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PhaigeX: Hyperspace Survivors News

4/11/2023 PATCH NOTES

[h3]Text Fixes[/h3]
  • [Full Burst] Text Description


[h3]Bug Fixes[/h3]
  • [Phase Cloak] incorrect speed demerit value
  • [Phase Cloak] not cloaking Fortress' Armor part
  • [Fortress Core] Level 5 adding shots to [Energy][Projectile] weapons
  • Enemy Ships getting damaged in the middle of warping in
  • If the ??? unit is defeated, its proper name now appears in the End Game stats
  • Fixed number format values in the shop descriptions

4/8/2023 PATCH NOTES

[h3][Monarch] Player Ship[/h3]
  • Removed fuse time before [Drone Assault] starts registering damage


[h3][Fusion Orb] Weapon[/h3]
  • Reduced explosion damage
  • Slow down projectile speed to synch with Singularity Bomb.


[h3][Singularity Bomb] Weapon[/h3]
  • Reduced explosion damage
  • Adjusted gravity pull with fast projectiles
  • Adjusted projectile and explosion visibility


[h3][Phase Cloak], [Projectilizer], and [Hacking Module] Passives[/h3]
  • Adjusted visibility of visual effects


[h3]Support Shop[/h3]
  • Cooldown on passives now reset once upgraded.


[h3]Pause Menu[/h3]
  • Added health points indicator on ship window


[h3]Text Changes[/h3]
  • [Ctrl-C]Achievement text correction
  • Options text for [Aiming Cursor Size]
  • Text descriptions for various weapons and passives


[h3]Visual Changes[/h3]
  • [Self-Overclock] Successful Trigger
  • [Singularity Bomb] Weapon projectile and singularity explosion


[h3]Bug Fixes[/h3]
  • Enter key and Numpad Enter key detection for tutorials
  • Firing Mode changeable while tutorial is up
  • Clusterforce [Energy Cluster] and [Volatile Charge] bugs
  • Mirage: Using [Blink] while [Phase Cloak] is active re-enables the ship hitbox early.

4/6/2023 PATCH NOTES

[h3]NEW!!! [Selective] Firing Mode[/h3]
  • You are now able to choose which weapons fire in [AUTO] or [MANUAL].
  • Useful for timing your heavy-hitting shots.
  • Selecting an equipped weapon on either [SHOP] or [PAUSE MENU] will show a checkbox for [Selective Manual Fire].
  • Toggled Weapons fire [MANUAL], untoggled weapons fire [AUTO].
  • Added [Selective Manual Fire] tutorial by the Support Shop.


[h3]Player Ship [Comet][/h3]
  • [Kinetic Accelerator] reworked to be more of a buff when the tech meter is full.
  • [Shooting Star] adjustments to shot spread and ROF.
  • Reduced delay time between [Comet Dash] activation and the actual dashing part.


[h3][Singularity Bomb] Weapon[/h3]
  • Added 0.25s fuse time to the initial projectile to avoid point-blank explosions.


[h3][Fusion Orb] Weapon[/h3]
  • Added 0.25s fuse time to the initial projectile to avoid point-blank explosions.
  • Reduced explosion damage


[h3]Visual Changes[/h3]
  • [Kinetic Accelerator] Passive Buff
  • [Emergency Repair] Passive Healing
  • [Railgun] Weapon projectile
  • [Fusion Orb] Weapon explosion


[h3]Bug Fixes[/h3]
  • Graphical bug for enemy ship spawning
  • Stuck Cursor bug in menus caused by keyboard controls
  • Homing Missile enemy tracking bug

4/2/2023 PATCH NOTES

[h3]Player Ship [Comet][/h3]
  • [Comet Dash] can now be toggled off mid-dash by pressing the [SP Tech] button again.
  • Comet's tech meter now starts draining after 0.5 seconds of not moving.
  • Reduce Comet's initial tech meter drain by 20%.


[h3][Homing Missile] Weapon[/h3]
  • Increased missile turn rate.


[h3][Point-Defense Laser] Passive[/h3]
  • Reduced cooldown time between laser attacks.


[h3][Emergency Repair] Passive[/h3]
  • Added a 1 second invincibility once emergency repair triggers


[h3]Support Shop[/h3]
  • Added a "Low Health" warning beside the [Full Repair] support action if the ship's Health Points is in the red (below 30%).


[h3]Tutorial[/h3]
  • Ending a game with tutorial enabled for the first time will award 5 additional Warp Cores.


[h3]Bug Fixes[/h3]
  • Corrected warp core calculations on end game stats.
  • Finishing tutorial on defeat unpauses the game in the background.
  • UI fixes in the application of ROF stat.

3/30/2023 PATCH NOTES

[h3]Player Ship [Clusterforce][/h3]
  • Increased charge rate for the [Energy Cluster] SP Tech, now able to charge up faster.


[h3]Player Ship [Monarch][/h3]
  • [Combat Drone Unit] Level 5's weapon is now changed to [Pulse Beam], which shoots and deals damage at the aiming cursor's location, for both Formation and Assault Modes.
    [h3][/h3]


[h3]Player Ship [Fortress][/h3]
  • Adjusted the rate of fire increase during [Full Burst].


[h3]Player Ship [Mirage][/h3]
  • Adjusted [Drop Mines] damage.


[h3][Singularity Bomb] Weapon[/h3]
  • Singularity vortex now attracts slow bullets better.


[h3][Emergency Repair] Passive[/h3]
  • Reworked, now the repair triggers when the ship's health points is on the red (about less than 30%)
  • Restores a percentage of the ship's health points per second, for a limited duration.
  • Now has a long cooldown time.


[h3]Support Shop[/h3]
  • Added current stat details after the description for Weapon, Passive and SP Tech Upgrades.


[h3]Bug Fixes[/h3]
  • EMP Debuff Application not working properly.
  • Weapon rate of fire slowing down on higher ROF stat values.
  • Escaping prematurely without touching the portal, caused by powerup pickups.