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Skelethrone: The Prey News

Heads Will Roll: Reforged - Sins of the Floating City — Now Available!

The fourth major expansion for Heads Will Roll: Reforged has been released!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/3857000/Heads_Will_Roll_Reforged__Sins_of_the_Floating_City/

[h2]What awaits you in the DLC:[/h2]
- No step too far, no measure too desperate:
Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive the onslaught of an alliance of its many rivals. Enlist the help of allies and defeat your enemies on the battlefield or, through cunning intrigues and sophisticated machinations, set them against each other in order to reap the fruits of their discord. Deception, betrayal, bribery and political assassinations - achieve your goal by any means available and dare to take the most desperate steps for the sake of the greatness of Venice.

- A descent into darkness:
Enter the service of an influential Italian noble house, surrounded by enviers and grudge-bearers, and take on the role of a bodyguard who will protect its members from the dangers that lurk everywhere and the traps set by their enemies. Descend into darkness as you make your way through the Venice's underworld that will confront you with powerful secret societies, mysticism, blood feuds and the many vices and sins of human nature.

- More than a dozen new characters:
From members of various Italian noble houses and famous condottierros to the emperor of the Holy Roman Empire himself.

- Europe-spanning adventure:
Visit Italy, France, Holy Roman Empire and the Outremer all within one continuous campaign.

- 2 new romantic interests:
Each with their own unique story and character.

Special Offer.

To celebrate the release of the new expansion, all previous DLCs are now 50% off
If you’ve been waiting for the best opportunity to grab the game, now is the time: the base game is 75% off.
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/
https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/
https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged__Not_a_Hero/
https://store.steampowered.com/app/3172940/Heads_Will_Roll_Reforged__Threads_of_Destiny/

NO MERCY RETRO FPS — Meet HMUR!


Greetings to all old-school shooter fans!

Let us introduce HMUR — a fast-paced retro FPS that throws you into a twisted, alternative version of the Soviet Union in the 1990s. Combining the insane mechanics of 90s shooters, Soviet sci-fi aesthetics, and a pounding hardbass soundtrack, the game becomes a relentless dance of speed, precision, and madness.

[dynamiclink][/dynamiclink]
You are Sergey, an ordinary worker. Something went terribly wrong, and now your only chance to survive is to be faster than death. [p][/p][p]Be sure to watch the trailer:
[previewyoutube][/previewyoutube]

[h2]PLAYTEST SIGN-UPS ARE NOW OPEN![/h2]
Want to be among the first to push HMUR to its limits? Sign up for the playtests right now on the game’s Steam page.
When the playtests begin, you’ll receive a notification.



WHAT AWAITS PLAYTEST PARTICIPANTS:
  • One life and endless restarts — in the spirit of Hotline Miami.
  • Maximum mobility: dodge, jump, flank your enemies.
  • Non-linear levels — choose your path and adapt your strategy on the fly.
  • Huge arsenal — shotguns, assault rifles, heavy weapons. But ammo is worth its weight in gold.
  • Original soundtrack — techno, hardbass, and breakcore merging with the firefight into a single rhythm.
  • The atmosphere of a secret Soviet facility in the grip of disaster.


[h2]🏆 EXCLUSIVE REWARD:[/h2]
Complete the playtest build — and earn an achievement. Upon release, it will turn into a golden pistol skin. This is not just a weapon, but a symbol that you survived where others gave up.



[h3]HMUR is created by a solo developer.[/h3]
By participating in the playtests, each of you becomes part of the game’s development story. Join the Discord and become part of the community.

The Jewel in the Skull. Announcement of the new DLC and release date.

Greetings!

All this time, I’ve been working hard on the first major expansion for Skelethrone: The Chronicles of Ericona.
And today, I’d like to share some details about what it brings, as well as its release date.

This is not just new content, but rather an organic integration of new storylines and world exploration within the main game.
You may have seen similar expansions in Bloodborne (when will it finally come to PC?) or, for example, in the Dark Souls series, where they significantly expand the base game.

[h2]Announcement of DLC The Jewel in the Skull.[/h2]
The world of Skelethrone: The Chronicles of Ericona grows even darker and more mysterious!

Embark on a mysterious adventure where the shadows of the past intertwine with the threats of the present. You will venture into the labyrinth ship of the mad genius Mardek in search of a legendary artifact – “The Jewel in the Skull”. Using this artifact, you can enter the Ghost World and uncover the truth about Demagrass, the brother of Queen Aurora, whose fate is enshrouded in mystery and intrigue.



