7/22/2023 EARLY ACCESS UPDATE
Greetings, PhaigeX employees!
After that major Fleet Assault update, the folks here at Development took a small detour before moving on up the roadmap. After resolving some issues that came up after the update, the team literally took a business trip and expanded their horizons upon the diversity of working environments in space. As a result:
[h2]Workspace Improvements[/h2]
[h2]Resolved Issues[/h2]
Rest assured that our people here are not slacking off, we always have been invested on improving the work experience for all our employees, so we take time updating even the smallest of things. As proof of our continuing development progress, here's a sneak peek of what to look forward to at the next roadmap milestone.
[h3]
[/h3]
Towards a brighter future,
The PhaigeX MegaCorp.
After that major Fleet Assault update, the folks here at Development took a small detour before moving on up the roadmap. After resolving some issues that came up after the update, the team literally took a business trip and expanded their horizons upon the diversity of working environments in space. As a result:
[h2]Workspace Improvements[/h2]
- [h3]Randomly-Generated Space Backgrounds for All Game Modes[/h3]
Expect the workplace scenery to change up a bit, because for every game mode session you start, the space background will be randomly generated to contain bits and pieces of heavenly bodies and other space stuff.
[h3][/h3]
Encounter different planets, asteroid fields, space debris and other objects floating in space while fighting against the AI-powered enemies. No need to worry about the threat of these things, as these mostly stay at the background, providing no benefit nor harm to the player and the enemies alike.
[h3][/h3]
It really feels like the warp technology both sides were using was able to reach out to these otherworldly sectors, and the more reason to clean up the AI incursion once and for all.
[h3][/h3]
[h2]Resolved Issues[/h2]
- [h3]Bugs from old version save data resetting control settings[/h3]
- [h3]Erratic behavior of multiple [Singularity Bombs] affecting enemy ships[/h3]
- [h3][Warp Call x 8] showing increments on already maxed stats[/h3]
- [h3]UI Gamepad control bugs[/h3]
- [h3][Sonic Deflector] output size corrections per upgrade level[/h3]
- [h3][Monarch] drones not following focus fire on aiming cursor style gamepad controls[/h3]
Rest assured that our people here are not slacking off, we always have been invested on improving the work experience for all our employees, so we take time updating even the smallest of things. As proof of our continuing development progress, here's a sneak peek of what to look forward to at the next roadmap milestone.
[h3]

Towards a brighter future,
The PhaigeX MegaCorp.