Ûnsae
[p]We stand at the very beginning, the birth of our child. A project of which me and Ulfgang has curated for many years.
It's with the heart of an artist that I (Mireneye) would work on this game forever and perhaps It would never have been released?
It required all my sanity to call the shot and say; this year is the year (
More on this in a future update).
And it has taken all of
our insanity to get us there.
We know deep in our hearts that Dynasthir is in a state where parts of it require more time to match our vision in terms of design.
And with that said, I'd like to address why I called the shot to not go for an early access sort of approach. Frankly I'm sick and tired of companies that keep their games in early access forever, even releasing full fledged expansions to it while it's still in EA.
I wanted to hold myself and us to a higher standard. This also comes with a responsibility to you, the players. And in this regard we failed. I wish parts of the game would have been released in a less rough state, but more time or the EA label would not have done much of a difference for us.
It would just have given an excuse and we stand here before you without excuses. We are facing the music. We are incredibly proud of how far we've come, self funding the entire project.
We are happy to take such a momentous game across the finish line. But we know to get there it carries innumerable scratches from an absolutely bonkers development cycle.
So what then? What do we leave you with? A promise. A promise to keep working, keep updating.
Keep finding new ways to surprise you. I hope that together, over the course of the coming year, we can take this behemoth by the horns and ride it to victory, together.
I hope you will be with us for the ride.[/p][p]
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- Mireneye
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