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Steam DLC Issue



Hello Agents,

We have received reports that users are having issues obtaining the DLC package in Steam. After further investigation, the items from the DLC are received but not visible in the account’s delivery box.

A patch fix has already been completed and this will be applied during the maintenance process on March 24th.

Players who purchased DLC from March 10 to 24 should see their items back at their delivery box after the fix has been applied.

Thank you for your patience and understanding.

If you have any bug reports or concerns, you may contact us at https://www.closersonline.com/support/qna/ or send us an email to [email protected].

Known Issues as of March 16



Hello Agents,

We would like to inform you of known issues that were reported during this patch. The following concerns will be fixed during the next update:
  • Item Bug: “[]] Washing machine item” from the Babel Program that disconnects the account after trying to use it
  • Text issue: The UMC shop items indicate to be per character instead of per account.

Thank you! If you have any bug reports or concerns, you may contact us at https://www.closersonline.com/support/qna/ or send us an email to [email protected].

Wildhüter Skill Updates



Wildhüter Skill Updates



[h2]Wolfgang[/h2]
Skill
Changes
Summon – Eligos
Advance cube effect change:
Damage increase for all defense types -> Aerial/Back Attack/Chase Critical Damage increased by 10%
Ritual – Exsanguinate
Increase damage when changing to Special Agent
Change the master cube effect:
Increases damage for all defense types per level -> Changes to an effect of increasing Aerial Damage by 1% per level
Awakening: Ritual – Exsanguinate
Skill effect change:
Increases damage for all defense types per level -> Changes to an effect of increasing Aerial Damage by 1% per level
Waning Moon Strike
Expert cube effect change:
Damage increase for all defense types -> Chase Damage increased by 10%.
EX Breaking Strike
Master Skill Cube Effect Changed:
Damage to Heavyweights, Buildings, Transcendent increased -> Back Attack/Chase Damage increased by 10% respectively
Enhancement: Iron Claws
When you change to Special Agent, [Iron Claws] is always activated as [Carving Burst].
The invincible effect is applied with [Carving Burst]
Enhancement: Dark Portals
No longer increases altitude when using in the air. (Applies even if you are not in Special Agent status)

The attack range is increased by about 40%. (Excluding PVP) (Applicable even if it is not in Special Agent status)

Damage increase when changing to Special Agent


[h2]Luna[/h2]
Skill
Changes
Magic Sword Harpe
1. Add Master Cube Effect:
1-1. When the counter is successful (Pegasus Kick defense posture included), the cooldown of the [Magic Sword Harpe] skill is reset and acquire the [Snake Hunt] stack. (not applied in PVP)

Added master cube effect:
When using [Snake Hunt], confirmed Chase and Back Attack effects are added.

Attack Power of [Snake Hunt] increased.
EX Raven Chase
1. The damage of [Additional Hit-Aegis Breakthrough] is increased. (not applied in PVP)
EX Satellite Canis
1. The basic effect of skill is added. (not applied in PVP)
1-1. All attacks must be subject to the [Chase] roll.
1-2. [Starshine Halo] Attack coefficient is increased.
1-3. When the target’s health is below 20%, the damage is increased by 30%.

Advance cube effect changed:
[Altair] Damage increase for all defense types -> Increased Physical Damage by 5%.

Changed the master cube effect:
[Altair] Damage increase for all defense types -> Increased Physical Damage by 10%.
EX Aegis Charge
Added Master Cube Effect:
All attacks must be hit with the [Back Attack / Chase] roll. (not applied in PVP)
Special Move: Cosmic Strike
[Big Bang] Attack Power is greatly increased.
Homing Antares
When changing to Special Agent, the damage of [Flying Aegis] and [Red Giant] that are changed is greatly increased and hits with [True Damage].
The damage of Flying Aegis and Red Giant has been greatly increased. (not applied in PVP)
Orion’s Hunt
When changing to Special Agent:
Damage is greatly increased.
Hydra’s Anger
1. Improvements when casting on ground or air:
Ground: Increase Attack Speed
Aerial: Immediately lands on the ground and attacks

2. Special Agent: [Ground Rift] two attacks that occur due to the effect of the master cube when changing job, the damage is greatly increased, [Chase] is always applied, and hits with [True Damage].
Meteor Jump
When changing to Special Agent, the damage is greatly increased.
Pegasus Kick
Expert Cube: [Monster of Myth] stack duration increased 4 seconds -> 8 seconds. 
Ariadne’s Crown
When changing to Special Agent, the damage is greatly increased.


