ODINFALL Patch 0.5.5 now live on the Experimental Branch!
Hey survivors!
We’ve just dropped Patch 0.5.5 into the Experimental Branch – the latest set of updates, fixes, and tweaks we’re testing before rolling them into the main game. Jump in now to get an early look at what’s coming and help us test to make sure everything is running smoothly!
[h3]Patch 0.5.5 Highlights[/h3]
Here’s a quick look at what’s new in this patch:
General Fixes & QoL Tweaks 🔧
More Balance Adjustments 💥
and THREE BRAND NEW WEAPONS 🔫
[h2]What’s the Experimental Branch?[/h2]
The Experimental Branch is where we test in-progress patches before they hit the live version. It’s a great way for players to preview new features, test them out and give feedback before everything’s finalized.
For more info on the Experimental Branch, check out the full rundown here: https://store.steampowered.com/news/app/2154240/view/512953841353752650?l=english
[h2]Patch 0.5.5 Notes[/h2]
[h3]GENERAL[/h3]
Added logos on startup
Homing mods no longer track passive enemies (like peaceful shopkeepers)
When holding no weapons you have a free melee attack (same as when out of ammo)
After defeating bosses an animation is shown later in the end-of-run screen
Act select screen: Mythic enemy icons show which act they appear in
Fixed bug: Gustaf the Ghost's passive glow was off-center when on the worldmap
[h3]CHARACTERS[/h3]
Einar The Miner
Turret: takes damage from acid puddles
Turret: takes damage from enemy contact damage
[h3]WEAPONS[/h3]
Added Flak Mine
Added Raid Master
Added Nambu
[h3]MODS[/h3]
Overloader: reverted to previous version
Current Overloader:
Projectile Count increased by 100%
Cooldown increased by 50%
Burst cooldown set to 2
Ammo cost increased by 100%
Aim spread increased by 14 degrees
Returning Overloader:
Projectile Count increased by 100%
Cooldown increased by 100%
Burst cooldown increased by 100%
Ammo cost remains the same
We’d love to hear what you think – drop your feedback in the comments of this post, or directly to our Discord, Your input directly helps shape the future of our game!
We’ve just dropped Patch 0.5.5 into the Experimental Branch – the latest set of updates, fixes, and tweaks we’re testing before rolling them into the main game. Jump in now to get an early look at what’s coming and help us test to make sure everything is running smoothly!
[h3]Patch 0.5.5 Highlights[/h3]
Here’s a quick look at what’s new in this patch:
General Fixes & QoL Tweaks 🔧
More Balance Adjustments 💥
and THREE BRAND NEW WEAPONS 🔫
[h2]What’s the Experimental Branch?[/h2]
The Experimental Branch is where we test in-progress patches before they hit the live version. It’s a great way for players to preview new features, test them out and give feedback before everything’s finalized.
For more info on the Experimental Branch, check out the full rundown here: https://store.steampowered.com/news/app/2154240/view/512953841353752650?l=english
[h2]Patch 0.5.5 Notes[/h2]
[h3]GENERAL[/h3]
Added logos on startup
Homing mods no longer track passive enemies (like peaceful shopkeepers)
When holding no weapons you have a free melee attack (same as when out of ammo)
After defeating bosses an animation is shown later in the end-of-run screen
Act select screen: Mythic enemy icons show which act they appear in
Fixed bug: Gustaf the Ghost's passive glow was off-center when on the worldmap
[h3]CHARACTERS[/h3]
Einar The Miner
Turret: takes damage from acid puddles
Turret: takes damage from enemy contact damage
[h3]WEAPONS[/h3]
Added Flak Mine
Added Raid Master
Added Nambu
[h3]MODS[/h3]
Overloader: reverted to previous version
Current Overloader:
Projectile Count increased by 100%
Cooldown increased by 50%
Burst cooldown set to 2
Ammo cost increased by 100%
Aim spread increased by 14 degrees
Returning Overloader:
Projectile Count increased by 100%
Cooldown increased by 100%
Burst cooldown increased by 100%
Ammo cost remains the same
We’d love to hear what you think – drop your feedback in the comments of this post, or directly to our Discord, Your input directly helps shape the future of our game!