INDUSTRIA 2 Dev Update #3: Combining the puzzle pieces
[p]
[/p][p][/p][p]Hey all! It’s been a while![/p][p]Today we are happy to share another commented gameplay video. INDUSTRIA 2 is part of the Games Forged In Germany event and therefore, we decided to give you all another glimps into one of INDUSTRIA 2ˋs levels: the cannery.[/p][p][/p][p]Keep in mind that what your about to see is work in progress footage, so expect some things to change.[/p][p][/p][p]
[/p][p]One of the most interesting things for us, was to have a full circle of INDUSTRIA 2ˋs core gameplay in a coherent, well looking level. In the last year we have worked on countless gameplay systems, like AI for enemies and companion, the diegetic inventory including crafting, multiple weapons, an upgrade system, physics interactions, looting, a motion sensor for stealthy gameplay and of course our art style itself (with a view things still to come which haven’t made it into the video).[/p][p][/p][p]Now it’s time for us to bring all the elements together, which honestly, is even more challenging than creating all the pieces. The video starts with Nora entering the hub level, from which there are two sublevels accessible. It features a main puzzle, which has to do with a huge pump relay built by the machines, branching into the levels nearby. The goal here is to create spaces for the player to return to, to create a sense of place and time. Our companion, Marlene (which you maybe saw in the story trailer), will wait here for us, as she is unarmed and injured.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Nora proceeds into the West-wing of the Cannery. Here she encounters multiple ATLAS robots. She can use her motion sensor to make more strategic decisions, on how to move through the level with as little as possible enemy contact. INDUSTRIA 2 is not about gunning down every enemy on sight. Ammo is scarce, levels are dark, enemies can grab Nora and kill her if she doesn’t free herself in time.[/p][p][/p][p]Nora makes her way into the attic space, where a big ATLAS cluster holds the item she needs in order to proceed in the hub level. When she returns, a new enemy is introduced. We call him the „Surger“. A Vampire kind of humanoid. It run dry of the fluid we call Petrichor (basically the machines fuel they produce themselves), making it ravenous, almost craving to find more of the fluid it needs so desperately.[/p][p][/p][p]
[/p][p]We needed to end the video there. But there are good news: if you attend the Gamescom in cologne in august, you can play our first demo on the showfloor. We will be present with almost the whole team. For those who can’t attend physically, well have a Steam Playtest starting a little bit after Gamescom.[/p][p][/p][p]We hope you like what you saw and wish you a good weekend. See you soon!
David & the bleakmill team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]
David & the bleakmill team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]