1. Bryce Tiles
  2. News

Bryce Tiles News

Bryce Tiles 1.0.7 Patch

Sorry I didn't get the bug report bugs fixed sooner, Google is so great at sending me automatic emails for everything it can besides the one time I really needed it. There might be a bug or crash with the Steam stats getter, but I'm not sure if it's a big deal or not, it seems to always send and receive the stats for me so just report if your speed/push trophies aren't being counted up (you get a stat update every 20 levels I think).

Double Rumble should actually work now and not crash on exits, and some other weird things I managed to fix by hacking together solutions that least breaks the 4 years of duct-taped game.

Made it to 10 reviews! 30 is the next stop I think? If you haven't reviewed yet, please leave one as I'm trying to prove to myself and the world of indie game devs that:
  1. Yes, you can promote and market a game after it's released.
  2. No, it doesn't matter if you do almost zero promotion and marketing before the release.


[h3]1.0.7 changelog[/h3]
  • fixed gap in doubler_2
  • hacked in fixed crash when pressing any key during doubler stairwalk
  • fixed black bars persisting when resizing window during intros/cutscenes
  • fixed runner appearing unsubmerged from quicksand if triggering timer
  • made runner timer elegantly appear/disappear
  • pressing alt+f4 no longer triggers menu input

Bryce Tiles 1.0.6 Patch

Sorry it's been a while since the last patch, I wanted to get everything working and tested before I submitted it. After some feedback I wanted to fix some issues, add some more secrets and achievements in and tidy up some of the old issues. The settings page is now back to how it was before, the GUI scale has the immediate visual feedback when you change the slider again but I cleaned up the placement a little so it's not as tough to navigate as it was (still tough though). Main menu scaling actually works now I've had a little time to work on it (I didn't just before launch). Trophies now store and show in the level select, which is nice if you're trying to get a personal completionist run. If you have a Mac, please give the Mac build a test, I'm working on getting myself set-up with something so I can test myself, but for now there is at least a build available.

Next up I'll try and get the level editor and workshop support working, I had to remove all of it for release as I just didn't have time to get it working, but hopefully now I can dedicate a little more time to that. If you've bought Bryce Tiles and enjoyed it, I'd really appreciate a review to help try and get the word out! More updates coming soon and thanks again for playing, after 4 years it's really nice to see everyone enjoying playing!

12/05/25 version 1.0.6
- restored old settings page style, improved positioning of options
- improved input handling (now simultaneously held key presses override previous keys)
- improved main menu gui scaling
- removed diagonal joysticks (didn't work anyway)
- added push and time trophies to level select page
- added mac build to steam (not sure it runs properly yet)
- added windowed x2 and x3 sizes (they don't save on quit yet)

05/05/25 version 1.0.5
- new OOB secrets and achievements

04/05/25 version 1.0.4
- fixed rover, additional campaign and bonus/final achievements
- made settings page easier to see (stretch to screen, ignore gui scaling)
- fixed oblivion-mode level 100 being unwinnable (oblivion crates now won't spawn on pushpads)
- launch option -clearach will clear steam achievements (no warning so only use if you really need to)

02/05/25 version 1.0.3
- new achievement and secret

1.0.2 update

01/05/25 version 1.0.2
  • push trophy now triggers if
  • rain gradient adjusted so rain doesn't vanish as quickly
  • double level 6 door wasn't set to pushpad
  • fixed speech bubble appearing during ending stairwalk


25/04/25 version 1.0.1
  • rover mode dog incorrectly appears on regular play in farm_4


24/04/25 version 1.0.0
  • initial release


Bryce Tiles Is Now Available!

Hey everyone, after 4 years of development, Bryce Tiles is finally here!

This is version 1.0.0 and hopefully there won't be any game-breaking bugs, but if you do come across anything, please send it along via the bug-reporting google form: https://forms.gle/hhS7AYHNs4RWBGSQ6


There's a nice 15% launch discount, nearly 30 achievements (one shy), lots of secrets to discover and 100 main levels with 30 bonus puzzles in the additional campaigns!

https://store.steampowered.com/app/2144990/Bryce_Tiles/

There was also a level editor and workshop upload feature that I had hoped to have working for launch, but a few things broke and it'll take a little longer to get that working again! Once it's in some kinda stable state, I'll share the launch option to test it out with and eventually update the game with it available properly.

The soundtrack is also available with over 3 hours of songs and variations, and there's a secret tool included you can use to hack the game... but I'd recommend you play through first so as not to spoil the surprises and secrets!

https://store.steampowered.com/app/3663740/Bryce_Tiles_Soundtrack/?snr=1_5_9__405

I'll be slowly updating social media with the news of the release, some clips of the levels being played and maybe some secret hints! Come down to the discord to ask any questions or tell us what you think about the game, we're a small but dedicated community of Bryce fans! https://discord.gg/5DVu6dh


Thanks to everyone who played the original BME¹ and had fun and waited for this semi-sequel! I think there's even more interesting things to discover in Bryce Tiles and hopefully you'll enjoy all of the work that was put into it! Keep on Brycein'!