ROADMAP: PROGRESS ON NEW SHIP DEVELOPMENT
To all the PhaigeX employees, we at Management are delivering the news in regards to the current Roadmap Progress Milestone: Player Ship and Support Banner#2.
The busy people here at Development have completed two out of the targeted five player ship count. Conceptualizing ship designs proved to be quite the rewarding undertaking, and they have given their word that piloting these beauties will provide quite the refreshing and enjoyable experience, not to mention the firepower they bring once upgraded to the limit. For now, we are excited to introduce these two newly-developed ships you will get a hold of once the the Roadmap Milestone is finished.
[h2]PHGX-006 "PLUVIA"[/h2]
Showering the opposition with massive firepower is the Pluvia, which is a word for "rain" if you look up the definition. What this unit excels at is guided homing weaponry, as reflected by its starting equipment.
[h3]
[/h3]
Its SP Tech is the Homing Laser, which seems very straightforward. Use all the remaining tech meter to fire multiple lasers at once, automatically seeking enemies to destroy. The lasers might not be powerful individually, but it makes up with the sheer amount fired. Just keep an eye on the tech meter levels to keep firing in huge bursts!
[h3]
[/h3]
The "guided" homing weaponry part is handled by its unique passive equipment, the T.A.G System, short for "Target-Anchored Guidance". Holding the SP Tech will show a detection circle, tagging all enemy ships and ship sectors within the circle's range. Releasing the SP Tech will still fire the Homing Lasers, but this time the focus of the lasers are the units that were tagged! Upgrading this passive will allow guided control over homing weapons as well, so the potential for focused firepower is high.
[h3]
[/h3]
Its optional unique weapon, the Photon Shower, might look like it's just scattering energy mines that damages enemies on hit, and seems unwieldy. The key to using this properly is to have an appropriately-upgraded T.A.G System. Just from looking at the demonstration, the names for these are very much well-earned.
[h2]PHGX-007 "ARBALEST"[/h2]
Next on the line is an attempt to create a "transformable" ship that can shift roles as the situation demands. Trying to incorporate multiple roles into a ship will cause some pros and cons to its performance and handling, but the Arbalest has both of its forms' specifications balanced to the roles it need to serve. As a bonus, all its unique equipment transforms with it.
[h3]
[/h3]
The SP Tech allows the ship to "Mode Shift" between two forms:
Transforming together with the ship, is its unique weapon, the Burst Shell:
[h3]
[/h3]
Lastly, its unique passive, Mode Expansion, add more features to both of the ship's forms:
...and those were just TWO ships, but there is a lot of uniqueness and personality imbued to these to suit specific play styles. Here's hoping the remaining three ships, and two additional Support Crafts, can also have their unique specifications that will breathe new life to the never-ending fight towards eradicating the AI menace. Ideas and concepts from you are welcome, just send them over to us!
Towards a brighter future,
The PhaigeX MegaCorp.
The busy people here at Development have completed two out of the targeted five player ship count. Conceptualizing ship designs proved to be quite the rewarding undertaking, and they have given their word that piloting these beauties will provide quite the refreshing and enjoyable experience, not to mention the firepower they bring once upgraded to the limit. For now, we are excited to introduce these two newly-developed ships you will get a hold of once the the Roadmap Milestone is finished.
[h2]PHGX-006 "PLUVIA"[/h2]
Showering the opposition with massive firepower is the Pluvia, which is a word for "rain" if you look up the definition. What this unit excels at is guided homing weaponry, as reflected by its starting equipment.
[h3]

Its SP Tech is the Homing Laser, which seems very straightforward. Use all the remaining tech meter to fire multiple lasers at once, automatically seeking enemies to destroy. The lasers might not be powerful individually, but it makes up with the sheer amount fired. Just keep an eye on the tech meter levels to keep firing in huge bursts!
[h3]

The "guided" homing weaponry part is handled by its unique passive equipment, the T.A.G System, short for "Target-Anchored Guidance". Holding the SP Tech will show a detection circle, tagging all enemy ships and ship sectors within the circle's range. Releasing the SP Tech will still fire the Homing Lasers, but this time the focus of the lasers are the units that were tagged! Upgrading this passive will allow guided control over homing weapons as well, so the potential for focused firepower is high.
[h3]

Its optional unique weapon, the Photon Shower, might look like it's just scattering energy mines that damages enemies on hit, and seems unwieldy. The key to using this properly is to have an appropriately-upgraded T.A.G System. Just from looking at the demonstration, the names for these are very much well-earned.
[h2]PHGX-007 "ARBALEST"[/h2]
Next on the line is an attempt to create a "transformable" ship that can shift roles as the situation demands. Trying to incorporate multiple roles into a ship will cause some pros and cons to its performance and handling, but the Arbalest has both of its forms' specifications balanced to the roles it need to serve. As a bonus, all its unique equipment transforms with it.
[h3]

The SP Tech allows the ship to "Mode Shift" between two forms:
- The default Agile Mode, boasting good movement speed at the expense of slow turning speed. Tech meter fills up in this form over time.
- Breach Mode, used for long-range sniping, slows the ship's movement speed and fire rate but grants increased damage. In this form, there is zero tech meter gain, even from passive and mod bonuses. The view even goes a bit forward to show what's beyond the screen.
Transforming together with the ship, is its unique weapon, the Burst Shell:
- In Agile Mode, it rapid-fires flak shots that explode to an area on hit or a set distance. This is useful for intercepting small objects like drones and missiles.
- In Breach Mode, it shoots a single large shot that burst into smaller bullets on hit, perfect for damaging larger units.
[h3]

Lastly, its unique passive, Mode Expansion, add more features to both of the ship's forms:
- Breach Mode gains directional shields that protect the ship while sniping. Damages to the shields drains the tech meter.
- Agile Mode scatter bombs with all the remaining tech meter as form of both offense (bombing run through enemies) and defense (screens out chasing enemies and missiles)
...and those were just TWO ships, but there is a lot of uniqueness and personality imbued to these to suit specific play styles. Here's hoping the remaining three ships, and two additional Support Crafts, can also have their unique specifications that will breathe new life to the never-ending fight towards eradicating the AI menace. Ideas and concepts from you are welcome, just send them over to us!
Towards a brighter future,
The PhaigeX MegaCorp.