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Patch Demo Branch, New Weapon Movesets, Passives, Items & Camera Fixes

Hello Demo Branch players!




With this build, players should be enjoying a much smoother experience. We have an ongoing battle with improving the way the Camera works. Especially while locked on in Combat. I firmly believe we are going in the right direction.

There's also gradual improvements to animations and gameplay balancing as well as updates to many enemies & weapons.

Here are the big changes to the current Live build:

  • New Passive Skill: Immolation
  • New Passive Skill: Electrovolition
  • Moveset Update: Royal Greatsword
  • Moveset Update: Dual Wield Swords
  • Added new Consumable to Demo
  • Added new Equipment to Demo
  • increased the visual fidelity and feel of Blocking
  • Increased the visual fidelity and feel of Parries
  • Added some missing Dialog
  • Added Cinematics to better tie the Story together
  • Improved overall Player experience with Lore Points
  • Velkiri Boss Update
  • Fixed: Some weapons wrongly added Burn Stacks to enemies
  • Settings: Added Color Blindness option
  • Settings: Added FPS Limit option
  • Even more Distance culling optimizations.
  • Expanded the simulated world
  • Level Design: Changes to make the world more coherent (Again ;))
  • Lock-On now follows enemies in a different way, framing gameplay a bit better (Like it was supposed LAST PATCH)

Note that that the Running Nekath event is not completable (to our knowledge).


Taû’tael

Patch Demo Branch, Improved Camera & Foci Menu

Hello Demo Branch players!




With this build, players should be enjoying a much smoother experience alongside improved FPS and find a more coherent, slightly more reactive world, with a camera that helps keep you better in the flow of combat.

There's also gradual improvements to animations and gameplay balancing amongst many enemies and weapons.

Here are the big changes to the current Live build:

  • Lock-On now follows enemies in a different way, framing gameplay a bit better
  • Foci Menu Improvements to Adrenaline Skill Selection, Phase Rock Insertion
  • Skill-Tree UI Feedback
  • Some Level Design changes to make the world more coherent
  • Shortcuts that have been unlocked should now restore properly(not halfway)
  • Two less texture samples used for VERY common architectural pieces
  • Some Shadow casting optimizations
  • A huge number of Distance Culling optimizations
  • Custom HISM grouping optimizations


Note that Archery Zoom may be worse on surface, but it's backend is entirely reworked to be more designer friendly. Look forward to a VERY refined experience in future patches as we can start tweaking it with our new tools.



Taû’tael

Patch - Demo Branch, Settings, Skilltree, UHD, HDTV, Ultrawide

Hello Demo Branch players!


Here are most of the changes to the current Live build:
  • You can now Navigate the Settings menu with Keyboard & Gamepad!
  • Ultrawide, UHD, and HDTV UI Tweaks to make Settings and SkillTree more readable!
  • Binding Keys in Settings menu now properly return to the Settings menu after a Key has been assigned
  • SkillTree now displays Icons for the four different Currencies!
  • The Main menu title card text now animates, much alpha
  • The Main menu list is now clearer due to fixing a long standing visual bug
  • Fixed Unfolding Skill Menu and Focus issues when moving back from it
  • Fixed delayed Encounters
  • Made several Particle systems use the same Noise texture
  • Made several Materials use the same default textures
  • Memory performance improved
  • Lowered default texture size on textures that did not need to be 4k


Taû’tael

Patch - Demo Branch, New Mushroom feature & Elevator Fix!

Hello Demo Branch players!


Here are most of the changes to the current Live build:
  • Fixed Elevators, they now properly reset
  • Fixed Mushroom Subsurface Scattering glitching out when Camera is too close
  • Fixed Wilden Infirmary Sign
  • Fixed Wilden Town Hall Sign
  • Added a New Feature to containers, specifically Mushrooms
  • Added some new Containers to the world
  • Tweaked the starting area slightly to make more sense
  • Tweaked Weather FX
  • Tweaked Falling Debris FX


Taû’tael

Mini patch - Demo Branch, Re-added Character and Camera Invert settings.

Hello Demo Branch players!


When we updated the settings menu to work well for Ultrawide, we forgot to re-add Inverting controls and Inverting camera. They also previously did not restore on re-loading the game.

This should be fixed now, so you can enjoy all the inversions you want. Well. Not quite. We don't allow individual Horizontal and Vertical inversions, they invert together for Camera and Character respectively.

Tell us if this is needed for you to enjoy the game.

Taû’tael