[h2]Soma[/h2]
Skill
Changes
Enhancement: Destructive Strike
When changing to Special Agent, the damage is greatly increased.
Enhancement: Skanda
When changing to Special Agent, the damage is greatly increased.
Enhancement: Lion’s Roar
When changing to Special Agent, the damage is greatly increased.
Lightning Dance

1. Expert cube effect change:
Confirmed Back Attack function is added.
2. Master cube effect change:
Divine Spear can be cast instantly by using Lightning Dance all the way.
3. Improvements have been made so that additional strokes are automatically released when using Lightning Dance: 12 consecutive strokes until the end even if no additional strokes are entered.
[Lightning Dance-Lightning] attacks hit with True Damage.
[Lightning Dance-Lightning] The attack coefficient has been lowered.

(In PVP, you can’t get a buff that can instantly cast Divine Spear.)
Phase Wave Bullet
1. Change the concept of skill: Continuous firing disappears and the phase transition is automatically activated.
2. The skill range and damage are greatly increased.
3. Super Armor Crash Level 1 is added.
4. Advance cube effect change: You will always get a Chase verdict.
5. Master cube effect change: [Phase Transition-Core Explosion] attack is added, and the attack always receives Back Attack / True Damage.
6. Skill cooldown is increased by 10 seconds.

(Phase Transition-ore Explosion attacks do not apply in PVP)
Special Move: Blessed Elixir
1. New effect added:
Confirmed Chase effect is added.
Hit with True Damage.
2. Skill restriction change
The skill’s mana consumption is changed to 0.
When using a skill, it consumes 10 phase power.
3. When using a skill, the required phase power is changed to 0%.
Two Moons
Master cube effect change:
Existing effects are deleted.

Additional hits apply a debuff that reduces 20% critical damage resistance for 10 seconds.
ex Sky Breaker
Master cube effect added:
Whenever Ksana succeeds, you get Asura’s Blessing buff.
Buffs can be stacked up to 6 stacks.

Buff Level 1: Physical Critical Damage 10%, 10% increase per level. Up to 60% increase
Mantra
After the skill is ended, air time is increased.
Karma

1. Fixed a point where the motion changes unnaturally in the air when no additional stroke is input.

2. The basic effect of the skill is added:
Always hit with [Aerial / Back Attack / Chase]. (not applied in PVP, but Aerial is applied)
Targets hit by [Yaksa’s First Hit] have their [Critical Damage Resistance] reduced by 20%, targets hit by [Yaksa’s Second Hit] increase [Received Physical Damage] by 10%. This effect lasts for 10 seconds. (PVP application X)

3. [Karma] attacks always hit with True Damage. (not applied in PVP)

4. Expert cube effect added:
Existing: Damage increased by 20% to enemies with more than 50% HP
Changed: Increases Damage by 20% to enemies with health over 50% + Increases Damage by 30% to enemies with health less than 50%

5. Master cube effect change:
The [Karma] coefficient is adjusted for a 50% increase.
Whenever the [Karma] attack is activated, the [Yacha King’s Descent] buff is acquired. (not applied in PVP)
[Yacha King’s Descent]
Level 1: Physical Power 550
50 increments per level
Level 10: 1000
Duration: Does not disappear even if you die
EX Indra
The [Thunder Claps] attack is subject to the [Back Attack] check.
Affected Skills: [Skanda] / [Lightning Dance] / [EX Indra’s Lightning]

