Easter Update - 0.4.2
Happy Easter everyone!
This patch brings some improvements as well as some temporary hidden surprises.
Will you find all the little secrets we hid around the maps?
[h2]Improvements[/h2]
[h2]Bug fixes[/h2]
This patch brings some improvements as well as some temporary hidden surprises.
Will you find all the little secrets we hid around the maps?
[h2]Improvements[/h2]
- Various Easter eggs placed in the map and at buildings
- Optimized and reduced VRAM usage
[h2]Bug fixes[/h2]
- Fixed: Builders and carriers were blocking each other at the military academy
- Fixed: The building preview during placement of a building was showing smoke in several cases
- Fixed: Hunter was playing wrong animation before fleeing
- Fixed: Woodcutter building was showing the wrong VFX when the construction was finished
- Fixed: Sometimes NPC territory was split in two sectors
- Fixed: Corrected tracking of rations that turn into nutritious meals for the statistics
- Fixed: NPC villages were never directly at the ocean
- Fixed: NPC villages contained too much unused territory
- Fixed: Fixes a crash in map generation code