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Looper Tactics News

Exciting Updates in the 1.2.5 Version of Looper Tactics

Hello everyone!

Thank you for your support and appreciation. Today we are excited to introduce the latest update for Looper Tactics. We added some function to make your gameplay easier but also fixed some bugs.

Here is the content in this update:


[h2]New Content[/h2]
1. Hero and Hero have official standing pictures. And also added a function of switching hero skin, which player can switch to the new skin or the original one according to their preference.
2. Hero added an alternate male demon skin, which can also be switched.

[h2]Optimization of Function[/h2]
1. Added “Double Speed” function in combat. Player can speed up their fight during combat.
2. Added a “Multiple selection” option in the Fire Fairy event, where multiple cards can be selected and sell after check the option.
3. If minions who will trigger skill after dealing damage will die after clashed with enemy minions, the skill will be triggered first and then die, for example LifeSteal.
4. Now every time player sells a card, player will continue stay in the card selection menu instead of returning to the previous menu.
5. The unlock guide of the selected card will pop up after click to the card in the gallery.
6. The number of unlocked cards in the first form and second form will be statistically displayed separately in the gallery-card menu.
7. After receiving hero skill, it will equip to the unlocked hero slot automatically.

[h2]Optimization of Stage[/h2]
1. Improved the visibility of hidden path in the Forest of Decay of S stage.
2. Enhance the visibility of reminder for Memory Fragment in the SS Archive.

[h2]Bug Fixed[/h2]
1. Fixed an issue where curse treasure may be superimposed by constantly switching difficulty in the World in a Box.
2. Fixed an issue where ranged minions may attack twice.
3. Fixed an issue where there was a chance that the transformed minions would overlap when triggering illusion.
4. Fixed an issue where 0 damage Stone will attack hero in specific situation.
5. Fixed an issue where there is abnormal movement during the skill collaboration of Bloodlust minions, Great Dragon and *Dragon's Might III.
6. Fixed an issue where an abnormality would occur after upgrading to Level 5 card shop and entering the Card Home.
7. Fixed an issue where Flaming Bird’s model will overlap in place because of multiple revive by spiritual eye.
8. Fixed an issue where specific effects may remain when switching card backpacks when enhancing cards.
9. Improved the translation of texts.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter.

Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.

Patch Notes 1.2.2.01 Issue Resolution and Optimization

Here is the content of this update:

  1. Fixed an issue where ranged minions may attack twice.
  2. Fixed an issue where battle freeze in specific situation when restore or cost AP.
  3. Fixed an abnormal display issue of minion’s stats when treasure and hero skill grant aura to minions.
  4. Fixed an issue when under specific situation, the 3-in-1 advance card effect will be seen in the display interface for unlocking new cards.
  5. Fixed the description error of Giant Vine skill buff.
  6. Fixed the issue where
  7. Great Dragon’s skills not working properly.
  8. Fixed an abnormal display issue during battle where “*Strong Dragon” switching form.
  9. Fixed the description error of
  10. Dream Flower derivate cards.
  11. Fixed an issue where sometimes the game freeze when “Bone Face-True” interact with Guardian.
  12. Fixed an issue where Flaming Bird’s model will overlap in place because of multiple revive by spiritual eye.
  13. Fixed an issue where specific effects may remain when switching card backpacks when enhancing cards.
  14. Fixed an abnormal issue when ranged minions interact with Goo Dragon.
  15. Fixed an issue where ranged minions had no counterattack when moving after having Guard.
  16. If minions who will trigger skill after dealing damage will die after clashed with enemy minions, the skill will be triggered first and then die, for example LifeSteal.
  17. Improved the visibility of hidden path in the Forest of Decay of SS stage.
  18. Enhance the digest feedback of Memory Fragment in the SS Archive.
  19. Optimize the decks of some monster, and slightly reduced the appearance probability of Flying Turret.
  20. Optimize the field of level 9 normal monster, game will no longer freeze when entering the field at the beginning.
  21. Now during the skill linkage process, if boss has lost HP, in addition to prohibiting the handing of cards, hero skill and operations of entering combat turn are also prohibited.
  22. Now Female Dragon Spirit have higher intensity in challenge stage.
  23. Dragon Whisper’s deck will no longer have Air Wizard III in challenge stage.
  24. Cards can’t be upgraded in 3-in-1 advance will no longer have specific effect in card shop.
  25. Adjust Energy Pool – True from “Triggers the skills of a friendly minions and an enemy minions” to “Triggers the skills of a friendly minions and an enemy minions with base AP cost ≤3.”
  26. Improved the translation of texts.