Thunder Claps do not play in PVP


[h2]Bai[/h2]
Skill
Changes
Freeze!
1. Added skill effect:
[Cold Attack] and [Snowflake Release-Enhancement] attacks are changed to Physical/Psi damage.
Damage increases by adding to the skill level of [Freeze!] as much as the skill level of [Special Move skill]. (Excluding Task Force Skill)
The PVE damage factor of the [Freeze!] skill is changed.
2. Snowflake Release’s hit requirement has been reduced from 30 hits to 24 hits.
3. Skill Damage is greatly increased.
 (not applied in PVP)
Ice Cage
1. Skill effect change:
[Cold Attack] and [Snowflake Release-Enhancement] attacks are changed to Physical/Psi damage.
It is changed to use the [Freeze!] attack at the same time as the [Snowflake Ride] attack.
2. When you burst the mark of Freeze, the mp/phase power recovery effect is applied.
Awakening: Ice Cage
Skill effect change:
[Cold Attack] and [Snowflake Release-Enhancement] attacks are changed to Physical/Psi damage.

It is changed to use [Freeze!] attack simultaneously with [Ice Breaker Rampage].
Special Move: Sub-Zero Tango
Master Skill Cube Effect Changed:
[Freeze!] The skill description is changed to increase the total Attack Power of the skill.
EX Ice Shards
1. Expert cube effect is improved.
Even if you don’t use Freeze!, the attack hits with a confirmed Back Attack.
After using Freeze, the damage increase effect is applied without a time limit.
(Existing-Use of EX Ice Shards within 5 seconds after using Freeze / Change-Use of EX Ice Shards after using Freeze)
2. Skill Damage is greatly increased. (not applied in PVP)
Special Agent Passive: Return
1. New effect added:
When Return is activated, Freeze! , The cooldown of EX Ice Shards Skill is reset.
When return is activated, Fluttering Time buff is acquired for 30 seconds. (Physical/Psi Power 500, Physical/Psi Crit Damage Bonus 30%)
Freeze! When used, acquires a Tale buff.
2. When return is activated, the HP, MP, and phase power recovery effect increases from 25% to 50%.
3. White Snow’s skill use speed is changed.
Special Move: White Snow
[Resonance] skill usage speed is increased.
EX Wind Dance
In PVP, invincibility is not applied.
Enhancement : Precision Strike
1. New effect added:
When changing to Special Agent, the damage is greatly increased.
Changed from Psi damage factor to Physical/Psi damage factor.
2. When the damage is hit, it is changed to be hit with a confirmed Back Attack.
Enhancement: Frost Dragon
New effect added:
When changing to Special Agent, the damage is greatly increased.
Special Move cooldown reduction time is changed from 2 seconds to 4 seconds.


[h2]Seth[/h2]
Skill
Changes
Enhancement: Apophis’s Confinement
1. New effect added:
When changing to Special Agent, the overall damage is reduced.
When changing to Special Agent, the [Final Bang!!] attack hits with True Damage.
2. It is changed not to hit the batter.
3. Cooldown decreased by 4 seconds.
4. Expert cube effect improvement
When in the [Wild Nature Release] state, the damage of the [Final Bang!!] attack is changed to increase by 50%.
Enhancement: Bastet’s Mercy
1. New effect added:
When changing to Special Agent, [Rake-Downward Slam] Damage is reduced but hits with True Damage.
2. Master cube effect improvement
The effect of reducing the cool time of [Wild Nature Release] by 1.5 seconds has been added.
When in [Wild Nature Release] state, damage of [Rake-Downward Slam] attack increases by 100%.
3. When in [Wild Nature Release] state, all attacks are critically hit.
(Damage is greatly reduced for PVP only. (About 2.5 times down))

Wolf Dogs Skill Updates



Wolf Dogs Skill Updates


[h2]Nata[/h2]
Skill
Changes
Enhancement: Lasso
1. New effect added
-> When changing to Special Agent, [Skill: Lasso]’s [Additional Strike] is removed, [Bind Up] / [Downward Strike]’s damage increases significantly, hits with [Chase], and hits with True Damage.
Enhancement: Endless Pursuit

* Ends in the ground when casting on the ground / Ends in the air when casting in the air
Enhancement: Lunatic Explosion
1. New effect added
-> Deleted: When special agent changes, [Lunatic Explosion] is cast, the skill cooldown of [Special Move: Fiery Fiend] is reduced by 2 seconds. (delete)
-> Change: Special Agent: When Special Move Skill level 1 or higher, [Lunatic Explosion] is cast, skill cooldown of [Special Move: Fiery Fiend] is reduced by 2 seconds. (change)


