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Endzone 2 News

Hotfix | V 0.8.9100.25534 #cc142476b

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

  • UI: Hotfix for settler inspector being updated when it was already closed which led to an error.
  • Selection: Hotfix for an error that occurred when restoring the last selection after leaving the hub view (research, expedition overview etc.).
  • Voice Over: Voice over of reselected entity is no longer skipped after some miliseconds when selection is restored after leaving the hub view.
Your Teams from Gentlymad & Assemble | 0.8.9100.25534 #cc142476b

#3 Regular Update | Improvements, Bugfixes & More

Survivors!

It's time for our bi-monthly Regular Update! Today's update includes Quality of Life features, bug fixes, and plenty of gameplay improvements—not to mention additional content, such as new expeditions.

In a nutshell, we focused on providing you with a better and more immersive game start, several new and complex expeditions, as well as a revamped radiation system, making it easier to understand and less unforgiving.

Before we get to the detailed changelog, here's an important note:
  • Some voice overs are currently missing from the game as they are still pending re-recording.
  • Lock picks will not have a usecase anymore in this version. This will potentially be addressed with the next update.
  • Missions: The start of the game now features a (skippable) cutscene that introduces the world and basic objectives in a more immersive way.

  • Missions: The game now starts next to an Endzone.
  • Expeditions: Added new Endzone expedition.
  • Expeditions: Added Military Base expedition with new riddle type.
  • UI: UI now tries to restore selections after another UI was displayed.
  • Menu: Added Endzone ruin set to the main menu.


  • Buildings: Adjusted the layout of production progress to fit larger numbers.
  • Buildings: Fixed flickering upcycling ruins icons.
  • Buildings: Fixed field of influence resetting its center when the respective building is upgraded.
  • Buildings: Fixed label for paused construction site info.
  • Buildings: Fixed pharmacy not displaying buffs in the buff analytics view.
  • Buildings: Fixed the wrong UI being displayed for certain buildings.
  • Buildings: Paused construction sites no longer show missing builders notifications.
  • Buildings: World tasks can no longer be placed as blueprints since they don't have construction costs.
  • Camera: Fixed a bug related to animated cameras.
  • Expeditions: Fixed total progress display for several nodes.
  • Expeditions: Loot to go ruins again show their inventories in the inspector.
  • Map: Fixed missing road sections for 1-anchor ruins.
  • Minimap: Fixed minimap pings not resetting correctly when switching between sessions.
  • Missions: Fixed bad coloring in the event overview and events in the HUD.
  • Missions: Fixed the wrong location being displayed in dialog when settling on a new zone.
  • Options: Fixed the UI not displaying the system keyboard layout display string for key bindings.
  • Research: Fixed errors caused by missing technologies.
  • Savegames: Fixed incorrect energy values in existing savegames.
  • Session: Fixed knowledge points being calculated incorrectly when unlocking bridges from the session options.
  • Settlers: Fixed a broken health tooltip.
  • Statistics: Fixed a case-sensitive comparison in the search field.
  • Statistics: Fixed the wrong RPM trend being displayed in statistics.
  • UI: Camera can no longer be moved while an overview UI is open.
  • UI: Cleaned up several icons.
  • UI: Efficiency tooltips no longer mention workforce as a factor for buildings without workforce.
  • UI: Fixed errors in the entity tooltip.
  • UI: Fixed logic for selecting multiple units using Ctrl.
  • UI: Fixed a pause info issue where the displayed button wouldn’t update if the key mapping was changed.
  • UI: Fixed performance issues related to the health and happiness tooltips.
  • UI: Fixed resource transfer errors when using Ctrl.
  • UI: Fixed rotation cursor occasionally becoming stuck.
  • UI: Fixed selection-area logic for multi-selecting units with Ctrl.


  • Buildings: Adjusted the global workforce slider to accommodate larger numbers.
  • Expeditions: Overhauled the expedition overview UI to display requirements, inventory, and special items directly.
  • Missions: Events can now be canceled while they are running.
  • Missions: The event overview now displays the acceptance text if no introduction text is set.
  • Radiation: Settler radiation is now clamped. It can no longer surpass the difference between ground radiation and the settler's protection level.
  • Research: Added an "All Settlements" option to settlement rotation, which is now selected by default when opening the research window.
  • Settlers: Added visuals to represent settler health.
  • Settlers: Reworked the calculation for zone health and zone happiness.
  • UI: Added a delay to number inputs.
  • UI: Clicking text links that open the build menu now moves the camera to the correct zone if the event is bound to one.
  • UI: Clicking technology outputs in zone notifications now opens the build menu if the camera is over an occupied zone.
  • UI: Improved feedback when a zone inventory is full.
  • UI: Updated several icons.
  • UI: Settler behavior values now update every second.
  • Research: The Farm can now be researched earlier.




