient backpack capacity. (Items already in the Spacetime or Temporary Backpack will remain there.)

2)Significantly increased Transit Storage capacity
The storage capacity has been expanded to a maximum of 7,000 slots.
Items will be automatically categorized by the system, so you no longer need to manually search across multiple backpacks.
3)Transit Storage usage rules
Item retrieval: Items must be manually moved from the Transit Storage to your Spacetime Backpack. Please ensure enough space is available.
Storage duration: Items will remain in the Transit Storage for 30 days. If a player is offline during the season settlement, the 30-day countdown will begin upon their next login. After the countdown expires, any unclaimed items will automatically convert into Astral Sand.
Priority system: The system will prioritize keeping high-value items. Lower-value items that exceed the storage capacity will be converted into Astral Sand.
2. New Private Item Recovery Feature
If you were in a PvE scenario before the season ended and forgot where you stored certain items (which friend's territory they're in), or forgot to retrieve them before the season transitioned, you can now recover those items via: Backpack - Inherit Resources - Retrieve Supplies, and move them to your Vault or Spacetime Backpack.
Note:
Collection items are automatically included in the settlement process, regardless if you're in PvE or PvP scenarios.
This feature works only if both you and your friend are in PvE scenarios after the season transition. It still works even if you're in different PVE scenarios, so you don't need to worry about losing items due to server separation.
To keep PvP balanced and prevent this feature from being used as a completely safe storage spot, it's not available in PvP scenarios. Please avoid storing valuable items in PvP scenarios to prevent loss.

3. Tips
1) Ensure you have enough space in your Spacetime Backpack before retrieving items from the Transit Storage.
2)Once the Transit Storage countdown begins, please manage your items promptly to prevent automatic conversion.
3) At the end of a season, we recommend storing personal items in your own territory to reduce the risk of loss.
4) If you've already lost items due to this issue, please contact Customer Support in-game. Because of the high volume of data, be sure to include detailed information about the lost items to help the team locate and restore them.

Once Human Development Team