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Dynasthir News

Patch Notes, V8.9.2.2

Ûnsae
[p]Fixed an issue that hindered a possibly early game quest to not be finish-able. If anyone triggered it and could not finish it, it should be reset so it can be started anew. We are also added some more equipment to the game for more interesting cosplays, and for some expanded roleplaying opportunities in the game. Also removed a lingering old graphic asset from the inventory menu.[/p][p] Current Patch V 8.9.2.2[/p]
  • [p]Fixed Shourans quest start[/p]
  • [p]Added mask with a feline flavor[/p]
  • [p]Replaced an old Inventory UI element[/p]
  • [p]Balanced some shops[/p]
[p] Known Issues[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

Patch Notes, V8.9.2.0

Ûnsae
[p]Mostly getting the game to the state that we envisioned for release. We had to take a few cuts to get there, this is to remedy some of that.[/p][p] Current Patch V 8.9.2.0[/p]
  • [p]Fixed; Icons now display better in Settings Menu[/p]
  • [p]Fixed Tabbing in & out of settings menu[/p]
  • [p]Some important bosses have been given a boss room barrier[/p]
  • [p]Save location added to end section of game, making it a bit less of a gauntlet[/p]
  • [p]Added missing animations to end game cinematics[/p]
  • [p]Added some missing item icons[/p]
[p] Known Issues[/p]
  • [p]Glyph functionality mis-match in rebinding Flicks
    [/p][p]- Ulfgang & Mireneye [/p]
[p][/p]

For the last time

[p]Letter from Mireneye
"Shadow, take me down. Shadow, take me down with you. For the last time."

I'm watching the credits, but not the ones you think. I'm looking at what we spent endless hours on and what feels like a lifetime while listening to my favorite music.

Is it over?

Or is it just beginning? Where one life ends, can another begin?
When an entire world is dying. Can you hear its cries?

I cry for this world. Now once before we get it into your hands.
And I'll cry for it again.

I had to sacrifice almost everything to get this game done. And I hope now that its here, I can begin to find a healthy relationship to it.

I knew from the start it was going to be tough. I needed it to be tough. I needed to show myself that I could commit to finishing something monumental. That I wasn't just always ruining every project I touch.

I know Dynasthir can be tough to love. And maybe none of you will love it as much as I do. It is, after all, like a parent loving their child.

But I hope you can look at it fondly. And take care of it, if nothing else as a small curiosity in your life. Something made outside the realm of company structures, outside the realm of competence.

What it took was madness & a genuine want to create. The essence was the idea.

And the idea was a world which crawled on it's last legs into my mind. And asked me.
Please. Make me.

Signed,
ireneye[/p]

Most requested features

Ûnsae
[p]During the course of development these two points have kept coming up again and again. And for good reasons, the input experience is important to players.

Glyphs
For a long time the task of implementing just one, safe for two sets of glyphs has seemed somewhat insurmountable with the rest of the game needing to be made and catered thereafter.

And you guys want a third!

I want to provide players a good solution to selecting whichever glyphs they prefer. It will have to wait until after release & it is a high priority for us to look into this proper. I can't promise exactly what the solution will look like, but hopefully it'll be easy enough for you to partake in.

For now we have sorted every glyph into their own .Pak file which means modding & replacing the Playstation glyphs is really easy. I hope we can provide an in game solution to make this easier. I'd love automatic detection. We might settle for a toggle.

Mouse movement in menus[/p][p]The whole menu system was built on top of a custom solution for retrieving inputs with a lot of little special cases. It's honestly a mess and a true testament to what technical debt can look like.

I don't know exactly what I can do here, without uprooting months and months of bad code that will ripple through the entire project requiring very thorough testing before it is ready for the public.

The first months this will not be a priority. It would simply block our ability entirely to push other updates as anything less than a surgical incision into the system to replace many little bits of code, would leave other systems prone to bugs.

I know it's not ideal. I hope adjusting to using KB WASD or arrow keys won't ruin your immersion. Because that is what it is. Your way of seamlessly interacting in the way you expect the game to work, helps bring you closer to just exist in that world.

And I promise to take a look at it. Just, know it will be a while before we can bring love mouse movement in menus the way it deserves.[/p][p] - Mireneye

[/p]

Our ambition

Ûnsae
[p]We stand at the very beginning, the birth of our child. A project of which me and Ulfgang has curated for many years.

It's with the heart of an artist that I (Mireneye) would work on this game forever and perhaps It would never have been released?

It required all my sanity to call the shot and say; this year is the year (More on this in a future update).
And it has taken all of our insanity to get us there.

We know deep in our hearts that Dynasthir is in a state where parts of it require more time to match our vision in terms of design.

And with that said, I'd like to address why I called the shot to not go for an early access sort of approach. Frankly I'm sick and tired of companies that keep their games in early access forever, even releasing full fledged expansions to it while it's still in EA.

I wanted to hold myself and us to a higher standard. This also comes with a responsibility to you, the players. And in this regard we failed. I wish parts of the game would have been released in a less rough state, but more time or the EA label would not have done much of a difference for us.

It would just have given an excuse and we stand here before you without excuses. We are facing the music. We are incredibly proud of how far we've come, self funding the entire project.

We are happy to take such a momentous game across the finish line. But we know to get there it carries innumerable scratches from an absolutely bonkers development cycle.

So what then? What do we leave you with? A promise. A promise to keep working, keep updating.
Keep finding new ways to surprise you. I hope that together, over the course of the coming year, we can take this behemoth by the horns and ride it to victory, together.

I hope you will be with us for the ride.[/p][p] - Mireneye

[/p]