And if you haven't already cast your vote for the Steam Awards, here's a quick reminder: if you chose to nominate Endzone 2 in whichever category you feel is most fitting—whether it being the Outstanding Visual Style Award, the Best Game You Suck At Award or even the Sit Back and Relax Award; just in case you weather the post-apocalypse like a boss—we couldn’t be more grateful for your support.

P.S. If you’ve completed your Steam Awards Nomination Committee Badge tasks by nominating, reviewing, and playing Endzone 2—THANK YOU! You’re amazing!



Your Teams from Gentlymad & Assemble | 0.8.9098.33447 #1a1bcdabc



https://store.steampowered.com/app/2144640/Endzone_2/

[h2]A hub for all things Endzone: Discord & Community News 🌱[/h2]

If you’re looking to stay updated and connect with other survivors, our Discord is the place to be!
We have dedicated channels and roles designed to provide you with exactly the information you're looking for, whether it is patch notes, dev blogs, or community life updates.

You can take a second to join the Discord right here and tailor your experience to your needs and preferences!

Keeping track of everything happening in a game community can be a challenge, so we’ve specifically created a Community News channel on Discord. Here, you’ll find updates on new community activities, fresh discussion topics, polls, weekly questions, milestone celebrations, and improvements to our Discord & community!

We've also added a dedicated Streams and Media channel to showcase all the content you’re creating around Endzone. Whether it’s streams, videos, screenshots, or anything else creative, this is the place to share your work with other survivors and get noticed!
You might even have your content featured on our social media!

We can't wait to see you with us in the Endzone!

Nominate Endzone 2 for Best OST

Fellow Survivors,

The Steam Autumn Sale and Steam Award Season is in full play.

You have the freedom to nominate Endzone 2 in whichever category you feel is most fitting—whether it being the Outstanding Visual Style Award, the Best Game You Suck At Award or even
the Sit Back and Relax Award just in case you weather the post-apocalypse like a boss—we celebrate every vote and cherish your support.

And, since we can only highlight one category for nominations ourselves, we thought it was time to spotlight Endzone 2's highly praised soundtrack.

Ever since the release of Endzone - A World Apart, your ears have been treated to the post-apocalyptic tunes crafted by our in-house music producer, Jonas Albrecht.


If you’re loving the booming beats of the official Endzone 2 OST, , we’d be thrilled if you cast your vote for the atmospheric Endzone 2 music in the Best Soundtrack category.

And—just in case— you haven't heard it yet, you can check out a fine selection of Endzone 2 tracks on Spotify.

Or simply sit back and enjoy the hauntingly beautiful Endzone 2 rendition of Down By The Riverside on YouTube (vocals by Samina König, the German voice of Ella Sawchyn).

[previewyoutube][/previewyoutube]
We couldn’t be more grateful to everyone who has followed and supported our journey since the first Endzone game launched back in April 2020.

Thank you for being part of this adventure—we’re excited for you to see and experience the future of Endzone 2, a future we’re shaping together with you.

P.S. If you’ve completed your Steam Awards Nomination Committee Badge tasks by nominating, reviewing, and playing Endzone 2—THANK YOU! You’re amazing!



[h2]A hub for all things Endzone: Discord & Community News 🌱[/h2]

If you’re looking to stay updated and connect with other survivors, our Discord is the place to be!
We have dedicated channels and roles designed to provide you with exactly the information you're looking for, whether it is patch notes, dev blogs, or community life updates.

You can take a second to join the Discord right here and tailor your experience to your needs and preferences!

Keeping track of everything happening in a game community can be a challenge, so we’ve specifically created a Community News channel on Discord. Here, you’ll find updates on new community activities, fresh discussion topics, polls, weekly questions, milestone celebrations, and improvements to our Discord & community!

