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Dynasthir News

Patch Notes, V8.9.4.0

Ûnsae
[p]After seeing the positive response to the improvements to healing and after seeing some people stream the game, we felt we could continue improving the overall experience without many critical things on our mind for now. Next patch we will be looking into some of the Known Issues so they don't grow outside of our control.[/p][p] Current Patch V 8.9.4.0[/p]
  • [p]Tweaked Foggy weather in the main world space[/p]
  • [p]Tweaked partial clear (Red Weather) in main world space[/p]
  • [p]Tweaked weather in Wolfs pass Shrine[/p]
  • [p]Added display of needed currency with an Icon in shops[/p]
  • [p]Added grace period to activating movable objects[/p]
  • [p]Fixed cart related collision you could get stuck under[/p]
  • [p]Fixed NPCs in Main-road Camp not being interactable[/p]
  • [p]Fixed clipping doors[/p]
  • [p]Fixed Sentries not properly responding to lock-on[/p]
  • [p]Improved moving through the world[/p]
  • [p]Improved landscaping in hard to reach areas[/p]
  • [p]Improved broken blade animation move-set[/p]
[p] Known Issues[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks[/p]
  • [p]A few missing Activate popups for NPCs[/p]
  • [p]Some NPCs in the Mainroad camp have corrupted visuals[/p]
  • [p]Music levels of certain pieces not tied to any slider[/p]
  • [p]Severity slider for Color Blindness resets to full
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes, V8.9.3.2

Ûnsae
[p]We changed the way you are introduced to Essence as healing. We adjusted some idles, tweaked some world design and fixed some climbing pathways that had broken links. This should improve the way you are welcomed into the world, and how you get around it.[/p][p] Current Patch V 8.9.3.2[/p]
  • [p]Changed the initial healing item from 1 Crystallized Essence into 4 non crystallized ones[/p]
  • [p]Added a Codex Entry that hints you towards how to get Crystallized Essence[/p]
  • [p]Added Foci (Save spot) related shader, for added clarity of hidden mechanic[/p]
  • [p]Added lowest LOD for distant mesh in Wilden[/p]
  • [p]Fixed some broken links in climbing paths[/p]
  • [p]Fixed some NPC activation issues[/p]
  • [p]Bosses counting towards satiating the crest should now stay dead after killing them[/p]
[p] Known Issues[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks[/p]
  • [p]Music levels of certain pieces not tied to any slider[/p]
  • [p]Severity slider for Color Blindness resets to full
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes, V8.9.2.2

Ûnsae
[p]Fixed an issue that hindered a possibly early game quest to not be finish-able. If anyone triggered it and could not finish it, it should be reset so it can be started anew. We are also added some more equipment to the game for more interesting cosplays, and for some expanded roleplaying opportunities in the game. Also removed a lingering old graphic asset from the inventory menu.[/p][p] Current Patch V 8.9.2.2[/p]
  • [p]Fixed Shourans quest start[/p]
  • [p]Added mask with a feline flavor[/p]
  • [p]Replaced an old Inventory UI element[/p]
  • [p]Balanced some shops[/p]
[p] Known Issues[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes, V8.9.2.0

Ûnsae
[p]Mostly getting the game to the state that we envisioned for release. We had to take a few cuts to get there, this is to remedy some of that.[/p][p] Current Patch V 8.9.2.0[/p]
  • [p]Fixed; Icons now display better in Settings Menu[/p]
  • [p]Fixed Tabbing in & out of settings menu[/p]
  • [p]Some important bosses have been given a boss room barrier[/p]
  • [p]Save location added to end section of game, making it a bit less of a gauntlet[/p]
  • [p]Added missing animations to end game cinematics[/p]
  • [p]Added some missing item icons[/p]
[p] Known Issues[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

For the last time

[p]Letter from Mireneye
"Shadow, take me down. Shadow, take me down with you. For the last time."

I'm watching the credits, but not the ones you think. I'm looking at what we spent endless hours on and what feels like a lifetime while listening to my favorite music.

Is it over?

Or is it just beginning? Where one life ends, can another begin?
When an entire world is dying. Can you hear its cries?

I cry for this world. Now once before we get it into your hands.
And I'll cry for it again.

I had to sacrifice almost everything to get this game done. And I hope now that its here, I can begin to find a healthy relationship to it.

I knew from the start it was going to be tough. I needed it to be tough. I needed to show myself that I could commit to finishing something monumental. That I wasn't just always ruining every project I touch.

I know Dynasthir can be tough to love. And maybe none of you will love it as much as I do. It is, after all, like a parent loving their child.

But I hope you can look at it fondly. And take care of it, if nothing else as a small curiosity in your life. Something made outside the realm of company structures, outside the realm of competence.

What it took was madness & a genuine want to create. The essence was the idea.

And the idea was a world which crawled on it's last legs into my mind. And asked me.
Please. Make me.

Signed,
ireneye[/p]