1.0 is here!
Thank you all for coming along for this Early Access journey with us! We really appreciate all of your feedback over the past year and a half, and we're thrilled to share this 1.0 build with you all!
[h3]FEATURES/CONTENT:[/h3]
[h3]CHANGES/IMPROVEMENTS:[/h3]
[h3]BUG FIXES:[/h3]
Please let us know what you think in the comments! We can't promise a particular cadence for updates at this point, but we'll be listening to feedback!
NEW
1.0.0
[h3]FEATURES/CONTENT:[/h3]
- Voiced character dialog!
- Lots of new story content.
- New endgame featuring a new level and boss fight.
- Added controller rumble support when you take damage.
[h3]CHANGES/IMPROVEMENTS:[/h3]
- Tight Boost Weapon Booster upgrades now increase damage amount with each level, instead of reducing required Tight Boosts.
- Mission finished dialogs have more variety.
- Defeating bosses triggers new dialogs for each character and boss type.
- Tight Boost Damage Charger is extended if an additional Tight Boost happens while it's active.
[h3]BUG FIXES:[/h3]
- Roll magnet works more reliably now, especially in Act 3.
- Charaters no longer react as if Swarm are hitting them when they collide with the environment.
- Fixed bug where characters would say dialog lines referring to cursed choices, even when they aren't active.
- Fixed weapon sounds playing forever if you were charging a weapon at the end of a level.
- Fixed critical hit chance on Tight Boost Damage Charger.
- Fixed some issues with character unlocking.
- Fixed some issues with steam deck audio and headphones.
- Fixed issue with roll magnet not working at times.
- Added tooltips for mod icons on game over screen.
- Fix for end game sequence not playing in some cases.
- Fix for post
- victory hangar dialogs not playing properly.
- Fix for ? node rewards not applying to some weapons and missile drones.
- Disable "reroll" button for a moment when upgrades screen pops up to make it harder to select accidentally.
- Fix for "boost" controller trigger image not showing properly in tutorial.
- Various UI fixes and improvements.
- Fixes for VO/text mismatches.
- Fix for lockup when pausing in the map screen.
- Fixed bug where boss music continued into map screen.
- Fix for endgame in final boss fight triggering improperly when one of the two bosses is destroyed.
Please let us know what you think in the comments! We can't promise a particular cadence for updates at this point, but we'll be listening to feedback!