Keep an eye out, though! Mardek's ship is not just an iron hulk, but a living nightmare where every step can be your last. Each step will lead you to dangerous traps, monsters, and mad scientists' experiments.



[h3]The DLC will give you access to the following new content:[/h3]
You will have access to:
  • 4 new biomes
  • More than 20 new enemies
  • 5 unique bosses
  • New weapons and equipment


[h3]More details about the new weapons.[/h3]

  • The expansion will introduce an entirely new weapon class to the game—knuckle dusters.

There will be two knuckle dusters available, each featuring unique animations and effects.




  • A new two-handed axe


  • Two unique two-handed swords

One of them:


  • Boltcaster


[h3]About the new gear:[/h3]
  • Three new armor sets:

- Inquisitor's Mask
- Inquisitor's Armor
- Inquisitor’s Bracers
- Inquisitor's Вoots

- Tormentor's helmet
- Tormentor’s Chainmail
- Tormentor’s Bracers
- Tormentor’s Footwear

- Conical Helmet
- Locksmith’s Attire
- Locksmith’s Gloves
- Locksmith’s Boots

  • 4 rings:

- Wild Beast Ring
- Cat Ring
- Ice ring
- Red Alchemy Ring

  • Stronghold (shield)


[h3]A full playthrough may take around 5 hours.[/h3]

[h2]Release Date & Price[/h2]
The DLC is set to launch on April 14.
The price will be $5.99, with a 15% launch discount available.

[h2]The release is coming soon![/h2]
https://store.steampowered.com/app/3499570/Skelethrone_The_Chronicles_of_Ericona__The_Jewel_in_the_Skull/

[h3]Your feedback and questions[/h3]
Don't forget to join the official Discord community and chat directly with me!

Skelethrone: The Prey nomination in the "Best Game You Suck At" category

Greetings, dear players!!

Skelethrone: The Prey — is a challenge that pushes you to the edge of frustration and admiration. This game seems tailor-made for those who love testing their nerves and are willing to face defeat over and over again. Every battle, every spike, and every hidden trap forces you to strategize and refine your skills.

Do you agree?
If the answer is "yes," then I kindly ask for your help in nominating Skelethrone: The Prey in the "Best Game You Suck At" category.

If you haven't had a chance to try out the full game yet, this is a great opportunity to purchase Skelethrone at a 30% discount.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

See you soon!

Caribbean Legend Patch 1.3 and Black Mark DLC!


[h2]Ahoy![/h2]
The perfect moment to start playing Caribbean Legend!

https://store.steampowered.com/app/2230980/Caribbean_Legend/

[h3]First, the important stuff:[/h3]
  • Patch 1.3 is available. We've never done anything like this before as a studio.
  • Starting NG is not required. We recommend loading version 1.2.1 saves made while on land.
  • Today marks the game's second 'release'—Steam will be actively promoting it for two weeks.
  • To celebrate, we've set a historic low price—50% off.
  • Now's the perfect moment to start playing if you’ve been holding off for any reason.
  • Black Mark DLC is out now.


https://store.steampowered.com/app/3162620/Caribbean_Legend/

[h2]What's New:[/h2]
[h3]Ships[/h3]

One of the goals of Patch 1.3 was not only to rework the remaining player-favorite early-game ships but also to lay the groundwork for the planned boarding scenes. The ships turned out great.



New ships:
  • The Valkyrie
  • The Meifeng
  • Fluyt
  • War Schooner
  • The Principio (DLC)
  • Improved sail and rigging quality for all ships in the game.
In total, ~30% of the entire game fleet has been revamped by 1.3 - just as planned.


[h3]Quests[/h3]
Extinguished Star
We’ve never created a quest this complex, non-linear, and intricate before. It has everything: new content with Mary and Helen, direct impact on the main storyline, cutscenes, crazy flashbacks, and valuable loot. The quest starts at the end of "The Dutch Gambit" and continues through to "Turtle Soup." No spoilers—see it for yourself.

Black Mark
A non-linear quest, designed for the early stages of the game, offering valuable rewards and nods to veterans of the "Sea Dogs" series. Available in both Story and Sandbox modes. Part of the "Black Mark" DLC.



Rewards include: a duelling double-barreled pistol, an Italian rapier, an Army broadsword, a Black Spot ward, armor, as well as a new officer—Tommy Irons, and the legendary Pink of Nicholas Sharp, the Principio. The Pink is stunning, but the true star of the DLC is Irons. He's got killer jokes.



[h3]Locations[/h3]
No new locations in this patch, aside from a few scenes for the Longway quest. The boarding decks took up almost all of our time and will continue to do so. All four decks will be included in either Patch 1.3.1 or 1.5.