We've also added a dedicated Streams and Media channel to showcase all the content you’re creating around Endzone. Whether it’s streams, videos, screenshots, or anything else creative, this is the place to share your work with other survivors and get noticed!
You might even have your content featured on our social media!

We can't wait to see you with us in the Endzone!




[Community Life Update] Dev Q&A, Discord news & rewards!

[h3]Fellow Survivors![/h3]

The winds of change (and, okay, maybe a few unfriendly sandstorms) are whipping through the Endzone, and we’ve got fresh community updates for you!

To those who've been with us from the start, and those who've helped build this community—thank you for sticking by us and helping shape this space.

And if you’re a fresh face in our post-apocalyptic world—welcome! There’s plenty here for everyone to dive into and make their mark!




[h2]Dev Q&A—Ask Us Anything! 🎙[/h2]

Got questions about Endzone 2? Where it’s at, or where it’s headed? Now’s your chance to ask!

We’re gathering questions for an upcoming Q&A blog post, and we want to know what’s on your mind and what you're wondering about!
Whether you’re curious about gameplay, future updates, or anything in between—this is your moment to get answers from the dev team.

Post your questions below here or in our dedicated Discord channel, and we’ll do our best to answer as many as possible and feature them in our upcoming blog!




[h2]Earn rewards by participating to our Question of the Week! 🎁[/h2]

A few weeks ago, we introduced Questions of the Week a.k.a. QotW on our Discord—and now we're excited to give it a special shout-out here on Steam for those of you who might be interested!

Each week, we’re asking YOU, our community, new questions where you can share your experience, opinions, memories, or even your best tips around Endzone. Aaaand with every new question comes the chance to earn rewards—like a Steam key!



[h3]Our current QotW is:

What’s your #1 tip for a player getting started in Endzone 2?[/h3]

Head over to ⁠this channel to share your wisdom!
Every tip, every lesson, every survival tactic counts! Dispense your knowledge with those new to our struggle—their future depends on it. And you might even get a gift...

So come and join the conversation! As we roll out more questions and rewards, keep an eye on our QotW channel to ensure your answers get seen (and rewarded?!).




[h2]A hub for all things Endzone: Discord & Community News 🌱[/h2]

If you’re looking to stay updated and connect with other survivors, our Discord is the place to be!
We have dedicated channels and roles designed to provide you with exactly the information you're looking for, whether it is patch notes, dev blogs, or community life updates.

You can take a second to join the Discord right here and tailor your experience to your needs and preferences!

Keeping track of everything happening in a game community can be a challenge, so we’ve specifically created a Community News channel on Discord. Here, you’ll find updates on new community activities, fresh discussion topics, polls, weekly questions, milestone celebrations, and improvements to our Discord & community!

We've also added a dedicated Streams and Media channel to showcase all the content you’re creating around Endzone. Whether it’s streams, videos, screenshots, or anything else creative, this is the place to share your work with other survivors and get noticed!
You might even have your content featured on our social media!

We can't wait to see you with us in the Endzone!

Updated Roadmap for December

Survivors!

Following our established update schedule, we’ll be releasing a Regular Update at the end of November, followed by another Major Update in early December—yes, early December—you read that correctly! :)

We’ve also updated the official Roadmap with information on December’s update.

First, the November update brings numerous bug fixes, tweaks, and smaller QoL improvements. We’ve especially focused on balancing Radiation, as it has caused a lot of trouble recently. The session start has also been reworked for better immersion and world-building, not to mention the addition of new expeditions.

Now, on to the highlights of December’s Major Update.

  • Traders: Meet familiar faces from Endzone - A World Apart to trade goods and take on their unique quests.
  • Hunting: Wildlife now roams the world of Endzone 2, providing a new food source through newly introduced hunters.
  • Electricity+: The Electricity feature is being upgraded, allowing global distribution across all zones.
  • Content: Additional side missions and new expeditions will be available with the update.

We’ll share more in-depth information as the update’s release approaches. Stay tuned!

Your Teams from Gentlymad & Assemble



https://store.steampowered.com/app/2144640/Endzone_2/

[h3]Join us on Discord to connect directly with the team and fellow survivors! It's the best place to share your thoughts, feedback, and ask questions.
Come on over and introduce yourself!

It's our main platform, and your input would be really valuable there!
So come say hello :)[/h3]