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Prepare for more everything: progression, customization, enemies

Hello!

We decided to introduce two new enemies we wrote about earlier (ghosts and vampires) with a big next update. This update will introduce meta progression and customization between runs into the game and rework the difficulty system. At the end of each playthrough, you will receive new inventory items and will be able to experiment with different builds.

This is something we are already actively working on.

After that, we plan to think and pay attention to the multiplayer aspects - depending on the game's popularity. What we find very interesting to consider:
- Matchmaking with random players
- Rank system
- Leaderboard

We emphasize that at the moment, we do not consider the game competitive, and multiplayer (whatever it is) will be more for the fan.

If you have comments - what you would like to see first - let us know, and we will try to consider them.

We made the tutorial easier

We know that enemies from the tutorial were a bit hard for some of our new players. And these players didn't have a chance to take their time and adapt.

So we made enemies more appropriate for the tutorial. Now for the first 50 turns, all enemies' attack damage is ONE, so it's pretty easy to learn, practice and experiment.

Side note: after this update, the tutorial mode is much easier than the regular game on the first difficulty.

So if the tutorial was too difficult for you before, you could give it a second try now.

What's Next: vampires and ghosts are going to the Dark Forest!

Thanks to everyone who paid attention to the game. And a special thanks to those who left reviews: this is the best way to show us that the game already has an audience waiting for updates.

As those who have gone through at least the tutorial know, there are now three types of opponents and a boss in the game.

Our immediate plans are to add two new inhabitants to the Dark Forest. Let's share our preliminary vision of these enemies (details subject to change).

First of all, we note that we are considering both of them as "mini-bosses," and the frequency of their appearance will be comparable to the frequency of the appearance of skeleton magicians.

The first new enemy is a vampire. It will have enough health to withstand regular hits, but when it hits you, it will regenerate its life.

The second new enemy is a ghost. The ghost's strength will be tied to the number of allies within a few hexes of it. The more allies, the more damage the ghost will deal. The ghost will also have a chance to summon a copy of itself.

We can't wait to see how deeper the gameplay gets with the new enemies. In the meantime, we could remind you that you can share your feedback review on the game page and discuss something with the developers in the game community.

Have a nice game!

Today's update: Tutorial+Story

After many visual improvements, we have fixed the biggest game problem - inconvenient "instructions."

Goodbye, wall of text. Hello, a little story about the Witch, the Dark Forest, and the Lich Lord.

The most important part - you can learn how to play through this story.

Enjoy!

Game news: The first video reviews and what we are doing now.

Hey guys, a few short topics to share.

1) You can watch this coop play through with comments video from the "Roguelike" curator. Thank you, guys!

[previewyoutube][/previewyoutube]

Pay attention that the game version they played is outdated because they played before a massive "Witch" update - now the game has much more diversity.

We will be happy to share more (and preferably more actual) videos with the community, so if you made one, you could contact us through the Steam forum.

2) We decided to work pretty hard on visuals again - lighting, ground materials, special effects, camera position, UI, etc... According to the feedback, the game has enough gameplay mechanics (for now). Still, it desperately needs better visuals and special effects. So, we are working on it, and you should be prepared for dramatic changes :)

Have a good day!