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Early Access 2024 Recap

Survivors!

We hope you’ve been enjoying some relaxing holidays so far! It’s been an overwhelming Early Access journey, and as we approach the turn of the year, we’d like to reflect on everything that’s happened since Endzone 2 entered Early Access in August.

Before diving into the update recap, we want to extend a heartfelt thank you to you—our community and players. We wouldn’t be here without your incredible support and passion for the game. Your love and dedication are truly invaluable.

From all of us at Gentlymad Studios and Assemble Entertainment, thank you so much. Here’s to an amazing Early Access journey in 2025!




[h3]Let's start with the Regular and Major Updates that happened this year:[/h3]



The first Regular Update in September brought you an extensive update to the ingame statistic data. Also this was the first version of the statistics window which will be further improved in future updates.

Additionally, you got the option to rename settlers and vehicles for a more immersive gameplay experience. Besides these, new expededitions, bug fixes and several gameplay improvements were part of this update.









This transformative update introduced powerful new technologies to your settlements. Harness the energy of the elements with Wind Turbines, Solar Power Systems, and more as you connect buildings using Power Poles and Relay Stations, igniting a new era of resource management and community growth.

On top, the update also introduced the upcycling mechanic that lets you make use of valuable ruins, including coal and copper mines, reclaiming essential resources for your survival and jump start your efforts to restore human civilization.

[previewyoutube][/previewyoutube]




November's Regular Update included Quality of Life features, bug fixes, and plenty of gameplay improvements—not to mention additional content, such as new expeditions.

In a nutshell, this update's focus was on providing you with a better and more immersive game start, several new and complex expeditions, as well as a revamped radiation system, making it easier to understand and less unforgiving.





This update brought you exciting new additions and improvements to enhance your journey!

Traders now populate the world, offering unique loot, reputation missions, and an engaging bargaining system. The intermediate area connects zones with electricity using new power poles, a construction vehicle, and a detailed electricity overview.

We also added animals to zones as well as the Hunting Lodge as a new building, which allows your settlers to actively hunt animals in their territory. Also, settlers now spend additional time in buildings and moving directly to construction sites, enhancing productivity and the beloved “Wuselfaktor”.

[previewyoutube][/previewyoutube]


We hope you’re enjoying the current version of the game as much as we do! While a lot has already been added since Endzone 2 launched in Early Access this summer, there’s still a long road ahead—and so much more to add and improve based on both your feedback and (y)our vision for the game.

Stay tuned for exciting updates in 2025 as we continue to shape Endzone 2 together!

See you in 2025—Happy New Year, Survivors!

Hotfix | V 0.8.9119.21799 #909deacbb

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Electricity: Getting rid of more potential errors in the energy grid logic between settlements.
  • UI Highlighting: Fixed ui highlighting not being disabled correctly and continuing flashing during tutorial.
  • UI: Fixed an error that occurred when drag & dropping resources
  • Goals: Fixed some goals not displaying correct state in the ui overview when completed.
  • Tutorial: Pings on the minimap that point to a specific zone during tutorial now try to ping closer to the ascents of a zone instead of the zone's center to avoid confusion for new players.
  • Research: Fixed some potential errors in research view.
  • Town Center: Town centers no longer increase storage space for items twice.
  • Expeditions: Fixed an error that occurred when interacting with the safe in the church expedition in savegames from older versions.
Your Teams from Gentlymad & Assemble | 0.8.9119.21799 #909deacbb

Hotfix | V 0.8.9116.25834 #e04a6d58c

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • Savegames: Fixed error when loading savegames from previous versions that get upgraded with traders.
  • UI: Added stability fix for clicking on notifications.
  • Traders: Fixed error when asking traders to change their offers and trying to buy resources that were not offered before.
  • Vehicles: Fixed vehicles being stuck in production queue at vehicle factory.
  • Electricity: Different fixes for removing buildings in the energy grid.
  • Electricity: Fixed different errors in energy grid logic
  • Electricity: Map in Electricity window now correctly displays directly connected settlements.
  • Electricity: Destructing a connector will now correctly update the electricity network.
  • Terrain: Fix for recovering terrain details when dismantling buildings.
  • Expeditions: Fixed error when entering a code for number riddles.
Your Teams from Gentlymad & Assemble | 0.8.9116.25834 #e04a6d58c

#4 | Major Update | Traders & Hunting 💸🏹 NOW LIVE

Survivors,

This update brings exciting new additions and improvements to enhance your journey! Traders now populate the world, offering unique loot, reputation missions, and an engaging bargaining system. The intermediate area connects zones with electricity using new power poles, a construction vehicle, and a detailed electricity overview. We also added animals to zones and you can now research the Hunting Lodge, where settlers actively hunt animals in their territory. Settlers now spend additional time in buildings and moving directly to construction sites, enhancing productivity and the “Wuselfaktor”.

As we wrap up the year, we'd like to thank you for your incredible supportWonderful Holidays, Merry Christmas and a Happy New Year! Here’s to an even brighter 2025, Survivors! 🎄✨



Before going straight to the changelog, we'd like to share the official release trailer for the Traders & Hunting update—accompanied by a brand-new Endzone 2 track with vocals by Ella Sawchyn's German voice actress and singer Samina König. Check it out here:

[previewyoutube][/previewyoutube]

    Please note: Some parts of the game localization are currently auto translated and several new voice overs are missing. We'll update both as soon as possible in upcoming hotfixes.

