ODINFALL Patch 0.5.2 is Now Live!
Survivors!
Patch 0.5.2 is now LIVE!
Thank you to everyone who jumped into the Experimental Branch over on the Discord and provided feedback - your input continues to helps shape ODINFALL! 💪
[h2]Patch Highlights[/h2]
[h3]🔭 Camera Zoom Out [/h3]
See 50% more of the battlefield for better awareness of enemies and projectiles!
[h3]⚖️ Balance Adjustments[/h3]
Enemy health, movement speed, and attack speed have been fine-tuned for a smoother gameplay experience.
[h3]🛠️ QoL & Bug Fixes[/h3]
Improved pickup ranges, menu sensitivity, and multiple bug fixes.
[h3]🔫 THREE Brand New Weapons![/h3]
Find them, test them, and unleash destruction!
[h2]Experimental Branch Saves[/h2]
If you were playing on the Experimental Branch, your experimental save is still there if you choose to swap back. However, since this patch is now live, both branches will be on the same version for now.
[h2]ODINFALL Patch 0.5.2 Notes[/h2]
[h3]GENERAL[/h3]
- Camera: zoomed further out when in a node (combat area)
- Camera: zoom remains the same in homebase, worldmap, menu
- Some of the later supply nodes in each act have a higher loot tier
- Gold from chests is tagged as "pre-taken" , and will be sent to the player as soon as it has landed
- Destroyed projectiles: Chance to drop a pickup reduced from 33% to 10%
- Supply nodes: one guaranteed mod chest
- Infinite areas: Enemy health increase per floor increased from 0.5 to 2
- More scenery surrounding the playable area
- Gamepad sensitivity in menus adjusted
- The delay between dying and showing the deathscreen has been increased by 1.5 seconds
- Blue Key pickup range increased by 25.0%
- Chest opening range increased by 20.8%
- PowerPack pickup range increased by 25.0%
- Fixed bug: Spidermines get stuck walking against walls
- Fixed bug: Can see and complete weapon challenges before unlocking the challenge board
- Fixed bug: Skilltree unlocks after only one run instead of two runs
- Fixed bug: Deathscreen levelup animations could go beyond level 15 (max)
- Fixed bug: The text 'Nodes Completed' could overflow the deathscreen summary panel on the German language setting
- Fixed bug: Enemy names could overflow the canister panels on the deathscreen on the German language setting
- Fixed bug: Runes could briefly display the wrong color when entering the homebase and having a runmodifier active
- Fixed bug: Not all gamepad prompts were displayed in the correct color on the world map
[h3]CHARACTERS [/h3]
Einar the Miner
- Summon Turret cost reduced from 2 to 1
- Turret HP increased from 15 to 35
- Turret attack range increased from 14 to 16 blocks
- Turret duration increased from 20 to 40 seconds
- Drillnose drill damage increased from 4 to 10
- Drillnose final collision damage increased from 25 to 40
[h3]WEAPONS[/h3]
- Added: Lance
- Added: Quad Ballista
- Added: Plasma Rifle Spraycan
- Tier changed from 2 to 1
- Cooldown reduced from 65 to 55
- Aim spread reduced from 44 to 36
Pop rifle
- Cooldown increased from 12 to 16
Plasma Pistol
- Ammo cost reduced from 3 to 2
Triple Plasma Pistol
- Ammo cost reduced from 8 to 6
Plasma Minigun
- Ammo cost reduced from 5 to 4
Ultra Laser Pistol
- Aim spread reduced from 36 to 26
Reaper
- Cooldown increased from 10 to 20
- Burst cooldown increased from 3 to 5
Greataxe
- Tier changed from 4 to 5
Stabby Knife
- Damage reduced from 20 to 15
Proton Sword
