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Skelethrone: The Prey News

Skelethrone: The Chronicles of Ericona is Out Now! ⚔️



Greetings friends!!!
I have some great news to share with you today.

Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period
The game is also available on PlayStation, Xbox, Nintendo Switch.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

All of this would not have been possible without the support of the community. So, I would like to thank all the people who played the demos, shared their thoughts, and left feedback. My special thanks goes out to all the wonderful people who helped with localization, porting to other platforms, testing, and other stages of development that would have been impossible to handle on my own.

[h3]Let's celebrate the game's launch![/h3]
In honor of the release, please watch the trailer and immerse yourself in the world of Mach Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.

[previewyoutube][/previewyoutube]

[h3]And this is not goodbye at all.[/h3]
I have prepared a FAQ with explanations of some gameplay mechanics just for you. The information I've provided will surely be useful, and if you will still have questions left, please feel free to ask them directly in the comments section within the thread.

Furthermore, if you encounter problems and bugs, or experience any kind of issue with launching the game, please share them here in a dedicated thread.
Bug Report!
Please be assured that I will reply with a solution to your problem.

Good luck on your adventure, if you can't wait to get started already!
If you have a moment, please consider leaving a Steam review for the game. It is incredibly helpful and motivating to receive reviews for the game, and in the future it is possible that more content will be added thanks to that.

[h3]Your suggestions and queries[/h3]
Don't forget to join the official Discord community and chat directly with me!

We have set a date for the release of Skelethrone: The Chronicles of Ericona.


[h3]Greetings, friends![/h3]

I'm happy to announce that Skelethrone: The Chronicles of Ericona is all set for release on PC, PS4, Xbox and Nintendo Switch.

The release is scheduled for August 7th

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

Many improvements have been made in the meantime.

[h3]A summary of the most important improvements is provided below:[/h3]

Optimized the loading of the game, which made it several times faster. The results are impressive. Here's a video showing the difference clearly.

[previewyoutube][/previewyoutube]

There are more options for screen settings now, including full screen mode, resizing windows, and adjusting brightness and color.

Added the option to select Exploring or Journey modes. If you choose the first option, you will have to explore the world on your own, getting hints only from dialogs. As for the second scenario, you will see hints about the main events on the map, so you can easily figure out how to proceed further.





Improved the skill tree.



Lots of visual improvements and additions to locations and their variety







Interactive objects, such as loot vases, have been added to locations.



More polishing. We have conducted additional testing sessions in order to identify and fix possible bugs.

Japanese language was added.

See you on August 7th! I hope you enjoy this wonderful Mah-Abyss world!

Don't forget to join official Discord community and communicate directly with the developer!

Update ver.1.0.0.4.

Greetings, friends!

A small update for the prologue:
  • In the title screen menu you can choose between windowed and full screen mode.
  • You can now cancel an attack by dodging or jumping fixed for keyboard control.


Just a gif for you guys

Come join the "Lovecraftian Days" event on Steam! Release Date Announcement!

Greetings, friends!

Welcome to "Lovecraftian Days" on Steam!



First of all, I would like to thank all of you who have played SKELETHRONE: THE PREY and left your feedback.

In order to prevent you from getting bored, I would like to invite you to play the demo version of Skelethrone: The Chronicles of Ericona if you haven't already played it at previous festivals. The demo is available on the game page.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

The events of the demo unfold right after the end of THE PREY. New bosses, weapons, enemies and characters are waiting for you. Leveling up is now extremely important, as the main character in the story (SPOILER: dies at the end of the prologue, but is reborn again, albeit losing all his skills.

It's worth noting that all the changes made (improved animations, impact, etc.) from THE PREY have not been carried over into this demo, as it's technically difficult at the moment and would take too long to implement.

Currently, all efforts are concentrated on improving and finalizing the main game version based on community feedback.

This demo still has a lot to offer, so I hope you enjoy it.

It is highly recommended that you play Skelethrone: The Prey before tackling the demo.

https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/

Skelethrone: The Chronicles of Ericona - Release Date Announcement!


[previewyoutube][/previewyoutube]

Update #3 ver.1.0.0.3.

Greetings, friends!

The time has come for a new update. All your requests have been taken into account and the following is a list of all the changes in update 1.0.0.3.

  • Fixed character physics. Now the character feels less clunky.
  • Improved character control while jumping and dealing damage while airborne.
  • Added ability to cancel an attack by: jumping, dodging.
  • Fixed character attack hitboxes, as well as hitboxes of certain enemies. You will not receive unpredictable damage anymore, this includes bosses.


[h3]Now a few important improvements and fixes.[/h3]
The character animation that allows you to do a backwards dodge has been improved and will most likely be further improved. Some players have not found a use for this ability, yet this mechanic allows you to counterattack, dealing damage and bringing the character back to the enemy.

Here's a demonstration of the updated animation:


There was a lot of feedback on the impact of hitting enemies.
This has been improved as well. A special indicator now appears when hitting and dealing damage, and the "shake" effect has been enhanced.

A visual demonstration, the gif is slowed down by half:



Now, this gif uses real game speed and the damage is done on Mardek's Machine.



Сounterattack
After a successful parry, there is an opportunity to counterattack



Now regarding the boss battles.
Prior to release, I designed the bosses with those players that enjoy challenging encounters (at least Mardek's Machine and Sacras) in mind. I have decided to weaken them for the full release though. Now, with enough feedback from the community, it became apparent that for some players these challenges were incredibly easy. However, for others they were too challenging, to the point where some players even gave up on trying to beat them. As a result, the audience was divided.

There seems to be a clear reason for this. The game has Achievements that reward you for defeating bosses without taking damage. Those who like getting all the achievements may find some of the mechanics confusing or underdeveloped. In addition, problematic hitboxes may have ruined the experience.

While not all of this may be true, the decision was made to make some changes to the boss battles.
- The hitboxes of all three bosses have been fixed and brought up to date.
- Champion Sacras' lightning strike is now more predictable and due to the improved hitbox it is now easier for the player to dodge this ability.
- During the fight with Mardek's Machine, a special indicator is now displayed when the boss is about to land a ground strike. Previously, players could think they were taking damage from the claw when they were actually taking damage from the earthquake.

The indicator looks like this.


In addition I would like to say that there are some non-obvious mechanics in the game. One of these was found by a community member.

You can literally parry rocks flying at you when fighting Mardek's Machine.


Thank you for helping to improve the game!
You can join publisher's official Discord and chat directly with me!
I will try to reply whenever possible.

Good luck getting achievements!