[0.5.623] Leviathan Content Update
[p]Hello friends!
The past weeks haven’t been the easiest for us, as real life has been throwing a few challenges our way. Still, we keep pushing forward and continue building Dino Trauma with full commitment, and today we’re excited to share the results of that work.
Dino Trauma has been created from our own efforts and passion, funded through work we’ve done in other studios. Right now, our resources are limited, so every bit of support counts whether it’s playing the game, sharing it with friends, or leaving a review. Your support helps us keep the project alive and continue delivering new content.
A major content update for Dino Trauma is here. Episode 2 begins, introducing new maps, enemies, and mechanics that expand the world and offer fresh ways to experience the game. If you want a full list of changes, the changelog is below. Here’s a concise overview of what to expect. [/p][p]
[/p][p][/p][h3]Episode 2 Begins[/h3][p]Episode 2 starts with three story maps featuring new enemies, mechanics, and tense encounters. These maps are more open than previous levels, giving players greater freedom. Many interactive elements in the environment now influence movement, opening some paths while blocking others, adding a strategic layer to exploration.
[/p][p]To keep the momentum going, we’re releasing these maps now rather than waiting for a future update. The fourth map will follow shortly in a mini-update, which will also bring subtle tweaks and stability improvements ahead of the larger Chasm Update. The rest of Episode 2 is actively in development.
[/p][h3]New Dinosaur Species[/h3][p]Episode 2 introduces six entirely new dinosaur species, along with visual and animation upgrades for three existing ones. Improved AI, enhanced hit reactions, and dynamic damage effects make every encounter feel more impactful. [/p][p]
[/p][h3]New Weapon[/h3][p]The Flame Launcher is useful for clearing dense foliage or confronting stronger enemies. It is a versatile tool for both exploration and combat, providing a powerful way to tackle new threats. [/p][p]
[/p][h3]The World Reacts More Than Ever[/h3][p]Environmental elements are more dynamic. Bushes bend under movement, water ripples, and dinosaurs visibly react to damage. Lighting, materials, fog, and shaders have been upgraded, creating a more immersive experience.
Also Archaeamphora can now snare from a distance, stun the player, and distort the UI with visual effects. Enemy is no longer just watching and slowly moving... it reacts. [/p][p]
[/p][p][/p][h3]Fixes and Optimisations[/h3][p]This update includes numerous fixes, performance improvements, and UI updates, making the game smoother, more stable, and more enjoyable overall.
Sharpen your aim, equip the Flame Launcher, and explore the new threats of Episode 2. The adventure has begun, and it only gets wilder from here!
[dynamiclink][/dynamiclink] [/p][p]
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[/p][h2]Dino Trauma Social Links[/h2][p]Dino Trauma Discord - https://discord.gg/cPdQwndRbk
Facebook - https://www.facebook.com/PhobiaInteractive/
Twitter - [dynamiclink][/dynamiclink]YouTube - [dynamiclink][/dynamiclink]If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in our Discord server (where you can interact directly with us!).[/p]
The past weeks haven’t been the easiest for us, as real life has been throwing a few challenges our way. Still, we keep pushing forward and continue building Dino Trauma with full commitment, and today we’re excited to share the results of that work.
Dino Trauma has been created from our own efforts and passion, funded through work we’ve done in other studios. Right now, our resources are limited, so every bit of support counts whether it’s playing the game, sharing it with friends, or leaving a review. Your support helps us keep the project alive and continue delivering new content.
A major content update for Dino Trauma is here. Episode 2 begins, introducing new maps, enemies, and mechanics that expand the world and offer fresh ways to experience the game. If you want a full list of changes, the changelog is below. Here’s a concise overview of what to expect. [/p][p]
[/p][p]To keep the momentum going, we’re releasing these maps now rather than waiting for a future update. The fourth map will follow shortly in a mini-update, which will also bring subtle tweaks and stability improvements ahead of the larger Chasm Update. The rest of Episode 2 is actively in development.