[h2]Levia[/h2]
Skill
Changes
Awakening Designated Sacrifice
1. The charging disappears and is modified so that it is activated instantly like the existing one-hit chain effect.
2. Obtain Sacrifice buff every time you use a skill (PVP applied X)
2-1. Buff doesn’t disappear even if you die with infinite duration
2-2. Psi Power plus 306 on first use / +40 increase per stack / maximum of 10 stacks. Final Psi Power is 666
Snake Signet
1. Existing Movement Speed ​​increases (PVP remains at the existing speed)
2. Removed restrictions that prevent the use of other skills while casting a skill (PVP has restrictions on using other skills as before)

1. When casting a skill on the ground, it is cast by jumping into the air.
2. While the skill is active, MP recovers 10% every 0.6 seconds, and up to 50% can be recovered.
3. When the Special Agent is promoted, the damage is greatly increased, and the [Chase] judgment is applied.
* Buffs, damage, and conditional decisions are not applied in Union Arena.

Aerial has been modified to always apply.
Passive: Dragon’s Will
1. When the Special Agent is promoted, [Flash of Pain] Skill Chase judgment is applied (PVP applied X)
Designated Sacrifice
1. Designated Sacrifice Skill has been remade to change the attack method and skill effect.

1-1. [Skill Description] Evades backward and causes a powerful explosion toward the front. An invincible effect is obtained during skill casting. [Aerial / Back Attack] judgment is applied even when skill is used on the ground.

2. The cooldown of the [Designated Sacrifice] skill in the dungeon is fixed to 12 seconds.

---
[Advanced]
1. Deals 30% increased damage to enemies with less than 30% health.

---
[Expert]
1. When cast in 2 or more skill chains, skill cooldown decreases by 1.5 seconds

---
1. Always subject to the [Aerial] 2. The skill is changed so that it is activated continuously without entering the skill key.
3. During the linkage, the 2nd attack is deleted, and the 1st attack damage is increased.
4. Expert cube buff effect will be changed.
4-1. 50% increase in critical strike rate during Back Attack
4-2. Damage increased by 20% during Back Attack
4-3. Increases Critical Damage by 50% during Back Attack
5. When the Special Agent is promoted, the damage is greatly increased, and the [Chase] judgment is applied.
* Buffs, damage, and conditional decisions are not applied in Union Arena.

---
[master]
1.Acquire Sacrifice buff every time you use a skill (PVP applied X)
1-1. Doesn’t disappear even if you die with infinite duration
1-2. Psi Power plus 306 on first use / +40 increase per stack / maximum of 10 stacks. Final Psi Power is 666
1. When the Special Agent is promoted, damage of the [Designated Sacrifice] skill increases, and the [Chase] judgment is applied (PVP applied X)
judgment.
Enhancement: Hell’s Trap
1. New effect added
-> When special agent changes, when casting [Skill: Hell’s Trap], the damage is increased by hitting with [Back Attack/Chase/True Damage]. 
EX Horn Smash
1. Expert cube effect will be changed.
1-1. [Last Smash] as well as all [Smash] attacks hit with [Chase], and the damage is increased by 15%.
EX Fang Stab
1. Expert cube effect will be changed.
1-1. Apophis stacks acquired during Empowered State will be changed from 8 to 12.
Special Move: Walpurgis
1. Expert cube buff effect will be changed.
1-1. The duration is changed to infinite.
1-2. Changed to Psi Crit Damage Bonus / Aerial / Chase / Back Attack Critical Damage effect.
1-3. This buff is stacked and can be stacked up to 10 stacks.
* Buffs, damage, and judgments are not applied in Union Arena.
Serpent’s Waltz
1. When entering the direction key below, it is cast as a single hit.
2. Always subject to the [Aerial] judgment.
3. When a Special Agent is promoted, [Chase] is always applied.
4. Master cube buff effect is changed.
4-1. Buff effect application changed from At each attack -> at the time of skill casting.
4-2. The stack is deleted, and the full stat buff effect is obtained when casting a skill.
4-3. Duration is changed from 6 seconds to 10 seconds.
* Buffs, damage, and conditional decisions are not applied in Union Arena.

