1. Odinfall
  2. News

Odinfall News

ODINFALL Patch 0.5.7 is Now on the Experimental Branch! | TWITCH INTEGRATION

Vikings, it’s time to test something special!

Patch 0.5.7 is now live on the Experimental Branch!

This update brings new weapons, gameplay improvements, and a huge new feature: Twitch Integration!

Want your chat to shape your run? Then this one’s for you.
(Full patch notes below)

Twitch Integration - How It Works

[h2]Enabling Twitch Integration[/h2]
  1. Opt into the Experimental Branch (more info on this below).
  2. Select the "Twitch" option in the settings.
  3. Log into your Twitch account to connect it to your game.
  4. Hit play, start the stream and you're ready to go!

[h2]How It Works[/h2]
When entering a new node, a Twitch poll will begin.
[h3]Poll A: Weapon vs Weapon (75% chance)[/h3]
Viewers vote on 2 weapons; winning weapon drops for the player.

[h3]Poll B: Enemy vs Run modifier (25% chance)[/h3]
Viewers vote on an enemy OR a new run modifier.
-> If an Enemy wins the poll, the winning enemy will spawn on Floor 3 in one of three forms (1x Legendary enemy, 6x Elite enemies, or 20x Normal enemies).
-> If a Modifier wins the poll, the winning modifier is enabled for the rest of the node.

[h3]Enemies also appear with Viewer names[/h3]
Chance per enemy type
-> Normal: 1 in 300
-> Elite: 1 in 40
-> Legendary: 1 in 2

Viewers who are subbed to your channel have stronger stats and drop 2 chests when defeated (non-subs drop 1).
Finally, whenever a viewer is defeated in game there is a small in game notification as well as a chat announcement.

We’re eager to hear your feedback on this update! Join us on Discord or over in the Steam forums and tell us what you think and to share your ODINFALL streams!



[h2]How to Access the Experimental Branch[/h2]
For more info on the Experimental Branch and how to access it, check out the full rundown here:
https://store.steampowered.com/news/app/2154240/view/512953841353752650?snr=1_5_9_
Experimental Patch 0.5.7 Notes

[h2]GENERAL[/h2]
• Twitch implementation – Let the audience decide loot and enemies!
• The pause screen now shows your current location and total kills.
• New animations for boss deaths
• New animations for cryo chamber pickups.
• Infinite areas scaling has been adjusted: enemies now gain +5 HP per floor
• For elite enemies this is doubled, and for legendary enemies this is quadrupled
[h2]WEAPONS[/h2]
NEW: Cluster Launcher
NEW: Heavy Ballista

Patch 0.5.5 is Now LIVE!

Hey survivors,

Thanks to your feedback on the Experimental Branch, we're excited to officially bring Patch 0.5.5 to the Live Branch of ODINFALL!

For the full 0.5.5 patch notes check out:
https://store.steampowered.com/news/app/2154240/view/499444389996659784?l=english

Don't forget the hotfix! -
https://store.steampowered.com/news/app/2154240/view/512955743573377752?l=english

As a reminder: If you've been playing on the Experimental Branch, your saves will carry over, and you can return to the Experimental version anytime (they are currently the same).

Thank you again for all your support and testing! Keep the feedback coming and we’ll keep the updates rolling.

💬 Join us on Discord to share your thoughts!

Patch 0.5.5 Hotfix

A quick hotfix has been released on the Experimental Branch to address:
  • Skills not working as intended
  • Challenges not displaying

These were flagged by the community, and we really appreciate your reports and support.

Let us know if you spot anything else, and happy bug squashing!

ODINFALL Patch 0.5.5 now live on the Experimental Branch!

Hey survivors!

We’ve just dropped Patch 0.5.5 into the Experimental Branch – the latest set of updates, fixes, and tweaks we’re testing before rolling them into the main game. Jump in now to get an early look at what’s coming and help us test to make sure everything is running smoothly!

[h3]Patch 0.5.5 Highlights[/h3]
Here’s a quick look at what’s new in this patch:

General Fixes & QoL Tweaks 🔧

More Balance Adjustments 💥

and THREE BRAND NEW WEAPONS 🔫

[h2]What’s the Experimental Branch?[/h2]
The Experimental Branch is where we test in-progress patches before they hit the live version. It’s a great way for players to preview new features, test them out and give feedback before everything’s finalized.

For more info on the Experimental Branch, check out the full rundown here: https://store.steampowered.com/news/app/2154240/view/512953841353752650?l=english

[h2]Patch 0.5.5 Notes[/h2]

[h3]GENERAL[/h3]
Added logos on startup
Homing mods no longer track passive enemies (like peaceful shopkeepers)
When holding no weapons you have a free melee attack (same as when out of ammo)
After defeating bosses an animation is shown later in the end-of-run screen
Act select screen: Mythic enemy icons show which act they appear in
Fixed bug: Gustaf the Ghost's passive glow was off-center when on the worldmap

[h3]CHARACTERS[/h3]
Einar The Miner
Turret: takes damage from acid puddles
Turret: takes damage from enemy contact damage

[h3]WEAPONS[/h3]
Added Flak Mine
Added Raid Master
Added Nambu

[h3]MODS[/h3]
Overloader: reverted to previous version

Current Overloader:
Projectile Count increased by 100%
Cooldown increased by 50%
Burst cooldown set to 2
Ammo cost increased by 100%
Aim spread increased by 14 degrees

Returning Overloader:
Projectile Count increased by 100%
Cooldown increased by 100%
Burst cooldown increased by 100%
Ammo cost remains the same


We’d love to hear what you think – drop your feedback in the comments of this post, or directly to our Discord, Your input directly helps shape the future of our game!

ODINFALL Patch 0.5.3 is NOW LIVE!

Survivors!

Patch 0.5.3 is now live on the public branch!

Thank you once again to everyone who jumped into the Experimental Branch over on the Discord and provided feedback - your input is invaluable to us!
If you were previously playing on the Experimental Branch then keep in mind that your experimental save file will still be available to you if you swap back, though both versions of the game are now identical.

For a full rundown of Patch 0.5.3 check out:
https://store.steampowered.com/news/app/2154240/view/512953841353752650?l=english