Public Beta Test - Version 0.9
[h2]Welcome, Survivor![/h2][p]
We are launching the beta test for the 0.9 update to the game. Please read the information below to find out what's changing in this build and how you can help us test things. Keep in mind that everything is subject to change based on your feedback, so please let us know what you think.
[/p][hr][/hr][p]IMPORTANT: To reduce any possible confusion and accelerate the implementation of changes, please keep all the discussion related to the test versions to the spaces listed below:
[/p]
adding "0.9 Beta" somewhere in the title of your message. Thanks!
[/p][hr][/hr][h2]How to join the Public Beta Test?[/h2][hr][/hr][p]Want to help us out & get an early look at the new version of the game? Awesome!
[/p][h3]DISCLAIMER: Before jumping straight in, please understand that this version of the game might be unstable, create issues when switching between old & new builds of the game, and may generally be less stable, more buggy, and in an overall imperfect state. We will do our best to help you with any issues, but please understand the risks associated with beta testing.[/h3][p]
If you understand the potential problems and are willing to take the risk, here's how you can get in:
[/p][h2]How to join:[/h2]
Here are some of the things that have been added/changed in this release:
[/p]
[/p][hr][/hr][h2]What should I do if the game works worse or crashes?[/h2][hr][/hr][p]Keep us posted on the stability of the game, as we'll continue to work on improving the game and fixing any issues you may encounter with this beta test. If the game stutters or crashes more than before, please let us know!
If your game is performing worse than before, please press F8 on your keyboard and quickly fill out the survey to let us know what's going on. This will also send us your log files so we can check if there are any errors happening in the background.
If your game is crashing, freezing, lagging, or you've lost your progress, please make sure you've checked the Troubleshooting Guide (link below) first, and contact [email protected] with the description of the issue you've encountered.
:fu_gold: https://steamcommunity.com/app/2163330/discussions/0/830459290005355070/
[/p][hr][/hr][p]There are a lot of additions in this update, and a few details we need to polish, so we'll probably keep this beta running for around two weeks. Naturally, we'll make the necessary changes and improvements based on your feedback.
Thank you for all your support and patience :heart_me:ㅤStay awesome,
ㅤㅤAwesome Games Studio
[/p][hr][/hr][h2]0.9.0_beta6 changelog[/h2][hr][/hr][p]- Fixed an issue where Zombies could sometimes get stuck or stop rendering entirely[/p][p]- 99th Balloon now correctly stops working after reaching level 100+[/p][p]- Changed Hashtag Sample Minimap color from red to purple[/p][p]- Huntress: Arrow Rain: Downpour tooltip now shows the exact number of times it will fire[/p][p]- Huntress: Bear Trap now doesn't spawn blood when gore is disabled[/p][p]- Humongous: ground hit particles now accurately display the damage zone range[/p][p]- Spitter: model now properly rotate towards the player[/p][p]
[/p][hr][/hr][h2]0.9.0_beta5 changelog[/h2][hr][/hr][p]- Fixed an issue where Hardcore Train Station could end before the 10-minute mark[/p][p]- Corrected behavior of Ultra Instinct & One For All[/p][p]- Horde Level scaling readjusted (slower HP & MS increase)[/p][p]- Single taunt can now target up to 16 zombies[/p][p]- Auto-Selection now includes an additional "Skip" option[/p][p]- 99th Balloon is no longer available in Extermination mode[/p][p]- Jade Amulet now correctly displays its current bonuses[/p][p]- Extended information in tooltips of some items[/p][p]- Various internal optimization improvements
[/p][p]Current priority: making some changes to the late game balance (think hashtags statuses & horde scaling)[/p][p]
[/p][hr][/hr][h2]0.9.0_beta4 changelog[/h2][hr][/hr][p]- Fixed an issue where zombies stopped spawning after ~1h 45m[/p][p]- Fixed Firefrighter behavior (yet again)[/p][p]- Mouse-over popups now display at the correct size[/p][p]- Endurance & Super Elites: now spawn at roughly the same rate as their regular counterparts, with reduced HP and damage[/p][p]- Potential fix for FSR staying enabled even when turned off in options (please let us know if it still happens)[/p][p]- Treasure Hunter no longer automatically replaces items[/p][p]- Congratulations Letter now works properly[/p][p]- Deworming achievement is now correctly granted when completing modes other than Default/Hardcore[/p][p]- Reduced Endurance Train Station difficulty a bit[/p][p]- "That Which Does Not Kill Us" & "Push It Through The Limit" are now unlocked only when condition is actually met
