Patch Notes, V8.9.6.2
Ûnsae
[p]In our continued pursuit of a better experience. We've adjusted the way ADR charges work. And we are now in a state where we can plan further content connected to ADR. I also have this.. dream of optimizing our assets until we hit under 12gb disc size. We recently came down under the 13gb barrier due to remixing some assets; just making better use of what we have available.[/p][p]Current Patch V 8.9.6.2[/p][h3]COMBAT[/h3]- [p]ADR charges are now only used if you don't have enough ADR built up already[/p]
- [p]Fixed ADR Charges now deplete in the right order[/p]
- [p]Fixed basic arrows stuck in the air after target dies[/p]
- [p]Added full restore of ADR charges on load[/p]
- [p]Added full restore ADR charges on Rest at Foci (save point)[/p]
- [p]Fixed clipping in cinematic for a tree trunk based shortcut[/p]
- [p]Fixed container in the keep overlooking the Erd, giving arrows instead of helmet. ID is reset. You can pick it up again.[/p]
- [p]Fixed Velkiri boss in the Erd not giving a reward for killing her[/p]
- [p]Improved lore on Phase Grass[/p]
- [p]Added missing collision to red crystals[/p]
- [p]Removed two unnecessary materials & associated texture sets[/p]
- [p]Removed unnecessary clutter[/p]
- [p]Improved loading & offloading of maps near the start[/p]
- [p]Improved runtime performance by separating small VFX further into smaller appropriate maps[/p]
- [p]Glyph functionality mis-match in rebinding Flicks[/p]
- [p]Music levels of certain pieces not tied to any slider[/p]
- [p]Severity slider for Color Blindness resets to full[/p]
- [p]Active guards death do not worsen world state if killed by the player[/p]
- [p]Underside of balcony in Lower Waycastle can be seen through from below[/p]
- [p]Food item in Torgate Tavern, not so clearly targetable or purchasable[/p][p] [/p][p]- Ulfgang & Mireneye [/p]