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Odinfall Update 0.6.6 – Unique Projectiles, Raven Enemies & Nuclear Weapons

[p]Vikings![/p][p]Update 0.6.6 is live, and it’s all about unique projectiles, risky new builds, and weapons that don’t always behave the way you expect them to.[/p][p]Let’s jump in 👇[/p][p][/p][h2]New & Updated Weapons[/h2][p][/p][h3]Nuclear Pistol[/h3][p]The classic pistol… but significantly less safe.[/p][p][/p][h3]Nuclear Sword[/h3][p]Prefer getting up close? The Nuclear Sword brings the same radioactive energy into melee combat![/p][p][/p][h3]Trident[/h3][p]A powerful thrown weapon with a twist.[/p][p]Throw the Trident and it actually leaves your inventory, meaning you’ll need to go pick it back up before using it again. High damage, high commitment (and occasionally awkward if you miss)[/p][p][/p][h2]New & Updated Mods[/h2][p]Introducing the new Golden Bullet weapon mod that massively increases your damage, BUT there’s a catch:[/p]
  • [p]Your weapons now consume gold instead of ammo[/p]
  • [p]However enemies will drop more gold to offset this[/p]
[p][/p][p]Risky economy builds, greedy playstyles, and very expensive victories await.[/p][p]We’ve also added pickup range interaction to the Teleporter mod, making those wild projectile setups a little smoother to use.[/p][p][/p][p]ANDD we buffed radioactive puddles spawned by players (they now deal 10 damage to enemies instead of just 1)[/p][h2]New Enemies: The Ravens[/h2][p]Two mysterious new birds have entered Act 3…[/p][h3]Raven[/h3][p]Found in an early Act 3 node, bringing strange new pressure to your runs.[/p][h3][/h3][h3]White Raven[/h3][p]Appears later in Act 3 and proves even more troublesome.[/p][p][/p][p]Yes, they are weird. No, they will not be friendly.[/p][h2]Bug Fixes & More[/h2]
  • [p]Fixed an issue where the entrance to Jotunheim did not light up correctly during the storm.[/p]
[p][/p]
  • [p]Fixed a bug where the prefix glow was offset on weapons when picking up a mod.[/p]
  • [p]Changed the location of the Cryo chamber that spawns in shops to be more central[/p]
[h2]Roadmap[/h2][p][/p][p]That’s everything for 0.6.6!
[/p][p]Experiment with Golden Bullet builds, try not to lose your Trident forever, and let us know what ridiculous combinations you discover.[/p][p]As always, thanks for playing Odinfall in Early Access, and we’ll see you in the apocalypse [/p]
Patch Notes: 0.6.6
[p]Theme: Unique Projectiles[/p][p][/p][h2]GENERAL[/h2][p]Changed Location of the Cryo chamber that spawns in shops to now be more in the middle[/p][p][/p][h2]WEAPONS[/h2][p]Nuclear Pistol[/p][p]Pistol with the nuclear mod attached[/p][p]Nuclear Sword[/p][p]Sword with the nuclear mod attached[/p][p]Trident[/p][p]A strong weapon you throw and it leaves your inventory, needing to pick it up again to use.[/p][p]Piece of Cactus weapon now has a withering effect if left alone for long enough[/p][p][/p][h2]MODS[/h2][p]Golden bullet[/p][p]Will make your weapons hit way harder at the expense of using your gold instead of ammo. Also makes enemies drop more gold.[/p][p]Added pickuprange to teleporter.[/p][p]Buffed the Radioactive puddle spawned by players now deal 10 dmg instead of 1 to enemies[/p][p][/p][h2]ENEMIES[/h2][p]Raven[/p][p]A weird bird that can be found in an early act 3 node[/p][p]White Raven[/p][p]Another weird bird that shows up in a later act 3 node[/p][p][/p][h2]BUGFIXES[/h2][p]Fixed a small bug where the entrance to Jotunheim did not light up when in the storm.[/p][p]Fixed a bug where the prefix glow was offset on weapons when picking up a mod.[/p]