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Whisker Squadron: Survivor News

0.70 Released.

Thank you for all of the feedback on campaign mode. We've been hard at work and are so excited for this update!

[h3]Nexus Station Updates[/h3]
Discover new destructible objects and pattern variety in Nexus Station, adding a fresh twist to your exploration. Get ready to experience the station like never before with these exciting new elements.



[h3]Balanced Battles[/h3]
We've reworked combat and enemies to make gameplay more fun and engaging. Lower enemy health in Acts 2 and 3 and more consistent Action Zones ensure fairer fights, and enemy spawning has been adjusted.

[h3]Gatling Gun and Burst Blaster Improvements[/h3]
Combat just got a major upgrade! Enjoy increased damage and damage upgrades for the Gatling Gun and Burst Blaster.

[h3]And more![/h3]
Plus, enjoy enhanced map music and sound effects for a richer experience. You can now pause the game on the map screen to tweak settings or exit back to the main menu. Jump back in and see what's new!

[h3]See full patch notes below:[/h3]

THANK YOU for your support! Here's what's new in this update:
0.70.2:
NEW FEATURES/CONTENT:
- Added some destructible objects to Nexus Station.
- Added more pattern variety to Nexus Station.

CHANGES/IMPROVEMENTS:

- Lowered health values of some enemies in Act 2 and Act 3.
- Made the duration of Action Zones more consistent.
- Limited the amount of Sniper Drones and Missile Tanks that are able to fire at the same time.
- Prevent too many of one enemy type from spawning at the same time.
- Tight Boosts now reset combo timer.
- Certain groups of enemies have varied spawn and wave amounts.
- General balance to enemies based on player feedback.
- Lowered music volume default.
- Lots of sound FX adjustments and improvements.
- Gatling gun does more damage by default and has bigger damage upgrades.
- Burst Blaster has larger damage upgrades.
- Challenge score thresholds have been revisited.
- Improved map music.
- Improved Tight Boost soundFX.
- You can now pause on the map screen and change settings or exit to the menu.

BUG FIXES:

- Fixed a bug where players could boost past an Elite Swarm.
- Fixed issue where screen fade would draw on top of level-up or pause screens.
- Fixed bug where laser beams would flash/disappear when enemies take damage.
- Fixed bug where Scatter Queen could take damage while her shield is active.

0.69.1 Released.


Hey all, we've been very busy since the Campaign Mode launch! We've been reading all of your feedback and thinking about next steps for the game. To get things started, here are some quality-of-life updates for you.

[h2]CHANGES/IMPROVEMENTS: [/h2]
Increased Multi Missile damage from 18 to 25 and increased damage per upgrade.
Increased Crater Missile damage from 10 to 20 and increased damage per upgrade.
Increased Precision Missile damage from 60 to 80.
Lowered missile drop rate on some enemies slightly.
Tight Boosts now have a bit of "auto aim" to make them a bit easier.
Laser turrets and other projectile enemies will no longer fire at you from extreme angles/offscreen.
Reduced number of enhanced enemies slightly.
Made some balancing changes within challenges regarding win conditions, time limits, and mods provided.
Drone Snipers now stop charging whenever they lose line of sight.
Added some "Tight Boost" areas to final boss fight.
Improved some character dialog.

[h2]BUG FIXES:[/h2]
Fixed some bugs where music would stop playing or repeat the incorrect tracks.
Fixed some rare lockup bugs and "soft locks" where levels didn't end
Fixed "soft lock" where text got stuck on the screen and other problems ensued.
Fixed issue where roll deflector would miss projectiles after a long chain of deflections.
Made Roll Deflector and Spin Block "extension time" more consistent.

[h2]ROADMAP[/h2]
Thanks for all of your amazing feedback since our Campaign Mode launch!
Our creative director Aaron wrote up a roadmap post on the forums detailing what's coming next for the game and sharing some thoughts on on the Campaign Mode update went. We'd love your feedback!

And as always, we'd love your feedback on the public beta branch if you'd like to get the earliest peek at what's in the pipeline for the next update.

Thanks!
-The Flippfly team.

Star Fox like shooter Whisker Squadron: Survivor just added a campaign mode to blast through

Taking Star Fox and putting the survivor-like spin on it with lots of upgrades and repeat runs, Whisker Squadron: Survivor has levelled up with a new campaign mode that's really worth a go.

Read the full article here: https://www.gamingonlinux.com/2024/06/star-fox-like-shooter-whisker-squadron-survivor-just-added-a-campaign-mode-to-blast-through

0.68.7 Released.

Introducing Campaign Mode!


This major update brings a three act campaign that features new characters, deeper narrative about the world of Whisker Squadron, new enemies, and new and improved mechanics!

