Odinfall Update 0.6.5 – Hammers, Giants & The Forge
[p]Vikings! Update 0.6.5 is now live! [/p][p]This one’s all about going BIG. From towering new enemies to massive melee weapons, and a brand new way to customise your starting loadout.[/p][p]Let’s break it down 👇[/p][h2]New Feature: The Forge[/h2][p]Say hello to The Forge, now found in the shop area and run by gunsmiths Bock and Baatri.[/p][p]Here’s how it works:[/p]
[/p][h2]New Weapons: Bring the Bonk[/h2][p]War Hammer
A charged melee weapon that lets you wind up and slam the ground for devastating effect.[/p][p]Heavy War Hammer
A bigger, meaner version of the War Hammer. Slower, heavier, and built for players who believe every problem can be solved with one very large bonk.[/p][p]
[/p][p]Also, to keep things balanced with The Forge:[/p]
Found lurking in a secret area in Act 1, this towering enemy hits hard and won’t go down without a fight.[/p][p]
[/p][p]Forest Giant
Spotted somewhere in Act 2, bringing big damage and big pressure to your runs.[/p][p]
[/p][p]Choose your positioning wisely… or get flattened.[/p][h2]Roadmap[/h2][p]
[/p][h2]That’s the rundown for 0.6.5![/h2][p]Try out the Forge, swing some absurdly large hammers, and see how long you last against the Giants.[/p][p]As always, thank you for playing Odinfall in Early Access, and let us know what you think![/p][p]See you in the apocalypse,
– The Odinfall Team[/p][p]
[/p][h2]Patch Notes 0.6.5[/h2][p]Theme: Giants[/p][h3]GENERAL[/h3][p]The Forge[/p][p]In the shop area you will find the forge run by gunsmiths Bock and Baatri. They will enable you to change starter weapons by dropping a tier 1 weapon by their anvil. They will then destroy it and make it your starter weapon for all future runs. If you wish to change back to the pistol there will be an option for you back in homebase that will help you.[/p][p][/p][h3]WEAPONS[/h3][p]War Hammer[/p][p]A melee weapon that you charge up and bonk the ground.
[/p][p]Heavy War Hammer[/p][p]A larger version of the War Hammer.
[/p][p]T1 Explosive Weapons Changed to T2[/p][p]They are too strong to use as starting weapons with The Forge[/p][p][/p][h3]ENEMIES[/h3][p]Frost Giant[/p][p]This new enemy can be found in a secret act 1 area.
[/p][p]Forest Giant[/p][p]This new enemy can be found somewhere in act 2
[/p][h3]BUGFIXES[/h3]
[/p]
- [p]Drop a Tier 1 weapon onto the anvil[/p]
- [p]The Forge destroys it[/p]
- [p]That weapon becomes your new starter weapon for all future runs[/p]
A charged melee weapon that lets you wind up and slam the ground for devastating effect.[/p][p]Heavy War Hammer
A bigger, meaner version of the War Hammer. Slower, heavier, and built for players who believe every problem can be solved with one very large bonk.[/p][p]
- [p]Tier 1 explosive weapons have been moved to Tier 2, as they were a little too op to have as starting weapons.[/p]
Found lurking in a secret area in Act 1, this towering enemy hits hard and won’t go down without a fight.[/p][p]
Spotted somewhere in Act 2, bringing big damage and big pressure to your runs.[/p][p]
– The Odinfall Team[/p][p]
[/p][p]Heavy War Hammer[/p][p]A larger version of the War Hammer.
[/p][p]T1 Explosive Weapons Changed to T2[/p][p]They are too strong to use as starting weapons with The Forge[/p][p][/p][h3]ENEMIES[/h3][p]Frost Giant[/p][p]This new enemy can be found in a secret act 1 area.
[/p][p]Forest Giant[/p][p]This new enemy can be found somewhere in act 2
[/p][h3]BUGFIXES[/h3]
- [p]Fixed a bug the correct values where not shown when picking up specific mods.[/p]
- [p]Fixed a bug where "Bigger pool" upgrade card for trulls showed the wrong value.[/p]
- [p]Fixed a bug in weapon dex where pike were off-center.[/p]
- [p]Changed anomaly trap to still be shown when above walls.[/p]
[/p]