- Damage increased from 13 to 15
- Cooldown reduced from 30 to 27
- Burst Cooldown reduced from 7 to 4
Proton Axe
- Damage increased from 20 to 25
- Projectile amount increased from 1 to 2
- Burst amount reduced from 3 to 1
- Ammo cost reduced from 10 to 4
- Burst cooldown reduced from 20 to 10
- Aim spread increased from 14 to 60
[h3]MODS[/h3]
- Added: Heavy Casing Laser Scope
- Added: 25% damage increase
- Projectile spread reduction changed from -100% to -50% and -8 degrees
[h3]Overloader: reworked[/h3]
Old Overloader:
- Projectile Count increased by 100%
- Cooldown increased by 100%
- Burst cooldown increased by 100%
- Ammo cost remains the same
New Overloader:
- Projectile Count increased by 100%
- Cooldown increased by 50%
- Burst cooldown set to 2
- Ammo cost increased by 100%
- Aim spread increased by 14 degrees
[h3]ENEMIES [/h3]
- Projectile: regular fire, blue fire, and pink fire have been visually updated
Odin
- Contact damage increased from 1 to 2
Bandit
- HP reduced from 2/20/220 to 2/18/210
- Elite: rocket speed reduced from 2.5 to 2.25
- Legendary: big rocket speed reduced from 4.5 to 3.75
- Legendary: homing missile speed reduced from 1.75 to 1.5
Bandit Bunker
- HP reduced from 12/25/170 to 12/22/160
- Normal: machine gun burst projectile speed reduced from 3.5 to 2.5
- Elite: machine gun burst projectile speed reduced from 4.25 to 3
- Legendary: machine gun burst projectile speed reduced from 3.5 to 3
- Legendary: circle bullet attack projectile speed reduced from 1.75 to 1.5
- Legendary: rocket attack reduced from 5 to 3 rockets
- Legendary: rocket attack projectile speed reduced from 2.5 to 2.25
- Legendary: rocket attack aim spread reduced from 44 to 34 degrees
Killer Cactus
- HP reduced from 5/26/165 to 4/20/150
- Contact damage reduced from 2/2/2 to 1/1/1
- Legendary: circle spike attack after dash reduced from 26 to 16 spikes
- Legendary: circle spike attack projectile speed increased from 2 to 2.25
- Legendary: proximity spike attack projectile speed reduced from 7 to 6.9
- Legendary: dash movement speed reduced from 8.4 to 7.35
Ghoul
- HP reduced from 6/42/350 to 6/36/300
- Movement speed reduced from 1.35/2.7/3.2 to 1.1/2.4/2.7
Bluetooth Sniper
- HP reduced from 15/60/270 to 14/50/250
- Legendary: aim spread increased from 22 to 26 degrees
Rat
- Movement speed reduced from 2.25/3/4 to 1.75/2.5/3
[h3]MYTHIC ENEMIES[/h3]
Rune
- Added teleport sound and effect
[h3]ACT 1[/h3]
Fenrir's Den
- Loot lvl increased from 4 to 5
Bandit Canyon
- Adjusted visuals
Patch 0.5.2 is now LIVE!
Thank you to everyone who jumped into the Experimental Branch over on the Discord and provided feedback - your input continues to helps shape ODINFALL! 💪
[h2]Patch Highlights[/h2]
[h3]🔭 Camera Zoom Out [/h3]
See 50% more of the battlefield for better awareness of enemies and projectiles!
[h3]⚖️ Balance Adjustments[/h3]
Enemy health, movement speed, and attack speed have been fine-tuned for a smoother gameplay experience.
[h3]🛠️ QoL & Bug Fixes[/h3]
Improved pickup ranges, menu sensitivity, and multiple bug fixes.
[h3]🔫 THREE Brand New Weapons![/h3]
Find them, test them, and unleash destruction!
[h2]Experimental Branch Saves[/h2]
If you were playing on the Experimental Branch, your experimental save is still there if you choose to swap back. However, since this patch is now live, both branches will be on the same version for now.