[07-29 revision history]
Serpent’s Waltz: When entering the “down” direction key, the attack style in which the single hit attack was transmitted (Levia’s direct shooting style) was changed to the attack style where the character stays in the air and the Familiar shoots down.
Mamushi Swamp
1. When casting a skill on the ground, it is cast by jumping into the air.
2. The advance cube buff effect will be changed.
2-1. Duration is changed from 10 seconds to 15 seconds.
3. When the Special Agent is promoted, the damage is greatly increased, and the [Chase] judgment is applied.
* Damage and conditional decisions are not applied in Union Arena.
Aerial has been modified to always apply.


[h2]Harpy[/h2]
Skill
Changes
Enhancement: Draw
1. New effect added
-> When changing a special agent job, when casting [Skill: Draw], the effect is changed.
* Damage is increased by hitting with Back Attack / Chase
Enhancement : Exciting Again!
1. New effect added
-> When changing to Special Agent: when casting [Skill: Exciting Again!], the buff effect becomes Enhancement.
* Epidermal 20% + Episis 15% added (Existing 15 + New 15 30%)
-> Gives a bigger effect when stepping on an enemy.
-> When stepping on an enemy, the stepped enemy receives a debuff that reduces critical damage resistance by 20%. (Duration is 10 seconds) / Renewed. Debuff does not stack.
Enhancement: Four Card
1. New effect added
-> Special Agent Increases the damage of [Skill: Four Card] when changing a job.
* Increased by more than 20% compared to the Awakening Skill. (Because this is channeling)
* Confirmed Chase added
2. Improvement is affected by attack speed
Ventus Impact
1. Increase attack range X, Y-axis
2. [Charge] attack applied as True Damage
Special Move Bionic 
1. Chase confirmed


[h2]Tina[/h2]
Skill
Changes
Enhancement: Dive
1. New effect added
-> Special Agent When changing a job, when casting [Skill: Dive], applying special effects
* Gain an invincible effect for 1 second after casting a skill (global invincible applied)
* Removed: When casting Skill, [Skill: Phantom Snipe]’s cooldown is reduced by 2 seconds
* Change: Special Agent Special Move Skill level 1 or higher, skill casting, [Skill: Phantom Snipe] cooldown reduced by 2 seconds
Enhancement: Cool Your head
1. Reorganized the utility to acquire 8 Cryogens stacks when triggering Skills
Rapid Fire
1. New effect added
-> When changing to Special Agent, apply the coefficient and conditional of [Skill: Rapid Fire]
* Increased damage of moving shots / additional hits. Aerial, Chase, Back Attack applied, True Damage applied. 
Pot Shot
1. When casting while pressing the “up” direction key from the ground, jump into the air to cast the skill (enter the “down” direction key from the air and use it by forcefully landing on the ground)
2. Pot Shot [Wild Shot] attacks always hit with [Aerial, Chase, Back Attack]
Trick Shot
1. Hit with [True Damage]
2. Aerial judgment applied on the ground / Chase judgment applied in the air
* Back Attack is user control
ex Sharp Shooting
1. Increase the input time for extra strokes
2. Overheat full charge immediately after the last attack
Special Move: Fatal Device
1. Improved convenience to acquire stacks immediately after casting


[h2]Violet[/h2]
Skill
Changes
Exceed Artistry
1.Dash jump attack / Dash attack Y-axis range significantly increased
Exceed Strikes
1.Frenzied Fist and Super Frenzied Fist, XYZ range increased
Enhancement: Post-Initiative
1. New effect added
-> Deleted: When changing to Special Agent, the utility is reorganized to reduce the cooldown of Exceed by 4 seconds.
-> Change: When Special Agent: Special Move Skill level 1 or higher, the utility is reorganized to reduce the cooldown of Exceed by 4 seconds
Enhancement : Hyde!
1. New effect added
-> When changing to Special Agent, only the coefficient is increased, about 20% higher than the Awakening Skill
2. Damage hit range reorganized to hit a wider range
Rose Cutter
1. Just judgment damage effect increased
Hit with [True Damage] and increase the damage by 30%