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PhaigeX: Hyperspace Survivors News

4/25/2023 Early Access Release Update Notes

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[h3]NEW STUFF[/h3]
  • Fleet Assault game mode, fighting against organized waves of enemy ships
  • Warp Spear weapon, effective against enemy ships
  • Tech Charger passive, an automatic way to charge the tech meter


[h3]Changes[/h3]
  • SFX additions and adjustments for existing weapons and passives
  • Drone spawn limit for the following units [Geist/Legion/Anchor] is removed
  • [Shooting Star] fire rate is now affected by SPD stat
  • [Energy Cluster] now visually gets smaller as it passes through ships to indicate how much damage it has left
  • Added a 1 second invulnerability to Fortress once the armor gets destroyed
  • Total time on end screen now includes hours if you go over 60 minutes.


[h3]Bug Fixes[/h3]
  • [Volatile Charge] not reducing its hitpoints on contact from bullets and missiles
  • [Fortress Core] Lv 5 firing extra projectiles for non-matching weapon types
  • Docking to access [Support Shop] still works after the player ship got destroyed
  • EMP debuff visual not affecting the of Fortress' Armor
  • Soft-locking on tutorial slides
  • Fixed Warp Core bonus calculations

PhaigeX Early Access is LIVE!!! (with 10% launch discount)

Hello, we're happy to inform you that the Early Access release is now LIVE!

To celebrate, we have made a short trailer on what to expect on the Early Access release!

[h3]NEW GAME MODE: Fleet Assault[/h3]
Test your mettle against 10 waves of A.I. ships and destroy the flagship in this new game mode.

[h3]NEW WEAPON: Warp Spear[/h3]
This weapon is specially-made towards ship destruction. Once the spears activate, these ignore everything else and hunts down its ship target!

[h3]NEW PASSIVE: Tech Charger[/h3]
Need to use that powerful SP Tech soon? Too busy to gain tech meter? Why not passively do it?

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Last but not the least, here is the last of the ship showcase for the [Origin] Banner.

[h3]PHGX-005 Mirage[/h3]

Popping in and out of space is the Mirage, a stealth ship belonging to PhaigeX. Use the ship to lead the threats to you, which in turn lead to their destruction.

Run away from the painful stuff with its Blink SP Tech!
Rain bullet hell upon the enemies using Mirage's unique upgrades from the shop.

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1 Day to PhaigeX Early Access Release!

Greetings from Traitorean Games, We're one day left before the EA release! ːsteamhappyː
Today we're excited to present to you the next two playable ships from the [Origin] Banner.

[h3]PHGX-003 Monarch[/h3]

Swarming the A.I. opposition is Monarch, a drone command ship employed by PhaigeX.
The remote drones it has can be manipulated to do various attack patterns, ready to adapt to different situations.

Monarch's SP Tech launches the drones to its target.
The unique upgrades add both quantity and quality to Monarch's firepower.
All of Monarch's unique attacks can be aimed with the cursor.

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[h3]PHGX-004 Fortress[/h3]

Entering the combat zone lock-and-loaded is the Fortress, one of PhaigeX's heavily-armored ships.
The speed might be lacking, but dodging is not needed when a path to victory can be carved with extreme firepower.

Unload every bit of ammunition with the Full Burst SP Tech!
Increase Fortress' damage and survival potential with the unique upgrades from the shop.

[previewyoutube][/previewyoutube]

*All 5 ships are playable in the demo right now!

2 Days to PhaigeX Early Access Release!

Greetings from Traitorean Games, we're hard at work to wrap up the game in time for the EA release!
In the meantime, we're excited to present to you the first two playable ships from the [Origin] Banner.

[h3]PHGX-001 COMET[/h3]

Zooming through the battlefield is the Comet, the starting ship employed by PhaigeX to combat the rogue A.I menace. If the play style involves being "always on the move", this is the ship for you.

Get out of sticky situations with its SP Tech, Comet Dash!
Reward your constant movement by getting the Comet's Unique upgrades from the shop.

[previewyoutube][/previewyoutube]

[h3]PHGX-002 CLUSTERFORCE[/h3]

Blasting through the dense amount of enemies is Clusterforce, an experimental ship developed by PhaigeX to combat the rogue A.I menace. Use this if you prefer the "patient" approach and finding the right opportunities to deal massive damage in one shot.

The Energy Cluster SP Tech is always reliable once charged properly.
Clusterforce's unique upgrades add more offensive options to your already reliable SP Tech.

[previewyoutube][/previewyoutube]

*All 5 ships are playable in the demo right now!

4/17/2023 PATCH NOTES (Also a surprise for the Demo)

[h2]ALL 5 SHIPS CAN NOW BE UNLOCKED IN THE DEMO!!![/h2]

[h3][Clusterforce] Player Ship[/h3]
  • [Energy Cluster] Level 1-4's piercing can be stopped by ship sectors, and gets its size reduced on contact with them
  • [Energy Cluster] full ship pierce is unlocked at Level 5, and its size doesn't shrink on contact


[h3][Geist] Enemy Ship[/h3]
  • Orbiting Drone spawn pattern changed


[h3][Wraith] Enemy Ship[/h3]
  • Increased slow debuff from EMP cannons


[h3][Legion] Enemy Ship[/h3]
  • Orbiting Drone spawn pattern changed
  • Spawns Chaser Drones instead of Homing Drones


[h3][Anchor] Enemy Ship[/h3]
  • Orbiting Drone spawn tweaks


[h3]Visual Changes[/h3]
  • Enemy Ships glowing parts separated and animated


[h3]BGM/SFX Adjustments[/h3]
  • Adjusted SFX timing on certain events
  • Fade out BGM on certain events


[h3]Bug Fixes[/h3]
  • [Learning Machine] missing in [Support Shop]
  • Some SFX keeps playing on [Pause] or in [Support Shop]