Looper Tactics now is collaborating with Time Walker: Dark World!

Hello everyone!

Today, we have some exciting news to share with everyone. Looper Tactics is now officially collaborating with Time Walker: Dark World. Time Walkers from the Dark World will transform into formidable Boss waiting for everyone to challenge him and add him to your deck. Additionally, two powerful treasures from Time Walker are also waiting for you to claim and add to your inventory.

Here is the content of collaboration:
1. Added a new BOSS——Time Walker, will be added to random pool of the World in a box I and World in a box II.
New BOSS: Time Walker
Skill 1: Dark World, every time you use the next life, eliminate all the minions on the battlefield.
Skill 2: Holy Light, Fast Casting: restore 10 HP to all and put a Secondary Holy Light card in both players' hand. (Secondary Holy Light: restore 10 HP to all)
Skill 3: Combo Claw – True, whenever 3 cards are drawn, deal 2 damage to 2 random enemy minions and gain +1 Skill Damage.



2. “Time Walker” card will be added to random pool after clear Ending 4 of Level-SSS stage.
New Card: Time Walker
Form 1: Cost 3 of Elemental, Deployed: give you and a friendly minion permanently [15] +2/+2, and deal damage to all enemies equal to its ATK (benefit from its skill damage bonuses), then destroy it.
Form 2: Cost 4 of Elemental, whenever you use a Healing spell card, give all minions permanently [20] +2/+2. Whenever you use a Damage spell card, restore 5 HP to all.



3. Added two treasures from the Dark World, which will be also added to random pool after clear Ending 4 of Level-SSS stage.
New Treasure: Assassin’s Heart
Treasure Effect: Whenever a minion dodges, put a Smoke Dagger in your hand. Triggers once per turn. (Smoke Dagger: Fast Casting: deal ranged damage that is equal to your damage to one enemy, and give two random friendly minions with the Dodge skill permanently [10] +1/+1.)



New Treasure: Mage’s Heart
Treasure Effect: Whenever a minion triggers Aggravation, put a Magic Missiles in your hand. Triggers once per turn. (Magic Missiles: Delayed Casting: deal 3 ranged damage to 3 random enemies. Repeat once for each minion with Aggravation you have.)



We are very grateful to Time Walker: Dark world for bringing a new power of time and space to the fantastical world, and we also welcome everyone get in the dark world and join the faction of time walker. If you are interested in Roguelike combat, you should not miss Time Walker: Dark World, because you will find the unique element from the fantastical world in the dark world.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter. Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.

Exciting Updates in the 1.2.0 Version of Looper Tactics

Hello everyone!

Today, we are excited to bring you the 1.2.0 Version update for Looper Tactics. We added multiple functions system and a brand-new stage, and a series of functional optimizations. We really appreciate all feedbacks and suggestions from players to help us better optimize gameplay experience.

Here is the content in this update:


[h2]New Gameplay Content[/h2]
I.New System-Build Score, where player’s build score will be counted after clear the challenge stage.
II.New Event-Material Conversion, where players can convert excess materials to mindfire outside the World in a box.
III.New Event-Switch Card Form, where players can switch card form in the challenge stage.
IV.New Stage-World in a box II
1. In world in a box II, added 18 event cards.
2. Outside world in a box II, added unlock event for dragon hero. (This event will be unlocked in DLC version)

[h2]Optimization of Gameplay Content[/h2]
I.Basic Function Enhancements
1. Rebuilt the underlying logic of Battle to give a better performance to the battle graphics.
2. Now the player will no longer be able to act if the enemy dies after the skill linkage ends.
3. Now enemy can end his turn faster.
4. Optimized skill target selection now you can more accurately distinguish between “it’s XX race” or “it is not XX race“.

