Yet Another Development Update — July 2023
[h3]Welcome, Survivor![/h3]
Thank you for all the overwhelmingly positive feedback you've given us so far!
We're glad that so many of you are as passionate about YAZS as we are! We're also aware that many of you have 100% of what's currently available in the first Early Access version, so please don't worry - there will be much more to come!
We're also exploring various ways to revamp & implement additional meta progression methods. Outside of the Prestige & New Game+ systems that will come later, we are also planning to expand and redesign the skill tree (don't worry, you won't lose your skill points), as well as possibly adding per-run loadout options.
We're working on the things you wrote in your feedback. Some will come sooner, some later, but we're reading and considering everything. Maybe except for that one thing Patata posted. Come on Patata, you know better than us that we can't do that yet, maybe in the next update!
Anyway....
[h2]0.3.0 Content Update is coming![/h2]
As you've noticed, the first few updates after the game's release were mostly basic gameplay changes, bug fixes, balance and quality of life stuff. We needed to focus on these types of changes to keep the game in a healthy & fun state. Now that the situation is mostly stable, we're shifting our focus to working on new stuff for everyone to enjoy!
We plan for the first content update for YAZS to be released around middle-August / in 2-3 weeks.
When ready, we will be publishing it on the Public Beta branch first, to be able to tweak the possible imperfections with the help of our awesome community. We'll make another announcement related to it when it'll become available, so don't worry about it for now (make sure you "Follow" the game on Steam, just in case).
One of the things we want to add to the game as soon as possible is a new map with new enemies and gameplay mechanics tied to them. We have decided that the second arena in which you will survive will be a desert region that is one of the remaining frontiers between humanity and the Horde. Here's a sneak peek:

Any ideas on how should it be named? Let us know in the comments (we always read 100% of them).
Other than that, we're also working on adding a new ability for each of the currently available characters, new items, and new achievements to get, among other things.
[h2]Weapon manual aiming & shooting[/h2]
While we're sticking to our design philosophy of making YAZS a casual and accessible game, we're also listening to the needs of our community. That's why we'll be adding an optional setting that allows players to manually aim and/or fire their weapons.
The feature itself will have a few toggles to better customize the experience. For example, you will be able to choose whether manual aiming works for the team leader only or for the entire squad at once. Keep in mind that this feature affects the survivors' weapons, not their abilities, which will always remain automatic, with triggers and start conditions for some.
By default, the manual settings will be disabled as we continue to develop and balance YAZS as the auto-aim & auto-shoot game you already know and love. If you feel like it, you will be able to enable the manual features in the game's "Controls" tab in Options.
[h2]YAZS Roadmap is live![/h2]
We've recently released a roadmap board to let everyone know what our current priorities are and what we plan to add to the game over time.
Roadmap: https://trello.com/b/Ipc33X20/yet-another-zombie-survivors-roadmap
Instead of setting strict time frames that might end up as empty promises and yellow-backgrounds, we wanted to show you what's going on with development on YAZS in a way that's easy to keep up to date.
This will also allow us to let you know the important issues we're focusing on fixing, and quickly show you what's coming in the next public beta build. You can also join our Discord, as the roadmap changes will be updated in real time in the #yazs-roadmap channel.
[h2]Thank you for reading![/h2]
By the way... meet Sanji, our curly little potato:

I hope you're looking forward to our first content update and are as excited as we are!
ㅤStay awesome,
ㅤㅤAwesome Games Studio
Thank you for all the overwhelmingly positive feedback you've given us so far!
We're glad that so many of you are as passionate about YAZS as we are! We're also aware that many of you have 100% of what's currently available in the first Early Access version, so please don't worry - there will be much more to come!
We're also exploring various ways to revamp & implement additional meta progression methods. Outside of the Prestige & New Game+ systems that will come later, we are also planning to expand and redesign the skill tree (don't worry, you won't lose your skill points), as well as possibly adding per-run loadout options.
We're working on the things you wrote in your feedback. Some will come sooner, some later, but we're reading and considering everything. Maybe except for that one thing Patata posted. Come on Patata, you know better than us that we can't do that yet, maybe in the next update!
Anyway....
[h2]0.3.0 Content Update is coming![/h2]
As you've noticed, the first few updates after the game's release were mostly basic gameplay changes, bug fixes, balance and quality of life stuff. We needed to focus on these types of changes to keep the game in a healthy & fun state. Now that the situation is mostly stable, we're shifting our focus to working on new stuff for everyone to enjoy!
We plan for the first content update for YAZS to be released around middle-August / in 2-3 weeks.
When ready, we will be publishing it on the Public Beta branch first, to be able to tweak the possible imperfections with the help of our awesome community. We'll make another announcement related to it when it'll become available, so don't worry about it for now (make sure you "Follow" the game on Steam, just in case).
One of the things we want to add to the game as soon as possible is a new map with new enemies and gameplay mechanics tied to them. We have decided that the second arena in which you will survive will be a desert region that is one of the remaining frontiers between humanity and the Horde. Here's a sneak peek:

Any ideas on how should it be named? Let us know in the comments (we always read 100% of them).
Other than that, we're also working on adding a new ability for each of the currently available characters, new items, and new achievements to get, among other things.
[h2]Weapon manual aiming & shooting[/h2]
While we're sticking to our design philosophy of making YAZS a casual and accessible game, we're also listening to the needs of our community. That's why we'll be adding an optional setting that allows players to manually aim and/or fire their weapons.

By default, the manual settings will be disabled as we continue to develop and balance YAZS as the auto-aim & auto-shoot game you already know and love. If you feel like it, you will be able to enable the manual features in the game's "Controls" tab in Options.
[h2]YAZS Roadmap is live![/h2]
We've recently released a roadmap board to let everyone know what our current priorities are and what we plan to add to the game over time.
Roadmap: https://trello.com/b/Ipc33X20/yet-another-zombie-survivors-roadmap
Instead of setting strict time frames that might end up as empty promises and yellow-backgrounds, we wanted to show you what's going on with development on YAZS in a way that's easy to keep up to date.
This will also allow us to let you know the important issues we're focusing on fixing, and quickly show you what's coming in the next public beta build. You can also join our Discord, as the roadmap changes will be updated in real time in the #yazs-roadmap channel.
[h2]Thank you for reading![/h2]
By the way... meet Sanji, our curly little potato:

I hope you're looking forward to our first content update and are as excited as we are!
ㅤStay awesome,
ㅤㅤAwesome Games Studio