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Wolf Dogs Skill Updates



Wolf Dogs Skill Updates


[h2]Nata[/h2]
Skill
Changes
Enhancement: Lasso
1. New effect added
-> When changing to Special Agent, [Skill: Lasso]’s [Additional Strike] is removed, [Bind Up] / [Downward Strike]’s damage increases significantly, hits with [Chase], and hits with True Damage.
Enhancement: Endless Pursuit

* Ends in the ground when casting on the ground / Ends in the air when casting in the air
Enhancement: Lunatic Explosion
1. New effect added
-> Deleted: When special agent changes, [Lunatic Explosion] is cast, the skill cooldown of [Special Move: Fiery Fiend] is reduced by 2 seconds. (delete)
-> Change: Special Agent: When Special Move Skill level 1 or higher, [Lunatic Explosion] is cast, skill cooldown of [Special Move: Fiery Fiend] is reduced by 2 seconds. (change)


[h2]Levia[/h2]
Skill
Changes
Awakening Designated Sacrifice
1. The charging disappears and is modified so that it is activated instantly like the existing one-hit chain effect.
2. Obtain Sacrifice buff every time you use a skill (PVP applied X)
2-1. Buff doesn’t disappear even if you die with infinite duration
2-2. Psi Power plus 306 on first use / +40 increase per stack / maximum of 10 stacks. Final Psi Power is 666
Snake Signet
1. Existing Movement Speed ​​increases (PVP remains at the existing speed)
2. Removed restrictions that prevent the use of other skills while casting a skill (PVP has restrictions on using other skills as before)

1. When casting a skill on the ground, it is cast by jumping into the air.
2. While the skill is active, MP recovers 10% every 0.6 seconds, and up to 50% can be recovered.
3. When the Special Agent is promoted, the damage is greatly increased, and the [Chase] judgment is applied.
* Buffs, damage, and conditional decisions are not applied in Union Arena.

Aerial has been modified to always apply.
Passive: Dragon’s Will
1. When the Special Agent is promoted, [Flash of Pain] Skill Chase judgment is applied (PVP applied X)
Designated Sacrifice
1. Designated Sacrifice Skill has been remade to change the attack method and skill effect.

1-1. [Skill Description] Evades backward and causes a powerful explosion toward the front. An invincible effect is obtained during skill casting. [Aerial / Back Attack] judgment is applied even when skill is used on the ground.

2. The cooldown of the [Designated Sacrifice] skill in the dungeon is fixed to 12 seconds.

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[Advanced]
1. Deals 30% increased damage to enemies with less than 30% health.

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[Expert]
1. When cast in 2 or more skill chains, skill cooldown decreases by 1.5 seconds

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1. Always subject to the [Aerial] 2. The skill is changed so that it is activated continuously without entering the skill key.
3. During the linkage, the 2nd attack is deleted, and the 1st attack damage is increased.
4. Expert cube buff effect will be changed.
4-1. 50% increase in critical strike rate during Back Attack
4-2. Damage increased by 20% during Back Attack
4-3. Increases Critical Damage by 50% during Back Attack
5. When the Special Agent is promoted, the damage is greatly increased, and the [Chase] judgment is applied.
* Buffs, damage, and conditional decisions are not applied in Union Arena.

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[master]
1.Acquire Sacrifice buff every time you use a skill (PVP applied X)
1-1. Doesn’t disappear even if you die with infinite duration
1-2. Psi Power plus 306 on first use / +40 increase per stack / maximum of 10 stacks. Final Psi Power is 666
1. When the Special Agent is promoted, damage of the [Designated Sacrifice] skill increases, and the [Chase] judgment is applied (PVP applied X)
judgment.
Enhancement: Hell’s Trap
1. New effect added
-> When special agent changes, when casting [Skill: Hell’s Trap], the damage is increased by hitting with [Back Attack/Chase/True Damage]. 
EX Horn Smash
1. Expert cube effect will be changed.
1-1. [Last Smash] as well as all [Smash] attacks hit with [Chase], and the damage is increased by 15%.
EX Fang Stab
1. Expert cube effect will be changed.
1-1. Apophis stacks acquired during Empowered State will be changed from 8 to 12.
Special Move: Walpurgis
1. Expert cube buff effect will be changed.
1-1. The duration is changed to infinite.
1-2. Changed to Psi Crit Damage Bonus / Aerial / Chase / Back Attack Critical Damage effect.
1-3. This buff is stacked and can be stacked up to 10 stacks.
* Buffs, damage, and judgments are not applied in Union Arena.
Serpent’s Waltz
1. When entering the direction key below, it is cast as a single hit.
2. Always subject to the [Aerial] judgment.
3. When a Special Agent is promoted, [Chase] is always applied.
4. Master cube buff effect is changed.
4-1. Buff effect application changed from At each attack -> at the time of skill casting.
4-2. The stack is deleted, and the full stat buff effect is obtained when casting a skill.
4-3. Duration is changed from 6 seconds to 10 seconds.
* Buffs, damage, and conditional decisions are not applied in Union Arena.

