Patch Demo Branch. For Speed!
Hello Players!

With this build we put our all into preparing for the upcoming Speedrun Compeition (13/05/2024). More about that if you look to our Events. This build also boasts two big updates to our NPC backend, which should improve FPS and frame pacing across the board & not only that! A lot of animations have gotten more polish!
Here are the big changes to the current Live build:
- Balance patch to Damage, enemy Health & Boss Health
- Move-set polish across many Player Move-sets
- Player foot placement now works properly
- Reworked Backstab backend logic
- Possessed Boss should look a little bit more menacing (he might be)
- Made a majority of stationary NPCs GPU bound instead of CPU bound
- Optimization to Character Rendering
- More Distance culling optimizations
Note
- The Running Nekath event is not completable (to our knowledge)

Taû’tael