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  3. 3/23/2024 POWERUP PACK 2 (WEAPONS SIDE) UPDATE

3/23/2024 POWERUP PACK 2 (WEAPONS SIDE) UPDATE

Load up your arsenal, PhaigeX employees!

Live testing, data gathering and revisions have been done to the Powerup Pack 2 weaponry, and now these are ready for combat. We are now including them into your arsenal in this update!

Again, to be able to use these new weapons, unlock them first by doing some specific achievements that you can find in the weapon database. Once unlocked, these will be available in the support shop (During your very run even!) to be bought.

The new weapons consist of:
  • Shot Wave - rapid shots that fully pierces through enemies
    [h2][/h2]
  • Junk Ball - magnetic ball that grows in size and damage as it absorbs drones
    [h2][/h2]
  • Hull Burster - cannon shell that leaves wide area explosions on ships
    [h2][/h2]
  • Rad Bomb - bomb that leaves intense heat zones that slows and damages over time
    [h2][/h2]
  • Block Head - straight-moving missile equipped with directional shields
    [h2][/h2]
  • Drill Seeker - homing missile that pierces and deals multiple hits
    [h2][/h2]
  • Gatling Laser - low-powered beams fired in a rapid fashion
    [h2][/h2]
  • Scatter Beam - rapid beams fired in fan-spread bursts
    [h2][/h2]
  • EMP Stream - EMP slowing in beam form that can stun ships
    [h2][/h2]
  • Platform Sentry - stationary turret drones
    [h2][/h2]
  • Blitz Hunter - drones chasing after ships
    [h2][/h2]
  • Spin Saucer - defensive saw blade drones
    [h2][/h2]
  • Leech Slave - drones that drain energy from ships, then returns and repairs the player
    [h2][/h2]
...for a total of 13 new weapons! Have fun building and shooting!

[h2]Gameplay Changes[/h2]
  • [h3]Review and Tag Adjustments for all Player Ship Weapons and Passives[/h3]
    - [Drone] Weapons with the [Projectile] tag had their [Projectile] tag removed, hence these will not be anymore influenced by equipment that increases Bullet Count (ex: Projectilizer and other ship modifiers)
  • [h3]Demolition Mode Changes[/h3]
    - The player ship now warps in on a random location, rather than be always near on the Megalith itself
  • [h3]Visual Updates and Stat Balancing for the New Weapons... and Issue Fixes[/h3]
    - The weapons should be looking better and paced better in terms of upgrade progression compared to their Beta versions, not to mention have most of their issues fixed
    - New weapon [Blitz Hunter] movement pattern changed to differentiate from homing missiles

[h2]Bug Fixes[/h2]
  • UI HUD weapon cooldown bug for rapid-firing beam weapons
  • Fixed Mirage's [Afterimage] bugs with equipped drone weapons
  • Fixed Rave-N's [Rave Gamma Blaster] performance-hogging issue when used on ships
  • Fixed Rave-N's [Diffraction Prism] AOE Wave attack not hitting drones
  • Fixed Rave-N's [Diffraction Prism] Pulse Laser attack interaction with new beam weapons
  • Fixed erratic behavior of beam weapons after selling or upgrading in the support shop
  • Fixed Fleet Assault Mode issues with Oracle's converted ships leading to soft locks because converted ships do not count towards targets destroyed

We are still not finished with the Powerup Pack 2! Look forward to the new passives the people at Development are cooking up. Also, tell us your impressions about the newly-implemented weapons. As always, feedback and suggestions are welcome.

Towards a brighter future,

The PhaigeX MegaCorp.