[07-29 revision history]
Serpent’s Waltz: When entering the “down” direction key, the attack style in which the single hit attack was transmitted (Levia’s direct shooting style) was changed to the attack style where the character stays in the air and the Familiar shoots down.
Mamushi Swamp
1. When casting a skill on the ground, it is cast by jumping into the air.
2. The advance cube buff effect will be changed.
2-1. Duration is changed from 10 seconds to 15 seconds.
3. When the Special Agent is promoted, the damage is greatly increased, and the [Chase] judgment is applied.
* Damage and conditional decisions are not applied in Union Arena.
Aerial has been modified to always apply.


[h2]Harpy[/h2]
Skill
Changes
Enhancement: Draw
1. New effect added
-> When changing a special agent job, when casting [Skill: Draw], the effect is changed.
* Damage is increased by hitting with Back Attack / Chase
Enhancement : Exciting Again!
1. New effect added
-> When changing to Special Agent: when casting [Skill: Exciting Again!], the buff effect becomes Enhancement.
* Epidermal 20% + Episis 15% added (Existing 15 + New 15 30%)
-> Gives a bigger effect when stepping on an enemy.
-> When stepping on an enemy, the stepped enemy receives a debuff that reduces critical damage resistance by 20%. (Duration is 10 seconds) / Renewed. Debuff does not stack.
Enhancement: Four Card
1. New effect added
-> Special Agent Increases the damage of [Skill: Four Card] when changing a job.
* Increased by more than 20% compared to the Awakening Skill. (Because this is channeling)
* Confirmed Chase added
2. Improvement is affected by attack speed
Ventus Impact
1. Increase attack range X, Y-axis
2. [Charge] attack applied as True Damage
Special Move Bionic 
1. Chase confirmed


[h2]Tina[/h2]
Skill
Changes
Enhancement: Dive
1. New effect added
-> Special Agent When changing a job, when casting [Skill: Dive], applying special effects
* Gain an invincible effect for 1 second after casting a skill (global invincible applied)
* Removed: When casting Skill, [Skill: Phantom Snipe]’s cooldown is reduced by 2 seconds
* Change: Special Agent Special Move Skill level 1 or higher, skill casting, [Skill: Phantom Snipe] cooldown reduced by 2 seconds
Enhancement: Cool Your head
1. Reorganized the utility to acquire 8 Cryogens stacks when triggering Skills
Rapid Fire
1. New effect added
-> When changing to Special Agent, apply the coefficient and conditional of [Skill: Rapid Fire]
* Increased damage of moving shots / additional hits. Aerial, Chase, Back Attack applied, True Damage applied. 
Pot Shot
1. When casting while pressing the “up” direction key from the ground, jump into the air to cast the skill (enter the “down” direction key from the air and use it by forcefully landing on the ground)
2. Pot Shot [Wild Shot] attacks always hit with [Aerial, Chase, Back Attack]
Trick Shot
1. Hit with [True Damage]
2. Aerial judgment applied on the ground / Chase judgment applied in the air
* Back Attack is user control
ex Sharp Shooting
1. Increase the input time for extra strokes
2. Overheat full charge immediately after the last attack
Special Move: Fatal Device
1. Improved convenience to acquire stacks immediately after casting


[h2]Violet[/h2]
Skill
Changes
Exceed Artistry
1.Dash jump attack / Dash attack Y-axis range significantly increased
Exceed Strikes
1.Frenzied Fist and Super Frenzied Fist, XYZ range increased
Enhancement: Post-Initiative
1. New effect added
-> Deleted: When changing to Special Agent, the utility is reorganized to reduce the cooldown of Exceed by 4 seconds.
-> Change: When Special Agent: Special Move Skill level 1 or higher, the utility is reorganized to reduce the cooldown of Exceed by 4 seconds
Enhancement : Hyde!
1. New effect added
-> When changing to Special Agent, only the coefficient is increased, about 20% higher than the Awakening Skill
2. Damage hit range reorganized to hit a wider range
Rose Cutter
1. Just judgment damage effect increased
Hit with [True Damage] and increase the damage by 30%