[h2]II.Optimization of Stage[/h2]
1. After unlock the level 4 card shop, the number of cards in shop will be increased 4 from 5.
2. In some events of, directly leave can gain coins right now.
3. There will be no longer “World seal-Bountiful“ in the Challenge stage.
4. Slightly reduced the strength of early-stage monster of the Challenge stage of difficulty X.
5. Added a main quest after finishing Level-SS stage.
6. Changed to a different color for a main NPC tile in the Level-SS stage.
7. Added a normal monster in the Level-SS stage.
8. Changed to a different color for the sign of ending 4 of the Level-SS stage.
9. Changed the “Core of Divinity” text to “Level-SSS stage“ in achievement.
10. Changed the text of “Random stage” to “Challenge stage” in the game.

[h2]III.Card Enhancement[/h2]
1. “Reckless Soldier” upgrade effect changed from +1/+1 to +3/+3.
2. “Megademon” changed the effect that increased +1 attack for you to +1/+1 for all teammate.
3. “Dendroid Monster of Wisdom” upgrade effect changed to adding a resonance skill which +1 skill damage in this turn.
4. “Recycler” redesigned: when friendly mech died, all friendly minions +2/+2, and player get a 0 cost spell card randomly.
5. “Burst Elemental” redesigned: Resonance: +1/+1, cost damage randomly to 3 enemy, and gain resonance temporally to an element which don’t have this skill.
6. “*Burst Elemental” redesigned: Aggravation: +1/+1, randomly trigger aggravation skill of 2 minions when player use hero skill.
7. “*Raging Dragon” changed the sacrifice skill to Enrage: +3/+3.
8. “Powerful Great Dragon” changed from +1/+1 to +1/+2.
9. “*Black dragon lord” changed from +1/+1 to +2/+3.
10. “Megalithic Idol” redesigned: player can get a idol skill card randomly when friendly minions shield broken.

[h2]IV.Other Functions Optimization [/h2]
1. In each turn, hero skill will turn gray when run out of times.
2. Now medium doll have an independent mark effect.
3. Now shrink command will prioritized select cost > 0 card.
4. Now monster will no longer use summon spell when player’s field is full.
5. Optimized monster deck, and repair puppets and flying turret will no longer show up at the same time.
6. Optimized the issue of the buff column of cards on the battlefield boundary going out of bounds.

[h2]Bug Fixed[/h2]
1. Fixed an issue when minions
2. Fixed an issue when monster plays a card, the player’s treasure and card would be triggered.
3. Fixed an issue when the card inside the range of Aura can still obtain the effect of Aura after moving away from the range.
4. Fixed an issue where the card health turns to red and then green when using “Forest Grace” to card.
5. Fixed an issue where the targets of multiple skills of card are inconsistent when monster use the targeting card.
6. Fixed an issue where effect may lose sometimes when triggering skills in quick succession.
7. Fixed an issue where “Giant Piencer” will be triggered multiple times after triggering deployed skills consecutively and then play deployed cards.
8. Fixed an issue where Coffin of the dead don’t provide vine of tree.
9. Fixed an issue where bone face skills don’t display the text of skills bonus.
10. Fixed an issue where hero skill card-Eco of life is not fully effective.
11. Fixed an issue where the color of effect icon will be changed at the beginning of skill corporation when using the card have trigger restrictions.
12. Fixed an issue where trigger effect didn’t play when some hero trigger skills.
13. Fixed an issue where buff icons added to heroes by some skills were display abnormally.
14. Fixed an issue where the guardian skills didn’t trigger the monitoring of certain skills when some skills apply temporary guardian skills to cards.
15. Fixed an issue where some red dot numbers in interface were display abnormally.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter.
Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.

Exciting Updates in the 1.1.0 Version of Looper Tactics

Hello everyone!
Thank you for your support and appreciation. Today, we are excited to introduce the latest update for Looper Tactics. We have made comprehensive improvements to various aspects of the game, including its features and cards, and have also introduced some exciting new mechanics to enhance your gaming experience.

