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Predictors News

Possibility of cancellation of orders + balance tweaks

Hi predictors,

First things first: now you can cancel your plans by right-mouse-click (it was requested a few times).

Also, we played many times after the last update and decided to make a few additional tweaks to make the experience more diverse and intense. The most important are:

1. Prices in the witch shop increased (+1 for every potion).
2. "Health and mana steal" skill improved (differently for different heroes).
3. "Fire" and "Ancestors Spirit" potions are weakened on high levels.
4. Attack price in mana increased almost for all heroes and their attacks.

We keep watching and are determined to improve weak skills and potions and make overpowered... Well... not so overpowered.

Happy holidays!

Complete game rework: let's go tight!

Hi Predictors,

If you'd like to see what the gameplay looks like after the update, we've updated the single-player and co-op gameplay videos on the game page.

The game and the tutorial were reworked - no more wandering around the big map. Now you fight in small areas. Then grab your loot and choose the next area you want to go to - maybe, you want more powerful potions or to improve your artifacts.

Every step is important now, and now you even see the counter about leveling of enemies.

Health and mana-restoring skills are also reworked - now you regenerate them during going through portals.

You can still play alone or with a friend, but now you have to fight together.

We also have cleared the leaderboards.

Enjoy!

And Merry Christmas ;)

What's next: from big maps to tight arenas, Coop up to 4 players.

We started to work on significant rework and improvements. In short, we decided to make gameplay more about battles on tight arenas than wandering around the big maps.

This will have many benefits. For example:

- Instead of wandering through the forest, it will be possible to choose which item you will go to the next arena for. In each playthrough, the player will make more interesting decisions, and his attention will be more focused.
- The gameplay will become more about battles instead of "running away" from monsters. Without winning the current arena, you will not be able to advance to the next one.
- It will be possible to expand the cooperative from 2 to 4 people. In the current model, it would not be easy to introduce it without abusing the ability to close portals quickly.
- Learning will be more accessible because it can become entirely contextual.

The game now has integrated Steam achievements and leaderboards

Hi, Predictors!

1) Now, there are 11 Steam achievements - for tutorial and every difficulty level.
2) Every time you complete the game, you get your scores - 1 for every kill and 1000 for every difficulty level. Your best scores will be saved on leaderboards, and you can compare them with yourself, friends, and other players.



You can get your scores and achievements alone or while playing with a friend.

More everything: meta-progression, customization, enemies, quality of life

Hi Predictors!

We worked so hard last weeks, and now we can't wait while you try the last updates.

Meta-progression and customization



  • Now, you get a reward after every game - it could be a helm, armor, or weapon. All those items could be different rarities.
  • Each gives you different bonuses: helms improve your potions, weapons - attacks, armor - your empowering skills. If you like hunting for better loot - higher difficulties have higher chances for greater rewards.
New enemies



  • As we promised, now there are two new types of enemies (and six in total). Vampires and Ghosts are pretty strong opponents (and, one can say, very funny minions if you have necromancy ;) ). Vampires steal your health, Ghosts can clone themselves, and their attacks are improved when they have allies around.
  • Yes, we know what you can think about them - as almost every enemy except Lich Lord, they can become your faithful minions. We love necromancy too! But we are watching closely - it should be fun and useful, but not just one useful skill. In fact, necromancy shouldn't be stronger than other skills.
Balance, DIfficulty, and enemy spawning reworked.



  • Now, enemies on higher difficulties started with levels higher than 1. They still are getting stronger faster the higher the difficulty is.
  • Now stronger enemies appear a bit later than common ones. You won't see vampires and ghosts for a while, but they will finally come - even in the tutorial.
  • Different enemies and skills tweaks.
New UI improvements



  • Hotkeys for active skills to more dynamic play - as we play this game A LOT, we love it!
  • Visual quality options - some people play on laptops and sometimes even report problems with the game launch. Now there are options to change the resolution and visual quality overall - we hope it helps many to enjoy the game.

P.S. We changed gameplay videos on the store page to reflex new mechanics - there are a few minutes of single and coop games.

Have a good game!