1. Whisker Squadron: Survivor
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  3. 0.68.7 Released.

0.68.7 Released.

Introducing Campaign Mode!


This major update brings a three act campaign that features new characters, deeper narrative about the world of Whisker Squadron, new enemies, and new and improved mechanics!

[previewyoutube][/previewyoutube]

Check out the full patch notes below!

[h2]NEW FEATURES/CONTENT: [/h2]
  • Campaign mode! We have redesigned the overall experience of the game to include a campaign that includes a map with a choice of paths. Rather than choosing your level at the start, a campaign has a map that includes a random selection of worlds along your journey.
    Every campaign will include a variety of environments, and increasingly difficult combat encounters culminating in a boss fight at the end of each of the 3 acts.
    This redesign includes major new features including:

    • 2 shops with new characters you can visit for upgrades.
    • The beginnings of a new and deeper narrative.
    • Three acts, with a miniboss fight at the end of each.
  • New enemies: Plasma Pursuer, Pulse Wave Caster, Missile Tank, Phaser, Bombardier, Gatling Defender, Laser Pinwheel, Dart, Disco Ball, Spikehead Stunner.
  • New "Wave based" spawning system for enemies. Makes speed runs possible and reduces "dead zones" in combat.
  • There is now a default "spin block" on the A/D (or shoulder buttons). This replaces the old tilt function.
  • Spinning while turning will give you a little boost in your turn direction. As a treat.
  • Added support for 3 save slots.
  • Ross and Max are now unlocked as part of the story.
  • There's now a countdown meter underneath the combo indicator.
  • Shortened intro animation for every Action Zone except the first in each act.
  • New intro cutscene.

[h2]CHANGES/IMPROVEMENTS: [/h2]
  • Gatling gun energy per shot reduced a bit.
  • Combos now unlock on run 3 with a standalone tutorial.
  • Redesigned UI for hangar.
  • Camera is a bit higher relative to ship so it's easier to see targets in front of ship.
  • Laser Cannon, Multi-Missile launcher, and Crater Bomb upgrades have increased damage.
  • Lots of enemy/combat tuning and improvements:

    • Enemies have new artwork and give more VP in later acts.
    • Enemy homing missiles now have a chance to drop a missile pickup when destroyed.
    • Improved enemy outlines and enhanced enemy visibility.
    • Enemies and enemy attacks are more visible and are a bit more difficult.
    • "Enhanced" enemies will appear with a special material, with more health.
  • Pierced Shot Healing will only appear if you have a weapon with piercing.
  • Combo Shooter now increases firing rate for 10 seconds at level 1 and activates at combo level 20.
  • Mods, Challenges, Perks, and Combos unlock after meeting certain conditions.
  • Removed Combo tutorial from first run.
  • Sky Crawler shoots homing missiles.
  • Increased turn rate on ship a bit.
  • Ross's trait is now "Scrap is worth 15% more".
  • A.R.E.S. Testing Facility (Formerly Neonfall) is wider/taller.
  • Larva Bombs will now stun the player when they explode.
  • Redesigned main menu.
  • Black holes, fog, and meteors are now environmental effects that appear on specific nodes on the map.
  • Redesigned some Cursed Choices.
  • Reduced Burst Blaster initial damage from 3 to 2 per pellet.
  • Adjusted achievements to be unlockable with new campaign mode.
  • Lasers and head on collisions cause more damage.
  • Game will warn you if you attempt to exit mid-run.
  • Swarm homing missiles are no longer considered enemies.


[h2]BUG FIXES: [/h2]
  • Fixed issues with music during boss fights.
  • Ghost Gambit now doesn't hide projectiles.
  • Volume sliders have more correct values now.
  • Tight Boost Energy now completely refills energy meter.

[h2]KNOWN ISSUES: [/h2]
  • Re-rolls are currently disabled. They'll come back in a future update!




[h3]SPECIAL THANKS[/h3]
Thank you to all of our wonderful playtesters and Beta testers on Discord! We'd like to give special acknowledgement to Javier, Isabelle, Russell, Logan, Kayla, Austin, and Kyle; Josh Simons, ERmilburn02 (Eliza M), and Zcienxe, Maple, Aurakid, NalathniDragon, Lone, Wolf Of OwO Street, Whitney, and Master of the Lagness; as well as John Tearpock, LmjFTW, pvbw, TesseractE, Meridius_IX/Lucas, stradius, Alex, SaltedHoney, Acey, Syncros, Teigue, Zcienxe, Andrea S., and Edda. We have a great community, and we thank you for providing valuable feedback and support during the development of this build!