[/p][hr][/hr][h2]0.9.0_beta3 changelog[/h2][hr][/hr][p]- Added an option to temporarily override auto-aim by holding LMB (mouse only - functionality for controllers will come at later date)[/p][p]- DPS values now appear during runs when hovering over weapons and ability popups[/p][p]- Reduced Movement Speed horde scaling with Horde Level[/p][p]- Zombie Horrid particle effects now stop playing when killed[/p][p]- Zombie Firefrighter should no longer remain immortal :)[/p][p]- Fixed Zombie Chainsawman movement issues and improved the jump attack indicator[/p][p]- Humongous melee attack animation is now slightly faster[/p][p]- Fixed some UI navigation issues[/p][p]- Improved descriptions for Vampire Survivor and Treasure Finder
[/p][hr][/hr][h2]0.9.0_beta2 changelog[/h2][hr][/hr][p]- Infinite Mode no longer has item limits (previously capped at 28 by mistake)[/p][p]- Empty Chests now correctly cap at 8 stacks[/p][p]- Firefrighter now slows down slightly when killed and shows an explosion warning indicator[/p][p]- Trains appear more frequently[/p][p]- Various minor UX improvements and bug fixes[/p][p]
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[dynamiclink][/dynamiclink][/p]
We are launching the beta test for the 0.9 update to the game. Please read the information below to find out what's changing in this build and how you can help us test things. Keep in mind that everything is subject to change based on your feedback, so please let us know what you think.
[/p][hr][/hr][p]IMPORTANT: To reduce any possible confusion and accelerate the implementation of changes, please keep all the discussion related to the test versions to the spaces listed below:
[/p]
- [p]A dedicated #yazs-beta channel on our Discord server.
[/p] - [p]"Public Beta Test" sub forum on YAZS Steam forums.
[/p] - [p]Comments under this post.[/p]
adding "0.9 Beta" somewhere in the title of your message. Thanks!
[/p][hr][/hr][h2]How to join the Public Beta Test?[/h2][hr][/hr][p]Want to help us out & get an early look at the new version of the game? Awesome!
[/p][h3]DISCLAIMER: Before jumping straight in, please understand that this version of the game might be unstable, create issues when switching between old & new builds of the game, and may generally be less stable, more buggy, and in an overall imperfect state. We will do our best to help you with any issues, but please understand the risks associated with beta testing.[/h3][p]
If you understand the potential problems and are willing to take the risk, here's how you can get in:
[/p][h2]How to join:[/h2]
- [p]Open your Steam client, find Yet Another Zombie Survivors on your games list, right-click its name and select the "Properties..." option.
[/p]
- [p]Enter the "Betas" tab, click the "None" drop-down menu on the right, and select the "public-beta" option. You can always return to the default version of the game by selecting "None" again.
[/p]
- [p]If you want to share your feedback about the beta version (thanks in advance!), click the image below to join our Discord server (you'll need an account for that, but it'll be worth it, believe me!):
[/p]
- [p]When joined, you will be able to comment on the current beta version in the new #yazs-beta forums, which you can join by selecting it from the drop-down list:
[/p]
- [p]And that's all! If the beta/test version of the game is different from the current one, the Steam will update the game with its changes. You will know that the Beta Branch is active from the "\[public-beta]" text to the right of the game's title in your game's library.[/p]
Here are some of the things that have been added/changed in this release:
[/p]
- [p]New area with new hazards and 6 new enemies (2 boss enemies).
[/p] - [p]Endless mode reworked into two separate modes: Endurance & Infinite.
[/p] - [p]New difficulty scaling system for all maps, game modes, difficulty & horde levels.
[/p] - [p]New enemy type: Elite Boss - immune to status effects, spawns on Endurance mode.
[/p] - [p]17 new items & 20 new achievements (will be added to Steam at 0.9 full release).
[/p] - [p]Reworked Achievements menu, with each type of challenge now tied to its own tab.
[/p] - [p]Radar Minimap & Randomize Choices options. New options menu tab - Interface.
[/p] - [p]Multiple other bugfixes, balance & quality of life changes.[/p]
[/p][hr][/hr][h2]What should I do if the game works worse or crashes?[/h2][hr][/hr][p]Keep us posted on the stability of the game, as we'll continue to work on improving the game and fixing any issues you may encounter with this beta test. If the game stutters or crashes more than before, please let us know!