Here is the content in this update:

[h2]I. Basic Function Enhancements[/h2]
1. The card catalog now includes a filtering function that allows you to filter by the first and second forms of cards.
2. When completing a challenge level with a score, the completion screen will display the total challenge score.
3. The item backpack now displays the hero's attack, health, skill damage, and challenge score.
4. Added animated indicators to the red dots when cards meet evolution conditions.
5. Adjusted the position of certain main storyline event tiles to make them more noticeable.
6. Optimized the sound that plays with text, making it less jarring.
7. Enhanced the clarity of certain interface texts.
8. Improved the translation of texts.

[h2]II. New Game Mechanics[/h2]
1. Hero Cards: These cards restore health, change your avatar, and grant a hero skill card each turn.
2. Hero Skill Cards: Various hero skills can now be used in card form.

[h2]III. Optimization of E-level Dungeons and World in a Box.[/h2]
1. Adjusted the difficulty levels of various dungeons.
2. Added a new event - "World Rules," which randomly appears at the start of a dungeon and offers the various choices.
3. Added bosses: "Soul Dragon - Red/Purple/Green." They appear after defeating the second boss if you reach a certain challenge score.
4. Added a strengthening option in the timed events on the second day, allowing you to restore 20 health when on the brink of death. All timed events now provide +8 health instead of +5.
5. Added an option in the timed events on days 3/4/5, granting +10% monster attributes and +2 challenge score.
6. Reduced the cost of upgrading the Level 4 card pool from 500 gold to 400 gold.
7. Added a return path on the third layer of the World in a Box.
8. Adjusted the quantity and content of events on the map.
9. Removed redundant text from the scoring rules description outside of the E-level dungeons.
10. Added "Cannot Save" text to the descriptions of E-level dungeons and the World in a Box.

[h2]IV. Bug Fixed[/h2]
1. Fixed an issue where triggering a discover effect when defeating a boss with multiple lives could lead to a game freeze.
2. Fixed an issue where sound effect resources could become abnormal, causing battles to freeze under certain conditions.
3. Fixed an issue where effects lasting for the current turn were not immediately cleared when a monster entered a new life.
4. Fixed interface abnormalities when selecting the "Easy Mode" at the Altar.
5. Fixed an issue where the exploration progress of the World in a Box remained at 0%.
6. Fixed the issue where "Battle Banner of Purity" and "Shadow Mask" treasures were not dropping.
7. Fixed an issue in E-level dungeons and the World in a Box where some welfare monsters did not award challenge scores.
8. Standardized the card catalog upgrade attributes, resolving discrepancies in certain card attributes.
9. Fixed the issue where repeatedly opening and closing the card backpack at the World Seal could result in stacking buffs.
10. Fixed the incorrect pattern of the event level for recruiting the Strong Dragon.
11. Fixed an issue where the "Corpse Transformation" skill only targeted demons.
12. Fixed an issue where the Vice Demon Captain triggered its summoning effect twice when deployed (e.g., with the Battle Spirit Stone).
13. Fixed an issue where using the "Roar" hero skill caused the boss to trigger it each turn.
14. Fixed an issue where the "Coffin of the Dead" did not grant the "Unstable Bomb" card.
15. Fixed attribute anomalies when upgrading the "Armored Guard."
16. Updated the skill criteria for "Specter" to include "All."
17. Fixed an issue where the epic skill "Invigoration" did not apply to heroes.
18. Fixed an issue where the epic skill "Illusion" spawned a 2-cost "Flying eye" card.
19. Corrected the frame colors of some buffs.
20. Adjusted the size of some buff icons.

[h2]V. Battle Mechanic Enhancements[/h2]
1. Temporary skill effects now cause the target to play a size-changing animation and sound effect as a visual cue.
2. "Sacrifice" now targets two random entities instead of one.
3. "Perfect Sacrifice" now affects all allies.
4. "Illusion" and "Destruction" now only affect minions with action power ≤ 4.
5. Added descriptions like "Fast Casting" to training cards for clarity.
6. Added color distinctions to the revived card faces of the "Flaming Bird."
7. Provided color distinctions for several blessing spells to make them easier to differentiate.
8. The "Megalithic Idol" boss skill now triggers only three times per combat phase.