    Also, don't forget to opt-out of the PREVIEW build and change it back to the PUBLIC build.
  • Achievements: Added 2 new achievements.
  • Buildings: Added the Hunting Lodge. Hunters will hunt wild animals inside the field of influence.




  • Buildings: Added the Sandmine building, so sand can be produced directly on a zone.
  • Electricity: Added the ability to create and build power poles in the intermediate area to connect multiple zones with electricity.




  • Electricity: Added an electricity overview.
  • Electricity: Displaying energy network on the minimap.
  • Research: You can now use resources for research from all zones combined.
  • Settlers: Added animation sounds to settlers when working.
  • Soundtrack: Added 5 new tracks to the official Endzone 2: Soundtrack on Steam
  • Traders: Added 3 traders that spawn in specific locations in every sector of the map. Traders will also spawn in existing savegames!
  • Traders: Added bargaining mechanic and special trader reputation missions.
  • Traders: Added trading feature. Every trader has their own merchandise and special loot that you can buy in exchange for resources.
  • Traders: Traders will appear on the minimap once discovered.
  • Vehicles: Added a new vehicle designed to build power poles in the intermediate area.
  • Zones: Animals now spawn on zones in forest regions.


  • Audio: Fixed badlands music playing on a zone.
  • Audio: Fixed main menu music abruptly ending instead of fading out.
  • Audio: Fixed overlapping music tracks when starting a new game session while one is already running.
  • Buildings: Fixed error when canceling the deconstruction of a building.
  • Expeditions: Expedition overview no longer shows outdated information (e.g., requirements).
  • Expeditions: Fixed escape button behavior while a code riddle is open.
  • Expeditions: Fixed error with the military base that caused the UI to disappear.
  • Expeditions: Fixed labels not updating when spacebar was consistently pressed.
  • Expeditions: Fixed roof wrongfully disappearing in the library expedition.
  • Expeditions: Fixed several issues with the brewery expedition.
  • Expeditions: Fixed several issues with the endzone expedition.
  • Expeditions: Fixed several visual glitches in ruins and expeditions.
  • Expeditions: Fixed spoilers for several seeds in greenhouse expeditions.
  • Expeditions: Fixed trigger areas, several labels, and collision issues in the military base expedition.
  • Expeditions: Fixed wrong progress meter for several expeditions.
  • Localization: Several localization fixes.
  • Map: Fixed trees appearing on roads.
  • Maps: Fixed wrong bridges spawning.
  • Missions: Fixed an issue with mission storages.
  • Missions: Fixed potential error with unavailable data for missions.
  • Missions: Voice-over is no longer skipped when restoring the last selection.
  • Savegames: Several savegame fixes to prevent loading errors.
  • UI: Fixed wrong selection history for last selected vehicles.
  • Vehicles: Fixed several issues with wheels.
  • Vehicles: Fixed auto-transfer of resources.
  • Zones: Fixed ruin glitching over the zone border.


  • Audio: Tweaked several SFX volumes.
  • Expeditions: Added lockpicks back to several expeditions.
  • Expeditions: Added more loot to the military base expedition.
  • Expeditions: Added several crates that require lockpicks to open.
  • Expeditions: Changed dialog for code riddles to inform the player that they need to search for codes.
  • Expeditions: Ensured better clickability of interactables inside greenhouses.
  • Expeditions: The church expedition now has a unique safe code.
  • Expeditions: Tweaked location of several safe codes.
  • Expeditions: Tweaked several trigger areas.
  • Minimap: Increased minimap size.
  • Settlers: Builders now use more direct paths to construction sites for faster construction.
  • Settlers: Tweaked settler textures to appear brighter.
  • Settlers: Tweaked the work behavior of settlers, encouraging them to spend more time working in buildings, enhancing the "Wuselfaktor."
  • Vehicles: Trade route vehicles now stop smoothly when paused on their trade route.


Your Teams from Gentlymad & Assemble | 0.8.9113.30445 #813b9c2d3



[h3]We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.

Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊[/h3]





https://store.steampowered.com/app/2144640/Endzone_2/

[Players Beta Test] Major Update December

Survivors!

As mentioned in our Sneak Peek news, we aim to involve you more closely in our development process. Today, you have the opportunity to preview the upcoming Major Update called Traders & Hunting ahead of its official release on December 13th.

We would greatly appreciate it if you took the time to test it, helping us identify any potential bugs and providing first-hand gameplay feedback on the newly added features. Any feedback, big or small, is highly valued and greatly appreciated.



It's never been easier to activate Beta Branches on Steam. Check out this screenshot for an easy opt-in into the Players Beta Test for the upcoming update.


[h3]While in the game's main menu, just click the dropdown menu in the top righthand corner and choose PREVIEW. You're then being asked to quit the game in order to perform the necessary update. Then simply restart the game.[/h3]

[h3]If you no longer want to play the update preview, click the dropdown menu and choose PUBLIC.[/h3]



Happy beta testing! As for the update, we’d love to hear your thoughts and feedback—it helps us immensely. Thank you for your unwavering support!

Your Teams from Gentlymad & Assemble



[h3]We’d be happy to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team.

Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊[/h3]