[/p][h3]New Dinosaur Species[/h3][p]Episode 2 introduces six entirely new dinosaur species, along with visual and animation upgrades for three existing ones. Improved AI, enhanced hit reactions, and dynamic damage effects make every encounter feel more impactful. [/p][p]
Also Archaeamphora can now snare from a distance, stun the player, and distort the UI with visual effects. Enemy is no longer just watching and slowly moving... it reacts. [/p][p]
Sharpen your aim, equip the Flame Launcher, and explore the new threats of Episode 2. The adventure has begun, and it only gets wilder from here!
[dynamiclink][/dynamiclink] [/p][p]
- [p]Added 3 new story maps for Episode 2.[/p]
- [p]Added 6 new dinosaur species.[/p]
- [p]Added new weapon: Flame Launcher.[/p]
- [p]Added ranged attack for Carnivorous Plant (ivy snaring, player stun, UI effects).[/p]
- [p]Added visual feedback when dinosaurs are hit (flinch and jolt reactions).[/p]
- [p]Added dynamic damage effect on dinosaurs.[/p]
- [p]Added dynamic bush bending effect reacting to player and enemies.[/p]
- [p]Added dynamic water ripple effect.[/p]
- [p]Added weapon icons to main UI.[/p]
- [p]Added roadmap button to menus.[/p]
- [p]Added new VHS tapes.[/p]
- [p]Fixed ability to shoot during reload or weapon switch animations.[/p]
- [p]Fixed issue with camera position block during earthquake effect.[/p]
- [p]Fixed rendering issues during end-level cutscene.[/p]
- [p]Fixed door colliders on E1M2.[/p]
- [p]Fixed flashlight position (better shadows).[/p]
- [p]Fixed UI mute/unmute SFX issues.[/p]
- [p]Fixed pivots in weapon collectibles.[/p]
- [p]Fixed SMG ammo spawn on E1M6.[/p]
- [p]Fixed sound pooling issues that occasionally prevented SFX from playing.[/p]
- [p]Fixed camera clear color issues. [/p]
- [p]Fixed missing button glyphs after loading a save.[/p]
- [p]Fixed dialogue text wrapping.[/p]
- [p]Fixed persistent crouch state under certain conditions.[/p]
- [p]Fixed enemy spawn on E1M8. [/p]
- [p]Improved overall game stability.[/p]
- [p]Improved AI behavior and responsiveness.[/p]
- [p]Improved level loading process.[/p]
- [p]Improved rendering and shader performance.[/p]
- [p]Improved mesh & object optimization.[/p]
- [p]Improved materials, normal maps, and textures.[/p]
- [p]Improved color correction and glow effects.[/p]
- [p]Improved volumetric fog logic.[/p]
- [p]Improved shooting visual effects.[/p]
- [p]Improved dinosaurs hitboxes.[/p]
- [p]Improved damage overlay effect.[/p]
- [p]Improved crossbow damage.[/p]
- [p]Improved water surface behavior and sound effects.[/p]
- [p]Improved decoration & decals (E1M1–E1M7).[/p]
- [p]Improved Parasaurolophus & Dimetrodon animations.[/p]
- [p]Improved Inventory, VHS Collection, and Bestiary popups for smoother navigation and visuals.[/p]
- [p]Updated Unity engine to address a recent security vulnerability (CVE-2025-59489).[/p]
- [p]Changed dino UI defaults: stats shown for bosses only; damage numbers disabled.[/p]
- [p]Changed taser weapon model.[/p]
- [p]Changed Spinosaurus texture.[/p]
- [p]Changed Plesiosaurus model, texture & animations.[/p]
- [p]Changed UI overlay effects.[/p]
- [p]Changed dialogue UI layout.[/p]
- [p]Changed map selection screen for Episode 1 (Mobile Lab).[/p]
- [p]Reduced explosion radius of gas canisters, C4 charges, and fire extinguishers.[/p]
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[/p][h2]Dino Trauma Social Links[/h2][p]Dino Trauma Discord - https://discord.gg/cPdQwndRbk
Facebook - https://www.facebook.com/PhobiaInteractive/
Twitter - [dynamiclink][/dynamiclink]YouTube - [dynamiclink][/dynamiclink]If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in our Discord server (where you can interact directly with us!).[/p]