Town of Salem 2: Backend Update Notice from Executive Producer
[p]Howdy Townies,
[/p][p]Wanted to give you all a quick update on our status as well as highlight some of the new things that you’ll start seeing.[/p][p][/p][p]The backend update itself was a bit rocky upon going live with server crashes & newly introduced issues/bugs, however we think we’ve got most of those issues sorted at this point with a few issues remaining (related to the Cauldron, cosmetics, F2P keys & a few others). The initial crashes were a combination of how the new backend was interacting with our servers + game code (some being unnecessary legacy code) as well as some oversights on our part. The good news moving forward is that we have enhanced logging & crash dump information for future issues which will help us analyze & resolve them in a more efficient way.[/p][p][/p][p]Over the past few weeks we’ve done a lot of backend optimizations as well as removed a bunch of legacy code that is no longer needed. Alongside those improvements, we’ve also increased our efficiency for calls back and forth between the game and our servers.[/p][p][/p][p]An important update is that with the new backend we have a much better system for data protection/security as well as reliability. Legally we have certain responsibilities with your information & data. However, we’re actually doing a lot more than the bare legal minimum in order to protect your data to the best of our ability.[/p][p][/p][p]We’re continuously working through support tickets via ModMail & the support email. If you have any issues please feel free to contact us so we can assist.[/p][p][/p][p]An exciting new feature we’re debuting soon is our new in-game news tab thanks to LootLocker. This allows us to host a news hub within the game home screen to alert players of news, updates, and more in a more integrated way, in addition to our current messaging going out via Discord, Steam News or Social Media.[/p][p][/p][p]Other new things are all mostly backend support and in-game efficiency that may not appear all that noticeable to players, but we're monitoring the data speeds related to the number of active players & seeing significant improvement which decreases strain on our servers going forward.[/p][p][/p][p]We're also hard at work on the next content update for the game! This brings multiple reworks and balance changes focused on the Coven roles, and the brand new "Flexible Factions" roledeck mechanic. Stay tuned for more information![/p][p][/p][p]Thank you greatly for your patience & understanding.[/p][p]
[/p][p]See you in Town,[/p][p]Lance, Executive Producer at Digital Bandidos[/p][p][/p][p]
[/p]
[/p][p]Wanted to give you all a quick update on our status as well as highlight some of the new things that you’ll start seeing.[/p][p][/p][p]The backend update itself was a bit rocky upon going live with server crashes & newly introduced issues/bugs, however we think we’ve got most of those issues sorted at this point with a few issues remaining (related to the Cauldron, cosmetics, F2P keys & a few others). The initial crashes were a combination of how the new backend was interacting with our servers + game code (some being unnecessary legacy code) as well as some oversights on our part. The good news moving forward is that we have enhanced logging & crash dump information for future issues which will help us analyze & resolve them in a more efficient way.[/p][p][/p][p]Over the past few weeks we’ve done a lot of backend optimizations as well as removed a bunch of legacy code that is no longer needed. Alongside those improvements, we’ve also increased our efficiency for calls back and forth between the game and our servers.[/p][p][/p][p]An important update is that with the new backend we have a much better system for data protection/security as well as reliability. Legally we have certain responsibilities with your information & data. However, we’re actually doing a lot more than the bare legal minimum in order to protect your data to the best of our ability.[/p][p][/p][p]We’re continuously working through support tickets via ModMail & the support email. If you have any issues please feel free to contact us so we can assist.[/p][p][/p][p]An exciting new feature we’re debuting soon is our new in-game news tab thanks to LootLocker. This allows us to host a news hub within the game home screen to alert players of news, updates, and more in a more integrated way, in addition to our current messaging going out via Discord, Steam News or Social Media.[/p][p][/p][p]Other new things are all mostly backend support and in-game efficiency that may not appear all that noticeable to players, but we're monitoring the data speeds related to the number of active players & seeing significant improvement which decreases strain on our servers going forward.[/p][p][/p][p]We're also hard at work on the next content update for the game! This brings multiple reworks and balance changes focused on the Coven roles, and the brand new "Flexible Factions" roledeck mechanic. Stay tuned for more information![/p][p][/p][p]Thank you greatly for your patience & understanding.[/p][p]
[/p][p]See you in Town,[/p][p]Lance, Executive Producer at Digital Bandidos[/p][p][/p][p]