If your game is performing worse than before, please press F8 on your keyboard and quickly fill out the survey to let us know what's going on. This will also send us your log files so we can check if there are any errors happening in the background.
If your game is crashing, freezing, lagging, or you've lost your progress, please make sure you've checked the Troubleshooting Guide (link below) first, and contact [email protected] with the description of the issue you've encountered.
:fu_gold: https://steamcommunity.com/app/2163330/discussions/0/830459290005355070/
[/p][hr][/hr][p]There are a lot of additions in this update, and a few details we need to polish, so we'll probably keep this beta running for around two weeks. Naturally, we'll make the necessary changes and improvements based on your feedback.
Thank you for all your support and patience :heart_me:ㅤStay awesome,
ㅤㅤAwesome Games Studio
[/p][hr][/hr][h2]0.9.0_beta6 changelog[/h2][hr][/hr][p]- Fixed an issue where Zombies could sometimes get stuck or stop rendering entirely[/p][p]- 99th Balloon now correctly stops working after reaching level 100+[/p][p]- Changed Hashtag Sample Minimap color from red to purple[/p][p]- Huntress: Arrow Rain: Downpour tooltip now shows the exact number of times it will fire[/p][p]- Huntress: Bear Trap now doesn't spawn blood when gore is disabled[/p][p]- Humongous: ground hit particles now accurately display the damage zone range[/p][p]- Spitter: model now properly rotate towards the player[/p][p]
[/p][hr][/hr][h2]0.9.0_beta5 changelog[/h2][hr][/hr][p]- Fixed an issue where Hardcore Train Station could end before the 10-minute mark[/p][p]- Corrected behavior of Ultra Instinct & One For All[/p][p]- Horde Level scaling readjusted (slower HP & MS increase)[/p][p]- Single taunt can now target up to 16 zombies[/p][p]- Auto-Selection now includes an additional "Skip" option[/p][p]- 99th Balloon is no longer available in Extermination mode[/p][p]- Jade Amulet now correctly displays its current bonuses[/p][p]- Extended information in tooltips of some items[/p][p]- Various internal optimization improvements
[/p][p]Current priority: making some changes to the late game balance (think hashtags statuses & horde scaling)[/p][p]
[/p][hr][/hr][h2]0.9.0_beta4 changelog[/h2][hr][/hr][p]- Fixed an issue where zombies stopped spawning after ~1h 45m[/p][p]- Fixed Firefrighter behavior (yet again)[/p][p]- Mouse-over popups now display at the correct size[/p][p]- Endurance & Super Elites: now spawn at roughly the same rate as their regular counterparts, with reduced HP and damage[/p][p]- Potential fix for FSR staying enabled even when turned off in options (please let us know if it still happens)[/p][p]- Treasure Hunter no longer automatically replaces items[/p][p]- Congratulations Letter now works properly[/p][p]- Deworming achievement is now correctly granted when completing modes other than Default/Hardcore[/p][p]- Reduced Endurance Train Station difficulty a bit[/p][p]- "That Which Does Not Kill Us" & "Push It Through The Limit" are now unlocked only when condition is actually met
[/p][hr][/hr][h2]0.9.0_beta3 changelog[/h2][hr][/hr][p]- Added an option to temporarily override auto-aim by holding LMB (mouse only - functionality for controllers will come at later date)[/p][p]- DPS values now appear during runs when hovering over weapons and ability popups[/p][p]- Reduced Movement Speed horde scaling with Horde Level[/p][p]- Zombie Horrid particle effects now stop playing when killed[/p][p]- Zombie Firefrighter should no longer remain immortal :)[/p][p]- Fixed Zombie Chainsawman movement issues and improved the jump attack indicator[/p][p]- Humongous melee attack animation is now slightly faster[/p][p]- Fixed some UI navigation issues[/p][p]- Improved descriptions for Vampire Survivor and Treasure Finder
[/p][hr][/hr][h2]0.9.0_beta2 changelog[/h2][hr][/hr][p]- Infinite Mode no longer has item limits (previously capped at 28 by mistake)[/p][p]- Empty Chests now correctly cap at 8 stacks[/p][p]- Firefrighter now slows down slightly when killed and shows an explosion warning indicator[/p][p]- Trains appear more frequently[/p][p]- Various minor UX improvements and bug fixes[/p][p]
ㅤ
[dynamiclink][/dynamiclink][/p]