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Odinfall News

Patch 0.5.5 is Now LIVE!

Hey survivors,

Thanks to your feedback on the Experimental Branch, we're excited to officially bring Patch 0.5.5 to the Live Branch of ODINFALL!

For the full 0.5.5 patch notes check out:
https://store.steampowered.com/news/app/2154240/view/499444389996659784?l=english

Don't forget the hotfix! -
https://store.steampowered.com/news/app/2154240/view/512955743573377752?l=english

As a reminder: If you've been playing on the Experimental Branch, your saves will carry over, and you can return to the Experimental version anytime (they are currently the same).

Thank you again for all your support and testing! Keep the feedback coming and we’ll keep the updates rolling.

💬 Join us on Discord to share your thoughts!

Patch 0.5.5 Hotfix

A quick hotfix has been released on the Experimental Branch to address:
  • Skills not working as intended
  • Challenges not displaying

These were flagged by the community, and we really appreciate your reports and support.

Let us know if you spot anything else, and happy bug squashing!

ODINFALL Patch 0.5.5 now live on the Experimental Branch!

Hey survivors!

We’ve just dropped Patch 0.5.5 into the Experimental Branch – the latest set of updates, fixes, and tweaks we’re testing before rolling them into the main game. Jump in now to get an early look at what’s coming and help us test to make sure everything is running smoothly!

[h3]Patch 0.5.5 Highlights[/h3]
Here’s a quick look at what’s new in this patch:

General Fixes & QoL Tweaks 🔧

More Balance Adjustments 💥

and THREE BRAND NEW WEAPONS 🔫

[h2]What’s the Experimental Branch?[/h2]
The Experimental Branch is where we test in-progress patches before they hit the live version. It’s a great way for players to preview new features, test them out and give feedback before everything’s finalized.

For more info on the Experimental Branch, check out the full rundown here: https://store.steampowered.com/news/app/2154240/view/512953841353752650?l=english

[h2]Patch 0.5.5 Notes[/h2]

[h3]GENERAL[/h3]
Added logos on startup
Homing mods no longer track passive enemies (like peaceful shopkeepers)
When holding no weapons you have a free melee attack (same as when out of ammo)
After defeating bosses an animation is shown later in the end-of-run screen
Act select screen: Mythic enemy icons show which act they appear in
Fixed bug: Gustaf the Ghost's passive glow was off-center when on the worldmap

[h3]CHARACTERS[/h3]
Einar The Miner
Turret: takes damage from acid puddles
Turret: takes damage from enemy contact damage

[h3]WEAPONS[/h3]
Added Flak Mine
Added Raid Master
Added Nambu

[h3]MODS[/h3]
Overloader: reverted to previous version

Current Overloader:
Projectile Count increased by 100%
Cooldown increased by 50%
Burst cooldown set to 2
Ammo cost increased by 100%
Aim spread increased by 14 degrees

Returning Overloader:
Projectile Count increased by 100%
Cooldown increased by 100%
Burst cooldown increased by 100%
Ammo cost remains the same


We’d love to hear what you think – drop your feedback in the comments of this post, or directly to our Discord, Your input directly helps shape the future of our game!

ODINFALL Patch 0.5.3 is NOW LIVE!

Survivors!

Patch 0.5.3 is now live on the public branch!

Thank you once again to everyone who jumped into the Experimental Branch over on the Discord and provided feedback - your input is invaluable to us!
If you were previously playing on the Experimental Branch then keep in mind that your experimental save file will still be available to you if you swap back, though both versions of the game are now identical.

For a full rundown of Patch 0.5.3 check out:
https://store.steampowered.com/news/app/2154240/view/512953841353752650?l=english

Introducing the ODINFALL Experimental Branch & Patch 0.5.3!

Greetings, survivors!

We’re excited to introduce a new way for you to get an early look at upcoming changes - our Experimental Branch! This system will allow us to test new updates with the community before rolling them into the main game, helping us fine-tune balance, fix potential issues, and make ODINFALL the best it can be.

[h2]How the Experimental Branch Works[/h2]
Once a week, we’ll launch an ODINFALL patch into the Experimental Branch. Based on how it performs, we’ll then incorporate it into the main branch later that week.

[h2]How to Access the Experimental Branch[/h2]
  1. Open the game and go to Settings
  2. Navigate to Extra and select Experimental Branch
  3. You’ll receive a pop-up asking you to confirm your choice
  4. Restart your game and allow any updates to install
  5. Relaunch, and you’re in!

Keep in mind that the Experimental Branch uses a separate save from the main game to prevent incompatibility issues. If you ever want to switch back, just return to the main branch - your original save will still be there waiting for you!

We’d love to hear your feedback on changes in the Experimental Branch, so be sure to share your thoughts with us on Discord or the Steam forums!

[h2]ODINFALL Patch 0.5.3[/h2]
[h3]GENERAL[/h3]
- Camera: Zoomout from last patch reduced from 80 to 50 pixels
- Marketplace: Added selling altar
- When a weapon challenge is completed the unlocked weapon drops
- Random Loki Comments are now rarer
- Act Panels now show a skull symbol for each unique mythic enemy currently enabled by the runmodifiers
- Taking the hatch back to homebase after defeating a boss now shows that boss on the deathscreen instead of unknown
- Stationary enemies no longer spawn on top of the blue exit hatch
- In addition to the mouse, homebase tutorial popups can now be advanced using the keyboard
- If an enemy limb kills you the owner of that limb is shown as the killer
- Completing a weapon challenge now drops the weapon as a reward mid-run
- The weapons on the first floor of the training grounds are now spawned by ammo category, and ordered by weapon tier
- Fixed bug: Water droplets could spawn on open exit hatches in the sewer
- Fixed bug: Pickups could sometimes fly away during cutscenes

[h3]WEAPONS[/h3]
Added Thermal Rifle
Added Laser Rifle
Added Flak Cannon


Minigun
- Aim Spread reduced from 28 to 26 degrees
Laser Minigun
- Aim Spread reduced from 30 to 26 degrees
Plasma Rifle
- Projectile speed reduced from 8 to 6

- Laser damage increased from 6 to 8 (affects all laser weapons)
- Plasma main target damage increased from 2 to 5 (affects all plasma weapons)
- Plasma area damage increased from 9 to 10 (affects all plasma weapons)
- Arrow damage increased from 10 to 12 (affects all crossbows)
- Flechette damage increased from 3 to 4 (affects weapons like Homing Bolter and Homing Star)

[h3]MODS[/h3]
Fire Rune
- Burn Damage now scales exponentially.
Old damage per tier: 2/4/6/8/10/12.
New damage per tier: 2/4/8/16/32/64.

[h3]ENEMIES [/h3]
Snow Wolf
- Updated art