[h2]ODINFALL Patch 0.5.2 Notes[/h2]
[h3]GENERAL[/h3]
- Camera: zoomed further out when in a node (combat area)
- Camera: zoom remains the same in homebase, worldmap, menu
- Some of the later supply nodes in each act have a higher loot tier
- Gold from chests is tagged as "pre-taken" , and will be sent to the player as soon as it has landed
- Destroyed projectiles: Chance to drop a pickup reduced from 33% to 10%
- Supply nodes: one guaranteed mod chest
- Infinite areas: Enemy health increase per floor increased from 0.5 to 2
- More scenery surrounding the playable area
- Gamepad sensitivity in menus adjusted
- The delay between dying and showing the deathscreen has been increased by 1.5 seconds
- Blue Key pickup range increased by 25.0%
- Chest opening range increased by 20.8%
- PowerPack pickup range increased by 25.0%
- Fixed bug: Spidermines get stuck walking against walls
- Fixed bug: Can see and complete weapon challenges before unlocking the challenge board
- Fixed bug: Skilltree unlocks after only one run instead of two runs
- Fixed bug: Deathscreen levelup animations could go beyond level 15 (max)
- Fixed bug: The text 'Nodes Completed' could overflow the deathscreen summary panel on the German language setting
- Fixed bug: Enemy names could overflow the canister panels on the deathscreen on the German language setting
- Fixed bug: Runes could briefly display the wrong color when entering the homebase and having a runmodifier active
- Fixed bug: Not all gamepad prompts were displayed in the correct color on the world map
[h3]CHARACTERS [/h3]
Einar the Miner
- Summon Turret cost reduced from 2 to 1
- Turret HP increased from 15 to 35
- Turret attack range increased from 14 to 16 blocks
- Turret duration increased from 20 to 40 seconds
- Drillnose drill damage increased from 4 to 10
- Drillnose final collision damage increased from 25 to 40
[h3]WEAPONS[/h3]
- Added: Lance
- Added: Quad Ballista
- Added: Plasma Rifle Spraycan
- Tier changed from 2 to 1
- Cooldown reduced from 65 to 55
- Aim spread reduced from 44 to 36
Pop rifle
- Cooldown increased from 12 to 16
Plasma Pistol
- Ammo cost reduced from 3 to 2
Triple Plasma Pistol
- Ammo cost reduced from 8 to 6
Plasma Minigun
- Ammo cost reduced from 5 to 4
Ultra Laser Pistol
- Aim spread reduced from 36 to 26
Reaper
- Cooldown increased from 10 to 20
- Burst cooldown increased from 3 to 5
Greataxe
- Tier changed from 4 to 5
Stabby Knife
- Damage reduced from 20 to 15
Proton Sword
- Damage increased from 13 to 15
- Cooldown reduced from 30 to 27
- Burst Cooldown reduced from 7 to 4
Proton Axe
- Damage increased from 20 to 25
- Projectile amount increased from 1 to 2
- Burst amount reduced from 3 to 1
- Ammo cost reduced from 10 to 4
- Burst cooldown reduced from 20 to 10
- Aim spread increased from 14 to 60
[h3]MODS[/h3]
- Added: Heavy Casing Laser Scope
- Added: 25% damage increase
- Projectile spread reduction changed from -100% to -50% and -8 degrees
[h3]Overloader: reworked[/h3]
Old Overloader:
- Projectile Count increased by 100%
- Cooldown increased by 100%
- Burst cooldown increased by 100%
- Ammo cost remains the same
New Overloader:
- Projectile Count increased by 100%
- Cooldown increased by 50%
- Burst cooldown set to 2
- Ammo cost increased by 100%
- Aim spread increased by 14 degrees
[h3]ENEMIES [/h3]
- Projectile: regular fire, blue fire, and pink fire have been visually updated
Odin
- Contact damage increased from 1 to 2
Bandit
- HP reduced from 2/20/220 to 2/18/210
- Elite: rocket speed reduced from 2.5 to 2.25
- Legendary: big rocket speed reduced from 4.5 to 3.75
- Legendary: homing missile speed reduced from 1.75 to 1.5
Bandit Bunker
- HP reduced from 12/25/170 to 12/22/160
- Normal: machine gun burst projectile speed reduced from 3.5 to 2.5
- Elite: machine gun burst projectile speed reduced from 4.25 to 3
- Legendary: machine gun burst projectile speed reduced from 3.5 to 3
- Legendary: circle bullet attack projectile speed reduced from 1.75 to 1.5
- Legendary: rocket attack reduced from 5 to 3 rockets
- Legendary: rocket attack projectile speed reduced from 2.5 to 2.25
- Legendary: rocket attack aim spread reduced from 44 to 34 degrees
Killer Cactus
- HP reduced from 5/26/165 to 4/20/150
- Contact damage reduced from 2/2/2 to 1/1/1
- Legendary: circle spike attack after dash reduced from 26 to 16 spikes
- Legendary: circle spike attack projectile speed increased from 2 to 2.25
- Legendary: proximity spike attack projectile speed reduced from 7 to 6.9
- Legendary: dash movement speed reduced from 8.4 to 7.35
Ghoul
- HP reduced from 6/42/350 to 6/36/300
- Movement speed reduced from 1.35/2.7/3.2 to 1.1/2.4/2.7
Bluetooth Sniper
- HP reduced from 15/60/270 to 14/50/250
- Legendary: aim spread increased from 22 to 26 degrees
Rat
- Movement speed reduced from 2.25/3/4 to 1.75/2.5/3
[h3]MYTHIC ENEMIES[/h3]
Rune
- Added teleport sound and effect
[h3]ACT 1[/h3]
Fenrir's Den
- Loot lvl increased from 4 to 5
Bandit Canyon
- Adjusted visuals