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  3. 0.67.1 (public beta) now available

0.67.1 (public beta) now available

Hey all, we just pushed a new beta build.
We're working on a big update to the "elite" enemies in the game and would really love your feedback!
We've also got some quality of life and bug fixes in here.

Full patch notes:

0.67.1 BETA 2:

[h2]NEW FEATURES/CONTENT:[/h2]
New Miniboss music tracks.
New Miniboss: Arachnidaddy.
A new Swarm character that will taunt the player through dialog in Miniboss encounters.

[h2]CHANGES/IMPROVEMENTS[/h2]
Enemies will shoot less projectiles simultaneously.
Improved readability of tutorial text.
Precision Rocket Launcher now only requires beating 4 Hard challenges instead of 5.
All enemies on screen will now die upon Miniboss death.
Minibosses now have cinematic intros and phase switches.
Miniboss attack patterns have been updated to be more readable/predictable.
Doubled Scrap, Missiles, and Health Pickups dropped for each Miniboss when defeated.
New Powerful Laserbeams have had their damage cut from 30 to 18.
HUD Messages have a new animation.
Scatter Queen phase one attack shoots less homing missiles.
New hit effects on Scatter Queen forcefield.
Regurgitators and Stinger Scarabs have been removed from Scatter Queens phase 2 enemy pool.
Decreased the amount of plasma balls shot in both phases of Sweeper Beetle.
Rush Or Die will now just force you to boost for its duration, rather than killing you if you stop.
Updated Peacekeeper achievement so it only requires getting through zone 4 without killing anything.
BUG FIXES
When a Miniboss is recycled the run no longer softlocks.
Old Sweeper Beetle Elite no longer appears in region 7.
TransLink Evacuation music stops when a region is cleared.
Sky Crawler Larva won't get sucked into black holes.
Minibosses will not be invisible when Ghost Gambit is active.
Fixed some typos and item descriptions

Previous beta patch notes:

0.67.0 BETA:

[h2]NEW FEATURES/CONTENT:[/h2]
Minibosses! This feature is in beta and we'd like your feedback. A random "elite" will appear in zone 5 in your run.
They are *tough*. Let us know what you think in the feedback form and Discord!
New secondary weapon: Precision Missile Launcher (work in progress). Beat all the Hard challenges to unlock.

[H2]CHANGES/IMPROVEMENTS[/H2]
made flash between regions a bit more subtle/easier on the eyes.
Loadout screen now shows what the various ship stats mean.
Rapid Fire and Fortify Hull items now show total firing rate and hull values after upgrading.
Redesigned button layout on Game Over screen to feel more natural with a mouse..
Changed several unlocks that were related to killing Elites, to match the new miniboss Elite system

[H2]BUG FIXES[/H2]
Fixed hit fx not playing for piercing bullets.
Fixed deflection logic for other shields.
Changed tight boost assassin to deal 50 damage to elites.
Changed black holes to deal 50 damage to elites.
Fixed some glitches with dialog system.
Fixed invalid sound playing when buying item on loadout screen.
Fixed bugs in options screen related to controller input and Twitch options.

[h2]JOIN THE BETA![/h2]
Want to see our next round of updates early? Join the "beta" branch on Steam, now available to the public. We publish betas at a more frequent pace, and we also have a very active Discord community where we monitor feedback. We'd love to have more players testing early features and helping us shape the game.

Join the Discord here and look at the "Roles and Channels" section for instructions to join the private Beta channel.