[p]Vikings![/p][p]Update
0.6.6 is live, and it’s all about
unique projectiles, risky new builds, and weapons that don’t always behave the way you expect them to.[/p][p]Let’s jump in 👇[/p][p][/p][h2]
New & Updated Weapons[/h2][p][/p][h3]
Nuclear Pistol[/h3][p]The classic pistol… but significantly less safe.[/p][p]
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[/p][h3]
Nuclear Sword[/h3][p]Prefer getting up close? The
Nuclear Sword brings the same radioactive energy into melee combat![/p][p]
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[/p][h3]
Trident[/h3][p]A powerful thrown weapon with a twist.[/p][p]Throw the
Trident and it actually
leaves your inventory, meaning you’ll need to go pick it back up before using it again. High damage, high commitment (
and occasionally awkward if you miss)[/p][p]
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[/p][h2]
New & Updated Mods[/h2][p]Introducing the new
Golden Bullet weapon mod that massively increases your damage,
BUT there’s a catch:[/p]
- [p]Your weapons now consume gold instead of ammo[/p]
- [p]However enemies will drop more gold to offset this[/p]
[p]
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[/p][p]Risky economy builds, greedy playstyles, and very expensive victories await.[/p][p]We’ve also added
pickup range interaction to the Teleporter mod, making those wild projectile setups a little smoother to use.[/p][p]
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[/p][p]
ANDD we buffed radioactive puddles spawned by players (
they now deal 10 damage to enemies instead of just 1)[/p][h2]
New Enemies: The Ravens[/h2][p]Two mysterious new birds have entered Act 3…[/p][h3]
Raven[/h3][p]Found in an early Act 3 node, bringing strange new pressure to your runs.[/p][h3]
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[/h3][h3]
White Raven[/h3][p]Appears later in Act 3 and proves even more troublesome.[/p][p]
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[/p][p]Yes, they are weird. No, they will not be friendly.[/p][h2]
Bug Fixes & More[/h2]
- [p]Fixed an issue where the entrance to Jotunheim did not light up correctly during the storm.[/p]
[p]
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[/p]
- [p]Fixed a bug where the prefix glow was offset on weapons when picking up a mod.[/p]
- [p]Changed the location of the Cryo chamber that spawns in shops to be more central[/p]
[h2]
Roadmap[/h2][p]
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[/p][p]That’s everything for
0.6.6!
[/p][p]Experiment with Golden Bullet builds, try not to lose your Trident forever, and let us know what ridiculous combinations you discover.[/p][p]As always, thanks for playing Odinfall in Early Access, and we’ll see you in the apocalypse
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[/p]
Patch Notes: 0.6.6
[p]Theme: Unique Projectiles[/p][p][/p][h2]GENERAL[/h2][p]Changed Location of the Cryo chamber that spawns in shops to now be more in the middle[/p][p][/p][h2]WEAPONS[/h2][p]
Nuclear Pistol[/p][p]Pistol with the nuclear mod attached[/p][p]
Nuclear Sword[/p][p]Sword with the nuclear mod attached[/p][p]
Trident[/p][p]A strong weapon you throw and it leaves your inventory, needing to pick it up again to use.[/p][p]Piece of Cactus weapon now has a withering effect if left alone for long enough[/p][p][/p][h2]MODS[/h2][p]
Golden bullet[/p][p]Will make your weapons hit way harder at the expense of using your gold instead of ammo. Also makes enemies drop more gold.[/p][p]Added pickuprange to teleporter.[/p][p]Buffed the Radioactive puddle spawned by players now deal 10 dmg instead of 1 to enemies[/p][p][/p][h2]ENEMIES[/h2][p]
Raven[/p][p]A weird bird that can be found in an early act 3 node[/p][p]
White Raven[/p][p]Another weird bird that shows up in a later act 3 node[/p][p][/p][h2]BUGFIXES[/h2][p]Fixed a small bug where the entrance to Jotunheim did not light up when in the storm.[/p][p]Fixed a bug where the prefix glow was offset on weapons when picking up a mod.[/p]