However, we did update several old locations, especially those that significantly lagged behind the newer ones in quality.

Locations update:
  • Locations and scenes for the "Extinguished Star" quest
  • The Old Lighthouse
  • Port Royal Lighthouse
  • Several beaches
  • Indian village
  • Improved ground textures in towns.

[h3]Animations[/h3]


We continue the challenging journey of bringing quests, battles, and cities life to life. The minimum program has already been fulfilled, and with Patch 1.5, we aim for something even more ambitious. Next-gen is just around the corner.



New animations:
  • Unique animations for the "Extinguished Star" quest
  • 7 new contextual death battle animations
  • 2 prayer animations in churches
  • 2 animations for drunks in towns
  • Tavern musicians no longer drown out the game’s music
  • Fishermen, blacksmiths, and musicians now work according to the time of day

[h3]New Hero[/h3]

Due to popular demand, Helen McArthur is now a fully-fledged character in Sandbox mode. She is compatible with the "Vile Little God" and "Black Mark" DLCs. She has unique dialogues in her hometown Blueweld, unique achievements, loot, and starts her pirate career on a war schooner.

For now, she doesn’t carry a musket or visible armor, and there may be some "gender errors" :rofl_pirate: in the dialogues. Her development will continue in Patch 1.5, along with other Sandbox characters.

[h3]Notification System[/h3]
Traditionally, games in this series have never been known for being player-friendly or transparent, often requiring guides. What happened to my character? Why did I fail a dialogue check? What reward did I just receive? Any game needs to communicate with the player—and now Caribbean Legend does. I consider this the key feature of Patch 1.3.

New notifications:
  • Over 100 new format notifications on sea, land, and in dialogues
  • Combat statuses—from poisonings to critical damage
  • Loot markers—so far, only for plants in the jungle, but this is just the start
  • Quest navigation—so far, only for the beginning of the game
  • More quest markers over characters and on the global map
  • New tutorial videos for core game mechanics

[h3]Interface[/h3]
Let’s be honest, we have the best interface. But somehow, the list of fixes for it has already stretched to three pages. :rofl_pirate: The first half of the first page finally made it into Patch 1.3.

UI update:
  • Unlimited key remapping—adjust the controls to your liking
  • Control hints in loot, trade, and exchange windows
  • Highlighting new entries in the ship’s log and documents
  • Highlighting available skill points for characters
  • Keeping the selected character when switching tabs between inventory and skills
  • Displaying character roles in officer assignment windows
  • Improved interaction with items in the inventory
  • Added a DLC button in the menu—if all are purchased, it will be inactive

[h3]Miscellaneous[/h3]
  • 13 achievements
  • New ward
  • New sword
  • Automatic crash reports sending - let's see how bad it really is out there
  • Longway can now carry muskets
  • New dialogue camera
  • Missing textures restored for some objects in the "Flying the Jolly Roger" quests
  • Claude Durand now reliably triggers his loyalty event after a set time
  • Obtaining a patent removes pirates from the crew
  • Reputation no longer drops if the player exits "Flying the Jolly Roger" questline before Cartagena
  • Fewer soldiers in towns, and they stop the player less often
  • Chance to deceive the guards can no longer exceed 90%
  • Governors no longer ask you to infiltrate friendly towns
  • Passengers no longer ask to be taken to hostile towns
  • "Iron Will" perk no longer allows intimidating officers
  • Missing item descriptions—skill bonuses, etc.—have been added
  • Additional optimization of the tutorial on Martinique
  • Spelling and grammar corrections - thanks to all reports you have been sharing on Discord
  • Numerous bug fixes
  • Improved overall game stability

[h2]1.5[/h2]
That’s all for now! Over the past six months, we’ve done an incredible amount of work together. We’ve done everything possible and even more. Except for the Story mode epilogue, of course.

We could have done it already, but it would have been too... simple? I want to create something special and worthy of Charles de Maure's story—call it a "director’s cut" of his storyline, if you will. Plus, the game has long needed list of truly new mechanics, fixes for old ones, a complete rebalance, a new loot category, and a proper uplift of Sandbox mode. Not to mention improved controls, gamepad support, Steam Deck experience.

Patch 1.5 will take at least six months, and it will definitely require starting the new game. So for now, we’ll take a short break, rest, and then get back to work.

Leave reviews ːsteamthumbsupː as blue as the Caribbean Sea, download the patch, buy the DLC—and if you’ve been putting off playing the game for any reason, now’s the perfect moment to start!

Coming soon...

:jollyr: