ROADMAP: A SNEAK PEEK INTO FLEET ASSAULT DEVELOPMENT

Attention all PhaigeX employees. This is a warning for the upcoming threat that's building up.
Sightings from our Recon satellites have found anomalous units that are unknown to our current database. It seems that the rogue AI is starting to evolve and adapt to our efforts in stopping its incursion. Fortunately, we have collected some combat data about them, to be used once an encounter in the future is inevitable. The enemy forces are starting to gather once again, and soon enough... we will need to mount a full-on Fleet Assault and prevent their advance.
[h3]FLEET ASSAULT NEW ENEMY UNITS[/h3]
- Light-Class Unit [Shade]: This unit does not seem to have weapons equipped, but it seems to be emitting a jamming signal that cuts off communications to the support craft, preventing support calls.
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- Light-Class Unit [Warden]: Another weaponless unit, but equipped with a directional shield that can block attacks from one direction. This unit could be a bane in landing attacks to the units it protects.
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- Light-Class Unit [Phantasm]: A long-range unit, equipped with a beam weapon that can shoot from afar. Could spell trouble in groups.
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- Medium-Class Unit [Avenger]: A wide-shaped heavily-armed ship, equipped with kinetic turrets
and high-explosive missiles that deals area damage per missile. Definitely a high-priority threat.
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- New Elite Units... and more!
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NOTE: Ship sprites are still subject to changes.
[h3]DEV NOTES[/h3]
The development of Fleet Assault game mode is still on-going. Currently, the focus is on the conceptualization and implementation of new enemy units and incursion events. After this, the next step is to design challenging fleet setups with the enemies' arsenal. The game mode is starting to shape up, so please look forward to the completion of the Fleet Assault game mode soon!
Towards a brighter future,
The PhaigeX MegaCorp.