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October 4th Update Patch Notes

[h2]Contents[/h2]

[h3][color]1. PNA System Renewal[/color][/h3]

[color]▶ PNA and mutant systems are integrated into account-based.[/color]

[color]1) Integration Changes[/color]

- EXP for each type of PNA and mutant held on a per-character basis have been integrated on an account basis.
  • All mutation materials consumed in the existing variant system are combined and refunded to your account.

- All PNA genes of Attack/Defense/Support/Special/Amplifier Strains in PNA system have been integrated into the Account basis.

- Evolution/Enhancement/Mutation materials are shared on an account basis and the maximum holding quantity is expanded. (Maximum possession quantity of each material is 999,999)

- In accordance with the system reorganization, the tooltips for enhancement/evolution material items and PNA material consumables have been changed.


[color]2) Changes to opening conditions[/color]

- PNA and mutation opening conditions have been changed.
  • PNA Open: Open when a character on your account reaches level 51 for the first time.
  • Mutant Open: Open when reaches account PNA level 80.
  • The PNA and mutant systems are open to all characters without any restrictions after initial opening.

[color]3) PNA Quest Changes[/color]

- Due to PNA account integration, some related quests have been changed or deleted.

- All PNA-related achievements except ‘Succeed with PNA evolution’ have been deleted.

- All Gremory Dungeon quests have been changed to be available when level 87 or higher.
  • The PNA system opens when a character in your account reaches level 51 for the first time, but PNA growth is available with characters of level 87 or higher.
  • PNA quests in progress before the maintenance on Oct 4th will be canceled and can proceed again after level 87. (If you have already completed it, there is no need to proceed again)

[color]▶ New content [Awakening Strain] has been added to the PNA system. [/color]

- The Awakening Strain tab has been added to the PNA window.

- Three types of awakening material types A, B, and C, and three types of Awakening Gene types A, B, and C have been added.

- In the Awakening Strain tab, you can equip up to 3 awakening genes by right-clicking or left-clicking and dragging.

- The effect of the equipped awakening genes is displayed in the ‘Factor effect’ column of the awakening strain tab.

- Awakening genes of the same type are displayed with the same icon and cannot be equipped in duplicate.

- Awakening genes of the same type are displayed in the same color.

- The synergy effect is activated when two or more awakening factors of the same type are equipped.

- The synergy effect of the equipped awakening factor is always applied.

- When you click the [PNA Analysis] button, you can check comprehensive information on the awakening factor currently equipped.

- Left-click on the awakening factor to view detailed information.

- Selected awakening factors can be upgraded with awakening materials, and factors that will not be used can also be dismantled.

- About the types of awakening genes, and their abilities according to the upgrade stage.


[color]▶ The Mutant system has been reorganized.[/color]

[color]1) Levels and abilities for each type[/color]

- The maximum level of each Mutant type has been expanded. (Lv.20 → Lv.75)

- EXP required to level up each type of Mutant has been changed.

- The name displayed when a Mutant level up or reaches level MAX has been changed. (Example: VERUS → IRREGULAR)

- The damage increase stat for each Mutant type has been changed to apply at all times.

- ‘Total Mutant Level’, which is the sum of the levels for all Mutant types, is displayed at the top of the Mutant system window.


[color]2) Variant reorganization[/color]

- Variant has been reorganized.
  • Variants are displayed at the top, and Variant stats have been changed to be always applied when the Mutant system is opened.

[color]3) Manifestation Body Added[/color]

- 15 Manifestation Bodies have been added.

- Manifestation Body can be opened whenever the total Mutant level reaches a certain number.

- However, if the preceding Manifestation Body is not opened, opening the next Manifestation Body is not available.

- Manifestation Body can be opened using credits and mutation materials, and stats are given according to each probability as soon as it is opened.

- Manifestation Body stats are added and displayed in ‘Manifester stat’ at the top of the UI.

- Manifestation Body stat option: C~SS grade

- Manifestation Body stats can be changed by clicking the [Manipulate] button. [Manipulate] consumes mutant materials.

- When manipulating the Manifestation Body, it is possible to acquire stats ranging from C to SS option grade depending on each probability.

- The number of Manifestation Body manipulations is 10 times, shared by all Manifestation Bodies.

- The available number of Manifestation Body manipulations is shared by all Manifestation Bodies.

- If you have consumed all possible Manifestation Body manipulation counts, you can reset the count by consuming the ‘Perfect PNA Evolution Kit’.


[color] 4) Mutation material conversion reorganized[/color]

- The amount of goods consumed at the final stage of the mutation material conversion system using
enhancement/evolution materials and at each stage have been changed.

- The overload level has been expanded from a total of 4 to 8 levels.

- As the overload level increases, the materials and credits consumed increase.


[color]▶ New materials and consumable items have been added.[/color]

- Test/Standard/Greater Awakening material A/B/C capsule: Acquire each type of awakening material

- Awakening Genes A/B/C Random Ampoule : Acquire one type of awakening Genes of each type according to each probability

- PNA/Phase Force Growth Activator: Acquire PNA/Character EXP when using


[color]▶ Special strain samples have been added and some specifications have been changed.[/color]

- Special Strain samples have been added.

- Special strain samples can be purchased Shop > Support Shop at . (Once a week per account)

- Specifications have been changed so that special strains can be disassembled.


[h3][color]2. Gremory Dungeon[/color][/h3]

[color]▶ A new dungeon, , has been added.[/color]

- A new dungeon, ‘Gremory Arcade’, has been added to the Planar Gate’ area.

- ‘Gremory Arcade’ dungeon is available by ‘Gremory Dimensional Gate’ at ‘Planar Gate’ area.

- ‘Gremory Arcade’ dungeon is available by characters above 92 level who already cleared preceding quests.
  • Preceding quests : Doctor out of contact, Grown-up doctor, Retro challenge

- The difficulty level of the ‘Gremory Arcade’ dungeon is divided into [NORMAL] and [V.HARD], and the number of entries is shared twice a week per character.

- ‘Gremory Arcade’ dungeon information is as follows.

[color]Dungeon Name[/color]
[color]Difficulty[/color]
[color]Entry Level[/color]
[color]Gear Level[/color]
[color]Recommended TCP[/color]
[color]Entry Number[/color]
Gremory Arcade
NORMAL
92
180
25000000
Twice per week per character
Gremory Arcade [V.HARD]
V.HARD
92
190
40000000
Twice per week per character


- ‘Gremory Arcade’ dungeon drop items
  • All difficulties: Super Advanced Mutation Material Capsule, PNA Growth Activator, Dr. Gremory’s arcade dot phase wings, Dr. Gremory’s arcade coin phase wings\
  • [V.HARD]: Adult Gremory Illust Armband

- You can obtain ‘Awakening Genes C Random Ampoule’, by clearing ‘Gremory Arcade [V.HARD]’ with S Rank.

- Achievements related to the ‘Gremory Arcade’ dungeon have been added.


[color]▶ Gremory Dungeon has been renewed.[/color]

- The Gremory Dungeon, which can be entered through the ‘Gremory Dimensional Gate’ in the ‘Planar Gate’ area, has been renewed.

- The balance of Gremory Dungeon has been adjusted.

- Gremory Dungeon groups have been adjusted.

- The amount of PNA EXP that can be obtained when clearing Gremory Dungeon has been increased.