[previewyoutube][/previewyoutube]

Check out the full patch notes below!

[h2]NEW FEATURES/CONTENT: [/h2]
  • Campaign mode! We have redesigned the overall experience of the game to include a campaign that includes a map with a choice of paths. Rather than choosing your level at the start, a campaign has a map that includes a random selection of worlds along your journey.
    Every campaign will include a variety of environments, and increasingly difficult combat encounters culminating in a boss fight at the end of each of the 3 acts.
    This redesign includes major new features including:

    • 2 shops with new characters you can visit for upgrades.
    • The beginnings of a new and deeper narrative.
    • Three acts, with a miniboss fight at the end of each.
  • New enemies: Plasma Pursuer, Pulse Wave Caster, Missile Tank, Phaser, Bombardier, Gatling Defender, Laser Pinwheel, Dart, Disco Ball, Spikehead Stunner.
  • New "Wave based" spawning system for enemies. Makes speed runs possible and reduces "dead zones" in combat.
  • There is now a default "spin block" on the A/D (or shoulder buttons). This replaces the old tilt function.
  • Spinning while turning will give you a little boost in your turn direction. As a treat.
  • Added support for 3 save slots.
  • Ross and Max are now unlocked as part of the story.
  • There's now a countdown meter underneath the combo indicator.
  • Shortened intro animation for every Action Zone except the first in each act.
  • New intro cutscene.

[h2]CHANGES/IMPROVEMENTS: [/h2]
  • Gatling gun energy per shot reduced a bit.
  • Combos now unlock on run 3 with a standalone tutorial.
  • Redesigned UI for hangar.
  • Camera is a bit higher relative to ship so it's easier to see targets in front of ship.
  • Laser Cannon, Multi-Missile launcher, and Crater Bomb upgrades have increased damage.
  • Lots of enemy/combat tuning and improvements:

    • Enemies have new artwork and give more VP in later acts.
    • Enemy homing missiles now have a chance to drop a missile pickup when destroyed.
    • Improved enemy outlines and enhanced enemy visibility.
    • Enemies and enemy attacks are more visible and are a bit more difficult.
    • "Enhanced" enemies will appear with a special material, with more health.
  • Pierced Shot Healing will only appear if you have a weapon with piercing.
  • Combo Shooter now increases firing rate for 10 seconds at level 1 and activates at combo level 20.
  • Mods, Challenges, Perks, and Combos unlock after meeting certain conditions.
  • Removed Combo tutorial from first run.
  • Sky Crawler shoots homing missiles.
  • Increased turn rate on ship a bit.
  • Ross's trait is now "Scrap is worth 15% more".
  • A.R.E.S. Testing Facility (Formerly Neonfall) is wider/taller.
  • Larva Bombs will now stun the player when they explode.
  • Redesigned main menu.
  • Black holes, fog, and meteors are now environmental effects that appear on specific nodes on the map.
  • Redesigned some Cursed Choices.
  • Reduced Burst Blaster initial damage from 3 to 2 per pellet.
  • Adjusted achievements to be unlockable with new campaign mode.
  • Lasers and head on collisions cause more damage.
  • Game will warn you if you attempt to exit mid-run.
  • Swarm homing missiles are no longer considered enemies.


[h2]BUG FIXES: [/h2]
  • Fixed issues with music during boss fights.
  • Ghost Gambit now doesn't hide projectiles.
  • Volume sliders have more correct values now.
  • Tight Boost Energy now completely refills energy meter.

[h2]KNOWN ISSUES: [/h2]
  • Re-rolls are currently disabled. They'll come back in a future update!




[h3]SPECIAL THANKS[/h3]
Thank you to all of our wonderful playtesters and Beta testers on Discord! We'd like to give special acknowledgement to Javier, Isabelle, Russell, Logan, Kayla, Austin, and Kyle; Josh Simons, ERmilburn02 (Eliza M), and Zcienxe, Maple, Aurakid, NalathniDragon, Lone, Wolf Of OwO Street, Whitney, and Master of the Lagness; as well as John Tearpock, LmjFTW, pvbw, TesseractE, Meridius_IX/Lucas, stradius, Alex, SaltedHoney, Acey, Syncros, Teigue, Zcienxe, Andrea S., and Edda. We have a great community, and we thank you for providing valuable feedback and support during the development of this build!

LIVE! Watch Streamers Play Whisker Squadron: Survivor's New Campaign Mode!



Check out the new release, and engage with streamers who will play the game all day! This new release features a three act campaign that follows Olivia, a woman whose house was destroyed by an AI-powered robot, and her quest for revenge.