[h2]VI. Skill Enhancements (Skills with names containing '*' refer to the second form of the card)[/h2]
Demon Cards:
1. "Demon Guard" now also grants a hero skill card with action power 1.
2. "*Megademon" changed from +1/+1 to +2/+2.
3. "Vampire" changed from +1/+1 to +2/+2.
4. "*Vampire" now grants permanent lifesteal to all friendly minions after attacking, and ranged minions gain an additional permanent +4/+4.
5. "*Armored Demon" now also grants this skill to a friendly demon.
6. "*Giant Demon" redesigned: when destroy a minion, +3/+3 and draw a minion, and deal 50 ranged damage to friendly minions whenever a friendly minion is summoned.

Elf Cards:
1. "Blessing of Toughness" now affects all allies.
2. "Blessing of Nature" now adds +1 attack.
3. "Parasitic Rout" now inherits 40% of the attributes of the summoner.
4. "Guardian Idol" with no limit on turn triggers.
5. "Megalithic Idol" redesigned: Guard, Shield, Death: Summon a stationary stone with Guard and Shield, inheriting 50% of the attributes.

Mech Cards:
1. "*Light Doll" changed from +1 attack to +1/+1.
2. "*Repair Doll" changed from +1/+1 to +2/+2.
3. "*Kinetic Device" now triggers its activation effect.
4. "Support Mecha" now grants a permanent buff when a minion is summoned, providing a uniform +1/+1 bonus.
5. "*Support Mecha" reduced its cost from 2 to 1.
6. "Recycler" changed from +1/+1 to +2/+2 and now restores 3 health when triggered.
7. "Mothership" now aligns the class of the bombs it summons with its own class.
8. "*Mothership" redesigned: Ranged, whenever a friendly ranged minion attacks, it gains +2/+2 and +2 skill damage, and whenever an enemy minion dodges, it deals 5 damage to all enemies.

Elemental Cards:
1. "*Energy Essence" reduced its cost from 2 to 1.
2. "Sealed Amber" now also grants a permanent +1/+1.
3. "*Sealed Amber" now also draws a spell card.
4. "Elemental Power" now grants +1/+1 to both itself and the rightmost minion when activated.

Dragon Cards:
1. "Drake" changed from triggering upon minion destruction to triggering upon attack.
2. "*Drake" changed from +1 attack to +1/+1.
3. "Great Dragon" changed from triggering upon minion destruction to triggering upon minion destruction and attack.
4. "*Great Dragon" redesigned: When deployed, it grants +1/+1 to itself and discovers a hero skill card.
5. "Raging Dragon" now activates after using a hero skill once, rather than twice.
6. "Strong Dragon" changed to grant +1/+1 after each attack and move to the right each time.
7. "Lair Guardian" changed from +1/+1 to +2/+2, Enrage trigger altered to activate after taking damage, and when triggered, randomly grants a minion card in your hand +2/+2.
8. "*Lair Guardian" changed from +1/+1 to +3/+3 and now restores 50% health to friendly guarding minions when triggered.
9. "*Dragon Mother" redesigned: When deployed, it grants +2/+2 to all friendly dragons and activates their skills.

Neutral Cards:
1. "*Soul Watcher" redesigned: Guard, All, after moving, randomly grants a friendly minion +1/+1, draws a spell card, and draws a minion card.
2. "*Type-1" changed from +1/+1 to +3/+3.

Treasures:
1. "Helm of Summoning" redesigned: Now, it grants a random hero skill card each turn.
2. "Hero's Golden Ring" changed to provide +10 gold coins after taking damage.
3. "Sun of Chaos" and "Moon of Chaos" changed from +1/+1 to +2/+2.

We are continuing to develop more content, and if you encounter any issues during gameplay or have any suggestions or feedback, please don't hesitate to leave a message for us. We will promptly address any problems you encounter.
Once again, thank you for your support and appreciation. We will continue to work hard to meet your expectations and deliver an even better gaming experience.